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Apple developer Search Results

Your search for Apple developer located the below Apple developer Search Results. The Apple developer Search Results are returned from stories QJ publishes stories covering Apple developer news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 16, 2012 at 3:46PM EST by Todd B Listed in: PS3 Tags: battlefield 3, battlelog, battlelog app, EA, ios
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BL1If the novelty of Battlelog has yet to wear off for you, EA has a brand new way for you to stay engaged with your pretend soldier.

 

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Mar 5, 2012 at 3:31PM EST by Listed in: iPhone Tags: apple, Disney, ios, itunes store, wheres my water
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Apple celebrates 25 billion apps downloaded through its iTunes Store.
Today is a very special day for Apple, and for Apple lovers across the globe. The company has just reported that as of today, over 25 billion apps have been downloaded through the app marketplace built into the iTunes Store.
So what was the lucky 25 billionth app? Why, a game, of course! The free version of Where’s My Water, a puzzle title developed by Disney, took the honors. The downloader? An anonymous user in China. Apple should at least send the dude an iTunes gift card.
Since the creation of the iTunes Store, Apple has paid over $4 billion to iOS developers. Not too shabby.
Have you contributed to Apple’s ridiculous app sales? I certainly have.
Oh, and you can check out Where’s My Water right here: Where’s My Water?
[Gamasutra]

mfwhere1Apple celebrates 25 billion apps downloaded through its iTunes Store.

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Posted Mar 4, 2012 at 10:15AM EST by Harrison E Listed in: PC Gaming Tags: Gabe Newell, GDC, steam box, steam rumors
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Valve could be announcing Steam Box at GDC
What in the hell is Valve doing?
GDC is going on at the moment and I have a few friends checking it out, pitching games and showing off their work but with all the rumours flying around at the San Fran convention, I'd hate  to be a Valve employee right now.
The great big PC developer and probably one of the only game studios who I respect and will follow till they release Half Life 3 and with the idea of making a console, looks like I better start saving up.
Steam Box is the tentative title that everyone is dubbing it on the interwebs but i tlooks like Valve may throw their hat into the console ring and I think that the only way it will sell is if they make Half Life 3 exclusive to PC and their console...it will be the highest selling console ever.
The rumours were fueled that the company have been toying with the idea of creating a proper set-top console that could pose a threat to not only current-gen but next-gen consoles. Valve co-founder recently told the guys at Penny Arcade that if they had to sell hardware, they will. This could easily just have meant Valve branded graphics cards or just some cool memorabilia like keyboards, mice or even headphones but if they make Steam Box...the world of video games may change forever.
The story was broken over the weekend withG The VergeGFC 

valve-logo2

Game Developers Conference is on and people are talking...

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Posted Feb 20, 2012 at 3:32PM EST by Listed in: iPhone Tags: Game Boy, itunes store, pokemon yellow, zynga
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Game cloning strikes again in Apple’s iTunes Store.
It goes without saying that the great majority of games on the iTunes Store are rip-offs of games that came before them. Even those titles that aren’t blatant copies (Zynga!) borrow mechanics from older games that the mobile populace may never have heard of. However, there’s a very thin line between copying mechanics and outright plagiarism, especially when the copying is done explicitly to scam customers.
Apple is normally on the lookout for stuff like this, but they seem to have dropped the ball when it comes to Pokemon Yellow, a game released on the iTunes Store on February 17. The game, featuring artwork from the Pokémon series and claiming to be “just like the original,” is nothing more than a sneaky cash grab by an unscrupulous game developer.
The app apparently does nothing more than open and crash, and certainly doesn’t contain anything remotely close to the original Pokémon Yellow for the Game Boy. The app developer has even gone so far as to generate fake reviews for the game, one of which claims, “Just like the original. Only better because you can play it on the most intuitive device ever - the iPhone!”
It’s all bullshit folks, so save your $0.99. Now that gaming news sites have caught a whiff of the fraud, it’s only a matter of time before Apple pulls the app.
Still, one has to wonder how the thing got through in the first place.
[Destructoid]

mfpokeye1Game cloning strikes again in Apple’s iTunes Store.

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Posted Feb 10, 2012 at 3:40PM EST by QJ Staff Listed in: PS3 Tags: apple assault, project citrus, showtime megaviewer, the catachthonic, yet another bypass
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ap125Today is Friday so you know what that means right?  Yup...another QJ.net Homebrew Roundup for you to snag some cool homebrew games and apps created by some very talented devs.

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Posted Feb 6, 2012 at 9:05AM EST by Harrison E Listed in: iPhone Tags: angry birds, app store, plants vs. zombies, temple jump, temple run, zynga
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appstore-iphoneSo you can no longer get fooled by Assassin Fruit Killer, Flowers vs. Aliens or Upset Foul.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 11, 2012 at 2:52PM EST by Listed in: iPad Tags: 5th cell, angry birds, robot unicorn attack, run roo run, scribblenauts
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5th Cell is prepping a brand new platformer, set for release this Thursday.
5th Cell recently brought its Nintendo DS hit, Scribblenauts, to Apple’s iOS software. The game was a smashing success, and even managed to topple Angry Birds from the top software slot for a couple of weeks. With performance like that, it’s no wonder that the development company is targeting their newest game, Run Roo Run, directly at the iOS market.
As you can see, Run Roo Run operates in much the same way as Robot Unicorn attack - your character automatically runs across the screen, and you have to collect goodies and avoid hazards as you go. The one major difference is that in lieu of scrolling across an infinite screen, your auto-running will be limited to one screen length. 5th Cell dubs this setup “microplatforming.”
You can expect to find a whopping 420 levels on launch day, with increasingly complex and difficult problems. Plus, you’ll unlock “extreme” versions of every level as you go, giving you a total of 840 levels to play. 5th Cell has promised 10 new levels every week, free of charge.
Not too shabby for mobile gamers, eh? Watch for Run Roo Run on the iTunes Store tomorrow, January 12.
[1Up]

mfrunroo15th Cell is prepping a brand new platformer, set for release this Thursday.

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Posted Jan 4, 2012 at 2:25PM EST by Harrison E Listed in: Wii, PS3, Xbox 360 Tags: ea games, Konami, mbg, Microsoft, nathan fouts, Nintendo, pipa, Sega, Sony, sopa, Ubisoft
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microsoft-logoEven when you say you drop the support make sure you know who your anchors are still tied to.

 

 

 

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Posted Jan 2, 2012 at 11:00AM EST by Harrison E Listed in: iPhone Tags: david kaplan, minecraft, minecraft androd, minecraft ios, minecraft on xbox, minecraft pocket edition
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minecraftpocketMinecraft is coming to the 360 soon but Mojang is thinking their mobile ports may have a future but will wait and see.

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Posted Dec 18, 2011 at 10:00AM EST by Harrison E Listed in: MMORPG Tags: champions online, gene hoffman, mmorpg, rift, star trek online
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MMO's launch with the wrong business model
With a focus on high profit and low content, large scale MMO's are doomed, according to Gene Hoffman.
Gene Hoffman is the CEO of the payment firm Vindica and has been focusing on MMO's for the past couple of years. Helping with titles usch as Star Trek Online, Rift and Champions Online, Hoffman believes that a weak launch period has forced a lot of companies to adopt the F2P model. Hoffman said some of the MMO's that are launching are "really bad", but that you don't want to say "that too loudly to them," but that you also need to tell them they need "a lot more content before they launch."
Hoffman suggested the possibility of a "paid beta" and to tell the users that it's pretty good and that you'll be able to play. Also tell the developers and users that you're "not going to fill the whole world until three months from now," but if they sign up now, they'll give them the game free after release. Hoffman also suggested other business models.
Hoffman also said something about how Apple's 30 % revenue was ridiculous, but that's neither here nor there, he is right about the MMO models. There has always been something other than my lack of time that has pulled me away from playing MMO's. More often than not, it's just something I'm either not interested in or will not continue to be interested in. To give a good example, I heard about APB some time ago back in 08 and the idea of a GTA MMO was great to me, but after a rocky start, I was quite turned off to the idea.
The game went into post-release hiatus then returned later this year and now has 3 million users worldwide on the free-to-play model. The game is quite good from what I've heard, but even though it's free, I probably won't be playing it any time soon without some better word of mouth. Hoffman knows where the best MMORPG's are at when it comes to having a balance between content and price and that a lot of games are simply not doing either.

star-trekonlineWith a focus on high profit and low content, large scale MMO's are doomed, according to Gene Hoffman.

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Posted Dec 11, 2011 at 7:19AM EST by Harrison E Listed in: iPad, iPhone Tags: android developers, apple apps, google devs, iphone apps, windows 8 phone
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Windows, Android and Apple heat up in mobile development race.
Has 2011 been the Year of the App? Let me check if there's an app for that.
The  games industry has been flailing between entire network's going down and companies wondering what their next move will be, whilst mobile's have gotten slightly bigger, a lot friendlier and a lot smarter. With Android proudly annoucing it's ten billionth download this month, what is on the card's for other developers when it comes to phone apps and especially, games.
Well, the 10 billion for Android has shown that there's a larger market outside of the iPhone app crowd, which is fantastic as without any kind of independence, there would be no competition for Apple to continue to "look" like it's fighting for. Meanwhile, in the land of Windows, Microsoft has just announced something fantastic for would-be developers of their Windows 8 Phone's....an 80% cut of the profits.
Whilst that may look desperate to some, the actual revenue gained for making an app for other developers varies so wildly. A recent study of over a hundred developers working for Apple and Google showed  that the mean average for a life time development for applications (games or otherwise) was just over a hundred thousand dollars. More often than not that hundred thousand was not part or full time indie developers but actual iOS companies, according to StreamingColour.
The more and more people develop for one platform or another the more of a saturation there will appear to be. Much like how the Wii was flooded with shovel-ware titles, the iPhone app store has a lot of charlatans looking to sell you something that was coded  over a weekend and probably just plays the Nyan Cat theme with a 128kbps mp3...is there an app for that?

appleHas 2011 been the Year of the App? Let me check if there's an app for that.

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Posted Dec 10, 2011 at 6:12PM EST by Harrison E Listed in: Xbox 360 Tags: 360 dash, indie devs, indie games, pouncing kitten games, xbox dashboard, xbox dashboard update
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microsoft-logoWith a lack of filtering options and more ads, XBox have rubbed devs the wrong way.

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Posted Dec 2, 2011 at 3:20PM EST by Listed in: PS Vita Tags: adobe flash, Sony, vita flash
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PS Vita will have fill support for Adobe Flash, if Sony has anything to say about it.
The brawl between Flash and mobile developers has flashed hot over the last few years, with Adobe recently announcing it would discontinue mobile development to focus on HTML-5 solutions instead. The announcement seemed like a victory for Apple, which for years has resisted bringing Flash applications to its phones and tablets. Flash is still a major part of most people’s web experience, and the software enables thousands of internet users to watch videos and engage interactive content.
Sony seems to disagree with Apple on the subject of Flash’s usefulness, and is currently in negotiations with Adobe to bring the service to the PlayStation Vita. On the one hand, it’s a savvy business move that ensures Vita owners will have access to as much online content as possible. On the other, Adobe’s recent shift in focus to HTML-5 hints that Sony’s push for Flash support may have only been savvy if executed five years ago.
Sony execs have confirmed that they’re still working with Adobe to try to find a solution that will work for both companies, but the tone of the interview doesn’t exactly inspire confidence. Muneki Shimada, development head of Sony’s division two, indicated that negotiations are ongoing and Sony hasn’t “given up.” Something could be lost in translation here, but it certainly sounds like Sony is dealing with an intransigent group of Adobe developers reluctant to develop their software on another device.
Either way, the future of Flash on both the Vita and on mobile platforms is in doubt. If negotiations are successful, however, Vita would earn one more selling point to help put it ahead of its competitors.
Do you think Flash support is an important feature for a handheld gaming device?
[Edge]

mfflash1PS Vita will have fill support for Adobe Flash, if Sony has anything to say about it.

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Posted Dec 2, 2011 at 2:47PM EST by Listed in: iPad Tags: Epic Games, infinity blade
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The sequel to one of the best-looking mobile games ever made has some serious problems on the original iPad and iPod Touch.
Infinity Blade II hit digital shelves yesterday, and while the game has earned praise from most fans and critics, some gamers haven’t been able to enjoy the game at all due to a pesky bug with older Apple hardware. Apparently, generation one iPads and older iPod Touches may experience performance problems when running the game, depending on how many apps you currently have installed.
Epic Games, the company behind Infinity Ward, is well aware of the problem and hard at work on a solution. The developer is aiming to patch the game “ASAP,” so keep an eye on your little blue App Store icon for the notification that an update is ready. The basic problem arose because Epic didn’t test the game on fully loaded devices, instead using test devices that had only the game and a couple of other apps.
As we know, iOS is prone to clutter and a large number of apps, combined with the hardware requirements of the game, are causing older devices to run out of system memory. There’s no official timeline on how long a patch will take, but I’d expect one within the next week or so.
Have you experienced any Infinity Blade II issues?
[Joystiq]

MFINFIN1The sequel to one of the best-looking mobile games ever made has some serious problems on the original iPad and iPod Touch.

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Posted Dec 2, 2011 at 12:53PM EST by Listed in: iPhone Tags: android market, esrb ratings, google games, itunes store
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Two of the biggest names in mobile gaming have no interest in seeing a ratings system levied against them.
ESRB ratings are both good and bad for the games industry. On the one hand, they keep mature content away from young kids, but on the other, they hinder developmental freedom by forcing developers to target certain age brackets with their titles. If you ask people for opinions on what the ESRB does, you’ll probably find one opinion for each person you talk to. But, regardless of our personal opinions, the ESRB has a major influence over the world of game making.
Looking to expand its role into the rapidly growing mobile market, the ESRB, working with the CTIA, recently developed a rating system for mobile games, similar to what is already in place for other games. Microsoft, Sprint, Verizon and a few other big names are behind the new ratings system, but Google and Apple have officially declined to participate. This means the iTunes Store and Android Market will remain ESRB-free, for now.
It makes perfect sense from the outside – the big names that are onboard aren’t app companies, they’re mostly cellular providers. Google and Apple are really the only two companies that stand to lose anything with a new ratings system, with the possible exception of Microsoft. Of course, Microsoft is already participating with the ESRB on non-mobile games, so their hands are probably tied. Still, you have to wonder if this decision will have any major impact on either mobile marketplace.
What do you think of Apple and Google’s decision to keep the ESRB out of their games? Would you do the same if you were in charge?
[Destructoid]

mfesrb1Two of the biggest names in mobile gaming have no interest in seeing a ratings system levied against them.

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Posted Nov 25, 2011 at 5:00PM EST by Tim Curtin Listed in: iPad Tags: big fish games, ipad game streaming, ipad subscription service, mobile game streaming
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big_fish_games_logoBig Fish Games have received confirmation from Apple to provide iPad users with a game streaming service starting at $4.99 per month.

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Posted Nov 21, 2011 at 8:00AM EST by Harrison E Listed in: Xbox 360 Tags: cloud for xbox loop, gdc china, Microsoft, microsoft loop cloud, xbox cloud
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microsoft-logoIf Apple is doing it for their most expensive product, why not us?

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Posted Oct 27, 2011 at 3:10PM EST by Harrison E Listed in: Nintendo DS, iPhone Tags: dsiware, matti larsen, valet parking 1989, zordix
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zordixlogoFrom the creators of the retro styled Valet Parking 1989, QJ.net talks to the creators about their new game, 1950's Lawn Mower Kids and their hopes for the future.

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Posted Oct 25, 2011 at 12:00PM EST by Tim Curtin Listed in: PoV Tags: android 4.0, android games, galaxy nexus, gaming on android, google android, hd mobile games, ice cream sandwich, ios mobile gaming, Samsung
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icecreamsandwichCould the Android 4.0 update, Ice Cream Sandwich, climb the mountain and knock Apple iOs from its perch as mobile gaming kingpin?

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Posted Oct 20, 2011 at 1:28PM EST by Listed in: iPhone Tags: angry birds, China, rovio
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The developer of the runaway mobile gaming hit has chosen Shanghai as the location for its first international expansion, and the decision was no accident.
If you follow the statistics in the iTunes store or the general mobile games marketplace, it’s pretty obvious that one game is still dominating the rest – Angry Birds. The simple, quick and fun gameplay (so familiar to those of us that played games before we owned phones) caught on something fierce, and has turned Rovio into one of the most powerful forces in mobile gaming.
Now Rovio is looking to expand its opportunities in one of the most rapidly growing sectors in the world – China. The Angry Birds game is already a success in China, with 40 million downloads and counting, but Rovio hopes to capitalize on other opportunities offered by the nation.
Peter Vesterbacka, Chief Marketing Officer for Rovio, had this to say on the potential of the Chinese market:
"Rovio chose Shanghai as the first location for an international office because of its uniqueposition as one of the most creative and technologically advanced cities in the world, and also because Rovio wants to show its appreciation to Chinese fans by serving them even better locally.”
One market Rovio is especially hoping to penetrate is that of the “feature” phone, which is industry speak for any phone that doesn’t run off an advanced OS like Android or Apple’s iOS. According to China Daily, which broke the story, there are over a billion mobile phone users in China and almost all of those users still possess a basic feature phone.
This is a largely untapped market, and jumping in early will give Rovio the ability to line itself up as one of China’s premiere game developers. They’re already talking about acquiring smaller studios, so perhaps we’re witnessing the birth of a titan.
Are you a fan of Angry Birds? I’ve known the joy of smashing a few buildings since obtaining my iPad.
Via ChinaDaily

mfangry1The developer of the runaway mobile gaming hit has chosen Shanghai as the location for its first international expansion, and the decision was no accident.

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Posted Oct 13, 2011 at 5:17PM EST by Listed in: Wii, iPhone Tags: android, grand theft auto iii, ipad, iphone, Rockstar
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Rockstar announces the 10th anniversary edition of its old-school classic, remastered and headed directly to your mobile phone.
It’s hard to imagine, but Grand Theft Auto III, the game generally recognized as revolutionizing what game developers could do with an open world, has been out for 10 years. For a bit of perspective, the number one song in 2001 was Independent Women Part 1, by Destiny’s Child. Beyoncé was still a person in a band when GTAIII hit shelves.
Anyway, this post isn’t about Beyoncé. It’s about Rockstar’s most recent announcement – in celebration of the tenth anniversary of GTAIII, they’re releasing the game not to consoles or direct download, but directly to mobile platforms.
Here’s the currently supported device lineup:
Apple iOS Devices: iPad 2, iPhone 4S
Android Phones: Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2
Android Tablets: Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1
Rockstar notes that this list isn’t complete, and they’ll be releasing a more in-depth list of compatible devices once they’re a little closer to dropping the game on the open market. If you happen to be going to New York Comic Con, you can give the game a test run at the Rockstar booth.
Everyone else will just need to wait until later this fall; there’s no official release but it’s safe to say we’ll see  GTAIII on our iPads sometime during the holiday season.
I’m just amazed at how far we’ve come technology-wise. I remember being amazed at the freedom that game created, and it’s incredible to think that I could have the same experience on a device that fits in my pocket.
Anyone planning on downloading GTAIII to their mobile device, or are you sticking to consoles?

mfgtaii1Rockstar announces the 10th anniversary edition of its old-school classic, remastered and headed directly to your mobile phone.

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Posted Oct 11, 2011 at 9:00PM EST by Tim Curtin Listed in: iPad Tags: facebook 4.0, facebook games, ipad games
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facebook_ipadthumbThanks to the new Facebook 4.0 iPad Native Support, all Facebook features are now integrated into the platform – including games!

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Posted Oct 11, 2011 at 9:06AM EST by Ryan F. Listed in: iPad, iPhone Tags: app store, danger alliance: battles, tome studios
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danger_alliance_thumbBrings a whole new tactical turn-based gaming to your iOS devices.

 

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Posted Oct 6, 2011 at 4:44PM EST by Harrison E Listed in: iPhone Tags: angry birds, games centre, ios, ipod touch, Steve Jobs
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ipod_touchWhether you're a Nintendo gamer or Sony, it looks like someone else is kicking your behinds.

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Posted Oct 6, 2011 at 4:03PM EST by Harrison E Listed in: PC Gaming Tags: adobe conference, Epic Games, flash 11, iphone4s, unreal
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unrealengine3-demo1

Ever wanted to play Unreal Tournament 3 on your browser? Welcome to the future!

 

 

 

 

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Posted Sep 16, 2011 at 5:44AM EST by Ryan F. Listed in: iPad, iPhone Tags: android, app store, be-rad entertinament, Croteam, devolver digital, sam: kamikaze attack
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serious_sam_mobileAll set to conquer the iOS platform as well as all Android devices.

 

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Posted Aug 30, 2011 at 5:04PM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: indie games, leo cubbin, little big planet, motion controls, parappa the rapper, phil gaskell, rebel play, Sony
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rebelcauseSony Alumni and Co-Founders of Rebel Play sit down with QJ.net to discuss their company and the bright future of gaming.

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Posted Aug 24, 2011 at 5:34AM EST by Mabie A. Listed in: iPad Tags: apple, id Software, John Carmack
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While id Software's John Carmack is a fan of Apple's technology, he will not go so far as to concur with the claims that iPad 2's power is equal to that of consoles.
He says of Apple's mobile device, "We have an embarrassment of riches when it comes to mobile development." If it were up to him, though, he would much rather have developers bring in their games to consoles and rake in big bucks than pouring it all to iOS games. "We have more power than you can afford to take advantage of.
Regarding the "incorrect hyperbole" of iPad 2's power, "There's been incorrect hyperbole about the power of these devices, where people are saying that they have console-level performance. The iPad 2 has about half the performance power, and that's a ballpark estimate."
He still closes, though, with a positive word for mobile devices. "But that does mean that mobile devices coming out, certainly next year, will be flat out more powerful, and they'll probably be powerful enough where you don't even need the hyper-optimizing, that you could do a fairly easy port-over of your technology and assets."
Earlier last month, Electronic Arts dissed on the App Store, saying that its model is in "freefall".
Via [CVG]

ipad2-thumbWhile id Software's John Carmack is a fan of Apple's technology, he will not go so far as to concur with the claims that iPad 2's power is equal to that of consoles.

 

 

 

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Posted Aug 23, 2011 at 5:54AM EST by Ryan F. Listed in: iPad, iPhone Tags: ih8sn0w, jailbreak, pwnagetool, sn0wbreeze
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iphone4-thumb The folks at iH8sn0w dev Team has published a new version of sn0wbreeze, updating their jailbreaking/unlocking tool for Windows to jailbreak the recently released iOS 5 beta 6.

 

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Posted Aug 23, 2011 at 2:10AM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: price drop, ps vita, Sony, Sony Online Entertainment, valve
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ps-vita-little-deviants-01-1024x678Valve strong with Sony and Sony is strong with the Vita

 

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Posted Aug 17, 2011 at 8:44PM EST by Harrison E Listed in: iPhone Tags: astro ape, bight games, casual gaming, ea games, ipad, iphone, zynga games
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zynga-logoA battle of the casual wits is heating up.

 

 

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Posted Aug 9, 2011 at 3:00PM EST by Carl B Listed in: iPhone Tags: apple, David Perry, Earthworm Jim
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iphoneThe Earthworm Jim developer sees Apple as a huge competetor to modern consoles and handhelds.

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Posted Jul 27, 2011 at 11:06PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: EA Sports
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EA_SportsEA Sports is keen on tapping into the indie scene, so it becomes clear.

 

 

 

 

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Posted Jul 14, 2011 at 3:28AM EST by Ryan F. Listed in: Wii, iPhone, PSP Tags: emulator, homebrew, ScummVM
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scummvm1The hard working folks from the ScummVM team has released a new version of their cross-platform point-and-click games emulator, ScummVM.

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Posted Jul 13, 2011 at 2:30PM EST by Carl B Listed in: Xbox 360 Tags: EA, plants vs zombies, PopCap Games
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POPCAPGAMES-LOGO-Why exactly did Electronic Arts buy out PopCap Games? Industry analysts from the Cowen Group are wondering the same thing.

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Posted Jul 7, 2011 at 3:00PM EST by Carl B Listed in: Nintendo 3DS Tags: apple, Nintendo, Satoru Iwata
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Nintendo_3DS_logoNintendo feels Apple encroaching upon their market. How will they combat the iPhone?

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Posted Jun 24, 2011 at 3:30PM EST by Carl B Listed in: PS3 Tags: apple, David Jaffe, Sony
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david-jaffe-new-photoOutspoken Playstation developer David Jaffe believes that Sony has a big competitor in Apple.

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Posted Jun 23, 2011 at 5:33AM EST by Ryan F. Listed in: PoV Tags: apple, ipad, take two
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ipad2-gamingAre you going to take the bait?

 

 

 

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Posted May 30, 2011 at 5:46PM EST by Karl B. Listed in: iPad, iPhone Tags: a-tono, drakkar dev, guardians: the last day of the citadel
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guardians-thumbIf you're on the lookout for a new sidescroller to play on your Apple device, Italian developer Drakkar Dev reckons they have just the game for you.

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Posted May 28, 2011 at 5:21AM EST by Ryan F. Listed in: PSP Tags: mindcraft, minecraft, perli55, psp homebrew
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pspred_thumb

If you like a more old school take on Minecraft, homebrew coder perli55 has got you covered as he releases a new version of his 2D Minecraft clone, MindCraft.

 

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Posted May 24, 2011 at 12:54PM EST by Karl B. Listed in: iPad, iPhone Tags: apple, lodsys
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app-store-logo-thumbApple's legal team fires a salvo against the Texas-based patent licensing firm's threats on iOS developers.

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Posted May 18, 2011 at 2:30PM EST by Carl B Listed in: iPhone Tags: apple, distimo, newzoo
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iphoneA recent iOS Survey conducted by Distimo and Newzoo have revealed the number of games downloaded per day, the number of iOS gamers, and more.

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Posted May 12, 2011 at 1:30PM EST by Carl B Listed in: iPhone Tags: angry birds, apple, guinness world records
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iphoneThe Guinness Book of World Records 2011 gamer's edition features several records set by Apple in the last four years.

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Posted May 7, 2011 at 2:00PM EST by Carl B Listed in: iPhone Tags: android, apple, blast monkeys, yobonja
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blast-monkeysYobonja announced that Blast Monkeys, their free game for Android devices, is currently blasting up the download charts.

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Posted May 5, 2011 at 10:01PM EST by QJ Staff Listed in: Tags: apple, e-reader, ios, tablet
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ipad While they're currently selling well, the e-reader will soon be made obsolete by the tablet.

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Posted May 5, 2011 at 4:00PM EST by Carl B Listed in: iPhone Tags: chillingo, drawrace 2, Electronic Arts, RedLynx
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drawrace2RedLynx and Chillingo, divisions of Electronic Arts publishing, have announced that DrawRace 2: Racing Evolved will release on the iPhone and iPad later this year.

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Posted May 3, 2011 at 11:33PM EST by QJ Staff Listed in: Tags: apple, ios, news, rumors
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ipad This is just another rumor, but it does sound pretty credible considering what we've been hearing from various sources. It looks like we're looking at a summer without a new iPhone.

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Posted May 2, 2011 at 2:39AM EST by QJ Staff Listed in: Tags: apple, gyroscope applications, ios
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ipad Most of you know that the iPad 2 comes with a Gyroscope and a camera. What does that mean in terms of gyro supported applications? Today, iPad.net will introduce you to the potential of applications supporting the gyroscope. The below listed apps are majorly iPhone 4 apps and will definitely be introduced specifically for the iPad 2 soon.

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