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Your search for Ape quest located the below Ape quest Search Results. The Ape quest Search Results are returned from stories QJ publishes stories covering Ape quest news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 5, 2012 at 1:00PM EST by Harrison E Listed in: PS3 Tags: Activision, prototype, prototype 2, Radical Entertainment
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prototype2_thumbRadical Entertainment heard how people felt about Prototype, but what have they changed for the sequel?

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Posted Mar 28, 2012 at 6:30PM EST by Harrison E Listed in: MMORPG, PC Gaming Tags: browser gaming, browser mmorpg, browserquest, Firefox, html5, mmorpg, Mozilla
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mozillalogoGot Firefox? Chrome your Google and become an internet explorer in Mozilla's, Browser Quest!

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Posted Mar 6, 2012 at 12:44PM EST by Todd B Listed in: PS3, PoV Tags: battlefield, mass effect 3, metacritic, modern warfare, skyrim
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soundoff1Does anyone really care what critics have to say about new games?

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Posted Feb 29, 2012 at 12:00PM EST by Harrison E Listed in: PS Vita, PS3 Tags: drinkbox studios, interviews, mba, minis, mutant blobs attack, Sony
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mutantbloglogoThe creators of Mutant Blobs Attack recently talked to Harrison E about their recent foray into developing for the Vita.

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Posted Feb 23, 2012 at 3:28PM EST by Harrison E Listed in: PS3, iPhone, iPad, Xbox 360 Tags: iron monkey, mass effect 3, mass effect infiltrator, me3 android, me3 ios, me3 preview
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me3-bannerHarrison E attended the Mass Effect 3 event and talked to the creators of Mass Effect Infiltrator, Iron Monkey

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Posted Feb 23, 2012 at 11:40AM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, Blizzard, bonecraft, bonetown, d-dub entertainment, d-dub interview, sexuality in games, Starcraft, valve, warhammer 40k, World of Warcraft
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bonecraft6Harrison E talks to one of the creators of the popular Bone series and talks about their latest title BoneCraft, sexuality in video games and what's on the horizons for D-Dub Studios.

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Posted Feb 16, 2012 at 11:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ea games, Electronic Arts, klei entertainment, shank, shank 2
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shank2-2Harrison E just finished playing Shank 2 and he's ready for more gore...

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Posted Jan 21, 2012 at 11:33AM EST by Harrison E Listed in: PS3 Tags: ea fifa street, FIFA, fifa street preview
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ea_sports_thumbThanks to the awesome guys at EA Sports Australia. Harrison E got a chance to check out the soon to be released FIFA Street and check out all the new features.

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Posted Jan 20, 2012 at 4:30PM EST by Listed in: PS3 Tags: Bethesda, patch 1.4, skyrim
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Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.
It seems like it’s been forever since the launch of Skyrim, but millions of gamers are still spending their free time slaying dragons and “accidentally” murdering their followers. And, as is customary with Bethesda games, Skyrim still has a fair few issues interfering with players’ ability to fully enjoy the game.
The company is more than aware of Skyrim’s issues and has been working non-stop to get them fixed –especially the ever-present PS3 bug that makes the game nearly unplayable for some users. I’ll skip the analysis and go straight to the patch notes. If you’re a Skyrim fan, you’ll want to read through these:
NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armour and clothing not displaying properly when placed on mannequins in player’s house.(PS3)
Improved compiler optimisation settings (PC)
Long term play optimisations for memory and performance (PS3)
Memory optimisations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
That’s quite a few fixes for one patch – Bethesda hopes to have 1.4 submitted for certification early next week.
[Edge]

mfsky141Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.

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Posted Jan 12, 2012 at 3:29PM EST by Listed in: Xbox 360 Tags: foxconn, iphone, Microsoft, xbox 360
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We talked yesterday about the mass-suicide threat issued by 300 unhappy workers at the Foxconn plant in Wuhan, China. If you didn’t catch the article, here’s the basic breakdown: Foxconn oversees manufacturing for devices such as Xbox 360s and iPhones, and has been repeatedly in the news for poor wages and terrible working conditions. Earlier in the month, workers threatened to throw themselves off a building due to unfair working practices.
Now that news of this mass-protest is breaking into the mainstream press, Microsoft has issued an official statement regarding the matter. The statement is pretty boilerplate corporate dodging and discusses how Microsoft takes working conditions “seriously” and how the company launched an immediate “independent investigation” of the events in Wuhan.
According to Microsoft, the protests arose as the result of “staffing assignments and transfer policies” resulting from a “regular production adjustment.” However, Microsoft made no mention of the original issue cited by the workers – that they requested a raise and were told to either quit with compensation or continue at their current pay (and that the compensation was never paid to those who chose to leave).
Microsoft also had no explanation for why “regular production adjustments” would cause so much stress to Foxconn employees that they saw mass-suicide as their only option. Overall, it looks like your basic big company “we don’t know what happens in our factories” situation, with Microsoft either feigning ignorance or actually unaware of Foxconn working conditions. It’s hard to tell which is worse.
This story likely isn’t over, and we’ll do our best to bring you information as it breaks. In the meantime, you can read about some of Foxconn’s greatest hits here: Foxconn Plans Safety Nets After 12th Suicide
[Kotaku]

mffoxcc1The company issues a statement regarding threatened mass suicides at one of its Chinese factories.

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Posted Jan 12, 2012 at 2:18PM EST by Listed in: MMORPG Tags: league of legends, pipa, riot games, sopa
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Yet another developer takes a stand against the controversial bill.
League of Legends developer Riot Games does not like SOPA. In fact, the company believes that the implementation of the bill would be catastrophic, and that the bill threatens free speech in addition to gaming communities. But Riot isn’t content to merely oppose the bill – the company wants your help.
Riot CEO Brandon Beck issued a lengthy statement on the game’s official website, detailing he and the company’s primary concerns with both the PIPA and SOPA bills. He listed just a few of the possible consequences of the bill, summarized here:
Death of livestreaming
Danger to the modding community
Threatens fansites and forums
Undermines existing legislation
Beck went on to provide a link to the Electronic Frontier Foundation, one of the primary organizations standing in opposition to SOPA. He also requested that fans of LoL contact their congressional representatives and let them know what they think of the bill. Overall, this is one of the most complete responses we’ve seen against SOPA, one that extends far beyond simply saying, “We don’t like it.”
You can read the full statement here: League of Legends Official Forums
If you want to take a stand against SOPA, you can use the EFF’s website to look up your representatives and send a letter to all of them at once. Here’s the link: Electronic Frontier Foundation
Are you glad to see developers taking a stand against SOPA?
[Edge]

mflol1Yet another developer takes a stand against the controversial bill.

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Posted Jan 12, 2012 at 11:15AM EST by Harrison E Listed in: PC Gaming, PoV Tags: postal 2, postal 3, postal 3 review, review, Running with Scissors
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postal3_aThe Postal Dude is back, but how good is it being back?

 

 

 

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Posted Jan 3, 2012 at 3:58PM EST by Listed in: Wii U Tags: app store, Nintendo Power, tablets, wii u
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Recent rumors indicate Nintendo may be looking to port books and magazines to its upcoming Wii U console.
We already know that Nintendo is working on an app store for the Wii U, however we don’t really know what sort of apps to expect. It’s obvious they’ll be incorporating as many media options as possible in an effort to expand the appeal of the device, and one rumor in particular indicates that the company may be looking to E-Readers as its next field of play.
Nintendo is apparently reaching out to certain iOS developers and requesting that they develop software for the Wii U – one developer in particular notes that the company is focused on bringing newspapers, magazines and user manuals directly to the devices’ tablet-like controller.
If true, it’s a sharp idea on the part of Nintendo – tablets are an incredibly hot market, and the likely low price point for the Wii U will make it the perfect entry-level device for both gaming and tablet multi-tasking. Of course, this is all still in the rumor phase; anything can happen when it comes to Nintendo.
My favorite part of the rumor: digital delivery of Nintendo Power. I used to love that magazine back in the Super Nintendo heyday; it would be fun to re-up with a digital subscription delivered directly to my Wii U.
[Destructoid]

mfwiiu1Recent rumors indicate Nintendo may be looking to port books and magazines to its upcoming Wii U console.

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Posted Dec 29, 2011 at 11:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PoV Tags: bethesda software, breath of death, dark souls, Final Fantasy, From Software, jrpg, new vegas, rpg, wrpg, zeboyd games
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darksouls

Harrison E takes a slightly analytical look into the realm of JRPG's and RPG's in general after a trek into Demon's Souls. 

 

 

 

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Posted Dec 23, 2011 at 1:24PM EST by Listed in: PS Vita Tags: ps vita pricing, vita memory cards
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The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.
We broke news a few weeks ago regarding PS Vita’s memory cards and their absurd prices, but the prices we had were based on rough yen conversions and by no means official. Today, Sony released the pricing information for the tiny plastic cards that store your game data and other media, and it turns out they’re not so bad. Remember, some games will require memory cards, so this purchase isn’t optional.
Here’s the pricing breakdown, courtesy of GameTrailers:
4 GB - $19.99
8 GB – $29.99
16 GB - $59.99
32 GB – $99.99
This price announcement brings the cards down to a more reasonable level, though they’re still not exactly cheap. The real question will be whether retailers can keep them on shelves – store in Japan have been sold out of cards since launch, despite having Vita stock left over.
Memory cards will be available starting February 15 – a week before the Vita hits stores. It’s probably a good idea to pick one up early if you’re planning to buy a Vita.
What do you think of the official prices?

mfvitamem1The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.

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Posted Dec 18, 2011 at 9:45AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: black and white, chris avellone, Gameplay, new vegas, obsidian, planetscape torment, rpg
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Chris Avellone: "Player Convenience" hurts RPG's
And enjoying having a player fanbase hurts game companies
Chris Avellone recently spoke with Industry Gamers about the current state of video games and where they are headed in terms of genre and gameplay. Avellone is a veteran, having worked on Planetscape:Torment, Fallout 2 and of course, Fallout New Vegas, Avellone knows how people play and yet seems that desiging for certain types of players can be frustrating.
Speaking with Industry Gamers he said that "the 'advances' have been more for player convenience - sometimes good, sometimes bad - in my opinion. Journals, quest compasses that point directly to the goal and show you the route, auto-maps, etc. are helpful; at the same time, I think it undermines the thrill of victory and discovery and a lot of what makes an RPG an RPG"
I've heard of the argument that over the past decade game designers have gotten soft on players and provide them with too much when it comes to games. I think Avellone is making a stance more on just the RPG genre itself rather than calling out flawed game design. Avellone was a lot more double-edged about the situation saying that in terms of non-interface elements he felt "the idea of morally grey choices and more focus on actions and consequences" have been great "for all RPG's."
In the past five years, RPG's have gotten a bit more sophisticated from the old Final Fantasy route of world ending, go help out. Avellone's own Planetscape Torment began to break the mould by introducing more of a grey system of good verus evil, rather than just fighting a big bad. There was another addition to Avellone enjoying new-gen RPG's with voice acting has really helped the RPG along well.
Avellone also talked about how the RPG genre is something that should really be added to gameplay more than just tacked on, for game's that do genre-bending. "Developers are seeing the worth in customization, levelling, dialogue, choice and reactivity and other elements that would normally be considered RPG mechanics and introducing them into multiple titles." Hopefully, Avellone will be working on the South Park game and making it worth it's weight in RPG gold.

obsidian-entertainment-logoAnd enjoying having a player fanbase hurts game companies.

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Posted Dec 11, 2011 at 8:37AM EST by Harrison E Listed in: PC Gaming Tags: banned, banning, censorship, Germany, id Software, Quake, youth media council
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Germany Unbans Quake
Hang on, I'm looking up...what's German for too little too late?
The classic id software game Quake has finally become available to play in Germany for the first time in almost a decade and a half. The amazing FPS was developed sometime between Theme Hospital and Half Life 1 and Germany thought it was a good idea to protect the entire country from it's frightening blocky embrace by banning it outright.
The decision came after August when the other famous id software shooters, Doom and Doom 2 were released from the Kraken-like prison of being apart of Germany's large selection of banned games. Whilst the game was a bit of tech wizardry back in 1996, the 3D engine was fanastically rendered and actually helped shape the way we play games today, as the original Team Fortress mod was on the Quake Engine.
According to Heise Online, game publishers can request that their games be removed after a minimum of ten years from the Youth Media Endangerment list. Recently added to that list was the 2011 release of Dead Island, so Germans will probably see that come out in what, 2021? It's not worth it, Germans, not heaps anyway.
Other than possibly games like RapeLay, I feel that banning media unless it's particularly harmful is wrong and ridiculous in this age of internet. If people want something, they're gonna find anyway or means to get it. I wonder how many German people have played Quake. I remember a great friend of mine telling me when he went to an internet café in Germany and he was asked for ID after slamming down some Euros, he laughed so hard initially then he saw how serious the guy behind the counter was and slipped away.

quake_thumbHang on, I'm looking up...what's German for too little too late?

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 9, 2011 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: bill stiernberg, breath of death vii, cthulu saves the world, zeboyd games
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ctu1Co-creator of indie RPG’s Cthulu Saves the World and Breath of Death VII, Bill Stiernberg talks to Harrison E about working on RPG’s, pirates and Microsoft.

 

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Posted Nov 27, 2011 at 9:00PM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: 2k australia returns, australian game developers, bioshock infinite developers, bioshock infinite progress
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2kaustraliaThe Australian based development studio has relaunched under its old 2K Australia banner and is working on Bioshock Infinite.

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Posted Nov 25, 2011 at 8:00AM EST by Tim Curtin Listed in: Xbox 360 Tags: microsoft vs the sun, xbox live phishing, xbox live points stolen
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xboxfraudFollowing reports of Xbox Live hacks earlier this week, and Microsoft dismissing the claims, the Sun Newspaper accuses Microsoft of a cover up.

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 13, 2011 at 9:22AM EST by Harrison E Listed in: PC Gaming, MMORPG Tags: everquest ii, f2p, free to play, microtransactions, Sony Online Entertainment, WoW
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everquest2_1The classic addiction is now coming free of charge.

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Posted Nov 10, 2011 at 7:00AM EST by Harrison E Listed in: PS3 Tags: activison, gaming violence, gears of war 3, Infinity Ward, modern warrfare 3, mw3
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activisionBecause there's only so much insanity you can put into just 1 story...

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Posted Oct 24, 2011 at 6:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: battlefield 3, call of duty, cod, ea games, Electronic Arts, modern warfare 3, mw3
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ea Battlefield hasn't even been released yet but there is already controversy.

 

 

 

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Posted Oct 23, 2011 at 7:00PM EST by Tim Curtin Listed in: Wii U Tags: battlefield 3, battlefield wii, DICE, EA, wii u
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bf3-wiiuSad news for Battlefield 3 Wii hopes, with EA confirming that no plans for DICE games on Wii U exist currently.

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Posted Oct 14, 2011 at 2:00PM EST by Listed in: Xbox 360 Tags: arkham asylum, arkham city, Batman, reviews
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Batman’s newest adventure is earning high marks from pretty much everyone that touches it. We’ve got a quick breakdown of what people are saying.
We’re less than a week away from entering Arkham one more time and dealing with the many terrors it contains. The last Batman game we saw earned waves of critical praise and was hailed by some as the best superhero game every made. The only question now is, can the game’s sequel meet the standard set by its predecessor while living up to the insane hype?
So far, it looks like the answer to that question is a resounding “Yes.” Here’s a quick run of what some of the major reviewers are saying about the title:
GameSpot – 9.0
They praise the game’s open environment, level design, slick controls and clean presentation. I believe I heard the word “exhilarating” in their video review, so take that for what you will. Puzzles are noted as tricky but rewarding, but the final confrontation is named anti-climactic.
GameTrailers – 9.4
Side missions are noted as a highlight of the game, though they do note that the game sometimes sends you in circles. The environment is also acclaimed here, as are the context controls that make the Arkham series so interesting. There is a brief lament over Batman’s inability to grapple through barbed wire, but overall the exploration aspects of the game earn high marks.
Joystiq – 4.5 Stars
Cleaner controls, a more interesting environment and a variety of interesting things to do are the primary focuses here, with the site glumly noting that the central narrative never quite lives up to everything else. They do note the game as an improvement, albeit slight, over the original Arkham game. They too, make mention of a lame final encounter.
GamePro – 5 Stars
GamePro’s reviewer calls Arkham City the best superhero game he’s ever played. Unlike other reviews, GamePro was impressed with the storyline and only took issue with the limited complexity of boss encounters. They also note that the optional Catwoman adventure option, available only to players that purchase the game new, could be a problem for those that like to pick up used titles.
So there you have it. When you look at the reviews in aggregate, it looks like Arkham City is an excellent use of your hard-earned money. And, like I’ve mentioned previously, if you pre-order the title through Wal-Mart, they’ll throw in a $10 gift card and a copy of the original Arkham Asylum to boot.
Are you ready to put on the cape one more time?

mfarkhamrev1Batman’s newest adventure is earning high marks from pretty much everyone that touches it. We’ve got a quick breakdown of what people are saying.

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Posted Oct 13, 2011 at 8:00PM EST by Harrison E Listed in: MMORPG Tags: beta, jc smith, the repopulation, World of Warcraft
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therepoplogoThe Repopulation is an upcoming MMO and the creator JC Smith took some time out to talk about the game and where MMORPG's are at in 2011.

 

 

 

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Posted Oct 5, 2011 at 9:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagJust like yesterday's North American PlayStation Store update, this week's European contents are also jam-packed with new contents, including some new downloadable titles, nostalgic PSone imports, new Minis and a handful of add-on contents.

 

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Posted Oct 5, 2011 at 4:26PM EST by Karl B. Listed in: PS3 Tags: gran turismo 5, Polyphony Digital, Sony
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gt5-box-thumbTo prepare players for the next update, Polyphony Digital boss Kazunori Yamauchi has revealed a few details about what it contains.

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Posted Oct 4, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A feature packed update awaits all PlayStation Network users across North America as this week's edition of the PlayStation Store update goes live.

 

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Posted Oct 4, 2011 at 7:35AM EST by Ryan F. Listed in: Xbox 360 Tags: achievements, Bethesda, the elder scrolls v: skyrim
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skyrim_logoWith the games release date just around the corner, the list of Achievements for Bethesda Softworks' high anticipated open-world RPG The Elder Scrolls 5: Skyrim has found its way to the interwebs. 

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Posted Sep 28, 2011 at 5:32AM EST by Ryan F. Listed in: PoV Tags: apple, iphone 4s, iphone 5
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apple-logo

Apple has confirmed that it will be holding its next iPhone event on Tuesday, October 4th at its Cupertino headquarters.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 20, 2011 at 3:23AM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: Bethesda, ESRB, the elder scrolls v: skyrim
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skyrim_logoThe Entertainment Software Ratings Board has assigned a "Mature" rating to Bethesda Softworks' upcoming open-world RPG, The Elder Scrolls V: Skyrim.

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Posted Sep 20, 2011 at 12:10AM EST by Ryan F. Listed in: Nintendo 3DS Tags: dragon quest monsters terrys wonderland 3d, Square Enix
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dragon-quest-thumbSquare Enix has announced that they are developing a remake of the original Dragon Quest Monsters Terry’s Wonderland released on Game Boy Color for Nintendo's latest handheld.

 

 

 

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Posted Sep 11, 2011 at 8:01PM EST by Karl B. Listed in: PoV Tags: i am getting old, syndicate, x-com
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syndicate-old-thumbAnd while you're at it, get off my lawn too!

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Posted Sep 9, 2011 at 3:30PM EST by Carl B Listed in: iPhone Tags: apple, EEDAR, Jesse Divnich, Microsoft, Nintendo, Sony
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iphoneEEDAR's Jesse Divnich has the statistics that suggest how rapidly the mobile games market is encroaching on consoles.

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Posted Sep 4, 2011 at 10:32AM EST by Karl B. Listed in: Xbox 360, PC Gaming, PS3 Tags: deus ex: human revolution, Eidos Montreal, Square Enix
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deus-ex-thumbSquare Enix has announced an upcoming piece of downloadable content for Deus Ex: Human Revolution following fans' quick work on decoding a mysterious ARG.

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Posted Sep 4, 2011 at 4:50AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: anthony burch, borderlands, borderlands 2, Gearbox Software, mikey neumann
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borderlands Familiar but different, awesome but amazing, lovely and 14 minutes long

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Posted Sep 1, 2011 at 2:35PM EST by Carl B Listed in: Nintendo 3DS Tags: mario, Metroid, Nintendo, Zelda
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Nintendo_3DS_logoThe first round of Nintendo 3DS ambassador titles have released in all regions.

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Posted Aug 30, 2011 at 5:04PM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: indie games, leo cubbin, little big planet, motion controls, parappa the rapper, phil gaskell, rebel play, Sony
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rebelcauseSony Alumni and Co-Founders of Rebel Play sit down with QJ.net to discuss their company and the bright future of gaming.

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Posted Aug 28, 2011 at 9:11AM EST by Mabie A. Listed in: PC Gaming, PoV Tags: Gabe Newell, Steam, valve
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steam_logoIs it an inevitable path to take?

 

 

 

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Posted Aug 25, 2011 at 6:36AM EST by Ryan F. Listed in: PoV Tags: apple, Steve Jobs, tim cook
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apple-logo

It could leave the field wide open for its rivals to crawl back in, but with a right guy in hand, I think the company will just keep chugging along.

 

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Posted Aug 15, 2011 at 3:32PM EST by Ryan F. Listed in: MMORPG Tags: lego group, lego universe, NetDevil
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lego-universe-thumb

The brick-based massively-multiplayer online game has received a major overhaul, and this time, it's heading to the free to play route.

 

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Posted Aug 13, 2011 at 5:40PM EST by Harrison E Listed in: Xbox 360 Tags: Daily Mail, Evening Standard, grand theft auto, gta, history of media, london riots, poor journalism, video game journalism
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dailymail  Evening Standard says Sorry, but Daily Mail runs with it.

 

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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Posted Aug 6, 2011 at 5:00PM EST by Carl B Listed in: iPhone Tags: desert quest, ios, sad cat software
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iphoneSad Cat Software has announced the release of Desert Quest on iOS, and we have all the details you need.

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Posted Aug 2, 2011 at 1:28AM EST by Mabie A. Listed in: MMORPG Tags: dc universe online, SOE
Ó

dcuniverse_logo

Get ready to take a deep breath before you dive in this deluge of DC Universe Online information.

 

 

 

 

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