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Android psp Search Results

Your search for Android psp located the below Android psp Search Results. The Android psp Search Results are returned from stories QJ publishes stories covering Android psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 19, 2012 at 1:35PM EST by Todd B Listed in: PS3 Tags: akai katana shin, bloodforge, dark waters, deus ex, fifa 12, Max Payne, prototype 2, risen 2, shifting world, uefa euro 2012
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onshap191Pirates! Monsters! Blood! Forges! And other things! All ready to drop either digitally or physically in the next few days.

 

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Posted Apr 9, 2012 at 8:12AM EST by Harrison E Listed in: PS Vita Tags: half-byte loader, homebrew, loaders, ps vita hacks, ps3, psp hacks, Sony, wololo
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psp-remasterOne of the scenes leading experts on Homebrew discusses why Sony took games off the market and the future of Sony homebrew.

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Posted Apr 6, 2012 at 3:22PM EST by Todd B Listed in: iPhone Tags: grand theft auto, ios, Max Payne, Rockstar
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mxps1Rockstar confirms that Max Payne – the entire original game – will be hitting your mobile device soon. Bullets!

 

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Posted Mar 15, 2012 at 1:02PM EST by Todd B Listed in: PS3 Tags: angry birds space, Kid Icarus, kinect rush, ninja gaiden 3, rayman 3, resident evil, Silent Hill
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shevles1With Mass Effect 3 here and gone, what else is on the horizon?

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Posted Feb 24, 2012 at 10:35AM EST by Listed in: PS Vita Tags: nintendo 3ds vs ps vita, ps vita sales, sony fails
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Sony’s savior is nothing more than PSP: the sequel.
Warning: This article contains – gasp! – my opinion. If your delicate sensibilities can’t grasp reading something counter to your own beliefs, perhaps you should mosey along to something you’ll find easier to digest. Here’s a suggestion.
Read the comments on this site, and you’ll see that I’m a bona fide Sony hater. Curiously enough, I’m also an Xbox, Android and Nintendo hater, depending on the comments you read. Basically, if you ask the readers of this site, I hate everything.
Reader contention aside, it is true that I’ve never been a fan of the Sony brand. This is the result of several factors: the “quantity over quality” approach they’ve always taken towards game development, their absurd comments about the superiority of their consoles despite sales data saying otherwise, and their documented tendency to screw their playerbase.
I believe the Sony Vita will fail. Not on the scale of the Virtual Boy or Jaguar, but in the sense that it will not overtake the Nintendo 3DS, and will not extend Sony’s grasp on the handheld market far beyond what the PSP already provided. This belief comes not from my admitted distaste for Sony, but from the tepid response the device has seen since Japanese launch, the lukewarm reviews offered to the system’s launch lineup, and the unfolding clusterfucks related to the new system that indicate Sony hasn’t learned how to make a system that’s easy to use and fun to own.
Put simply, the PS Vita is too little, too late. And no matter how you feel about Sony, it’s not going to change this simple fact: Nintendo remains the king of the handheld kingdom for the foreseeable future.
Sorry Sony fanboys; it looks like you’re out of luck.

mfvitapov1Sony’s savior is nothing more than PSP: the sequel.

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Posted Feb 21, 2012 at 4:34PM EST by Listed in: iPad Tags: EA, hit and run, ios, itunes store, tapped out, the simpsons
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EA is bringing America’s favorite dysfunctional family to your iOS device.
Simpsons games, as a rule, have been pretty hit-or-miss. The arcade game was an instant classic, but some of the side-scrollers that showed up on various consoles throughout the 90s were utter garbage. The franchise saw renewed game-related praise for 2003’s Hit and Run, but has been mostly dark since then.
Well, Simpsons fans, your long wait has come to an end: EA is prepping a brand new Simpsons iOS game, titled The Simpsons: Tapped Out. The game will utilize writers from the show, as well as all of the relevant voice talent. Tapped Out revolves around rebuilding Springfield after Homer accidentally destroys it in a nuclear explosion.
The game is slotted firmly in the free-to-play notch, with the initial download being free but microtransactions aplenty. You’ll be able to trade your real-life cash for in-game doughnuts, which I can only assume will be used to unlock new characters and gameplay elements. Simpsons games are always risky, but with the writers and actors onboard, this should at least turn out interesting for fans.
Look for Tapped Out to hit the iTunes Store sometime this spring. And for you Android users, watch for the game a few months after that. As usual.
[Edge]

mfsim1EA is bringing America’s favorite dysfunctional family to your iOS device.

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Posted Dec 2, 2011 at 12:53PM EST by Listed in: iPhone Tags: android market, esrb ratings, google games, itunes store
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Two of the biggest names in mobile gaming have no interest in seeing a ratings system levied against them.
ESRB ratings are both good and bad for the games industry. On the one hand, they keep mature content away from young kids, but on the other, they hinder developmental freedom by forcing developers to target certain age brackets with their titles. If you ask people for opinions on what the ESRB does, you’ll probably find one opinion for each person you talk to. But, regardless of our personal opinions, the ESRB has a major influence over the world of game making.
Looking to expand its role into the rapidly growing mobile market, the ESRB, working with the CTIA, recently developed a rating system for mobile games, similar to what is already in place for other games. Microsoft, Sprint, Verizon and a few other big names are behind the new ratings system, but Google and Apple have officially declined to participate. This means the iTunes Store and Android Market will remain ESRB-free, for now.
It makes perfect sense from the outside – the big names that are onboard aren’t app companies, they’re mostly cellular providers. Google and Apple are really the only two companies that stand to lose anything with a new ratings system, with the possible exception of Microsoft. Of course, Microsoft is already participating with the ESRB on non-mobile games, so their hands are probably tied. Still, you have to wonder if this decision will have any major impact on either mobile marketplace.
What do you think of Apple and Google’s decision to keep the ESRB out of their games? Would you do the same if you were in charge?
[Destructoid]

mfesrb1Two of the biggest names in mobile gaming have no interest in seeing a ratings system levied against them.

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Posted Nov 29, 2011 at 9:00PM EST by Tim Curtin Listed in: PS Vita Tags: ps vita release, sony portable, vita vs psp
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vitaboxbetterSony's mission for their new portable gaming system will be to cater specifically to “core” gamers.

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Posted Nov 24, 2011 at 4:29PM EST by Listed in: iPad Tags: android games, android market, Gameloft
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Now’s a good time to pick up a few cheap titles from the digital distributor, assuming you have an Android device.
Need some new games but a little tight on cash? If you’re an Android gamer, Gameloft has you covered over the holiday weekend. They’re offering a daily giveaway on specific titles, as well as super-reduced pricing on every single one of their current Android games – assuming you know where to go.
Here’s the deal: If you follow Gameloft’s Android Twitter, you can keep an eye out for their announcement regarding free games. Each day, a new game will be announced and you’ll have two hours to pick it up. If you follow developers on Twitter, this doesn’t really require any effort beyond what you’d be doing anyway.
In addition to the free games deal, Gameloft has dropped the prices of all of their Android games to $0.99 (U.S. and Canada only) – all you have to do is access the games from the actual Gameloft site and not the Android Market.
Here are the correct links: US Games/Canada Games
Grab some cheap games while they last!
[DroidGamers]

mfgameloft1Now’s a good time to pick up a few cheap titles from the digital distributor, assuming you have an Android device.

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Posted Nov 16, 2011 at 3:41PM EST by Listed in: PC Gaming Tags: ios games, minecraft, mojang, pocket edition
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The PC version isn’t due until the 18th, but you can get an early start with the iOS version launching in just 24 hours.
Minecraft is ever so close to official release, with just two days remaining for those of us that are excited to get our hands on the final product. In celebration of the full game finally hitting stores and digital download services, Mojang is pushing the iOS version of the game live starting tomorrow. If you have an iOS device, this marks a fun opportunity to work on your mine or build up your fortress while you’re sitting on the train or waiting for a movie to start.
Android gamers have been enjoying Minecraft since October, but iPad and iPhone owners have unfortunately been left out in the cold until just now in terms of exciting new iOS games. Those of us that use iOS devices have had to stick with Scribblenauts and Fruit Ninja, which, admittedly, aren’t terrible selections. But, no more!
The mobile version of Minecraft, titled Minecraft: Pocket Edition is a simplified version of the full PC title. You’ll still load into randomly generated worlds, and you’ll still be able to build things out of a variety of blocks. What would really be nice is if you could access your normal Minecraft world on your tablet or phone, making some quick progress when you have a short break during the day. Sadly, that feature is nowhere to be found.
Minecraft hits the iTunes store tomorrow and will likely be priced around $5-10. Are you going to pick it up, or are you waiting for the PC release?
Via GamePro

mfmineiso1The PC version isn’t due until the 18th, but you can get an early start with the iOS version launching in just 24 hours. 

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Posted Nov 12, 2011 at 1:11PM EST by Listed in: Nintendo DS Tags: battlefield 3, mw3, playstation 4, skyrim
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Five posts from the last few days that you may have missed, but shouldn’t have.
Saturdays can be slow news days, and it’s hard to keep up with everything that happens during the week. So, with that in mind, I’ve compiled a quick list of the most Jumped/Commented posts of the week, as well as a quick rundown on what you’ll find should you choose to read them yourself. Also, I’m giving one special QJ user the illustrious “Comment of the Week” award, so be sure to check that out at the end of this post.
Here goes:
Did You Kill a Rat in BF3 Single Player?
PETA is pretty upset about a scene in Battlefield 3 that has you pick up a rat, stab it with your tactical knife and toss it aside. Comments overfloweth on this post, but it looks like most people seem to agree that PETA needs to calm down. Read the full post and add your thoughts to the discussion – is in-game violence cause for real-life concern?
PoV: Is it Time for PlayStation 4?
In this post, I talked about the speed at which PC systems are outstripping consoles, and whether it’s time for an official announcement on the next Sony console. Sony probably isn’t dropping the system any time soon; analysts say it’s strong until 2015. Most commenters seem to feel that the PS3 has plenty of life in it – what do you think?
Colorado Man Loses His Mind Over MW3 Pre-Order
This post covers the very strange occurrence at a Colorado Best Buy on Tuesday night, when a man threatened to shoot employees and blow up the store because they ran out of copies of Modern Warfare 3. Commenters think the guy should have chilled out, but some have noted that Best Buy should have stocked enough games to cover their pre-orders. There’s also a fair bit of CoD bashing, if that’s the sort of thing you enjoy.
You Can Play Skyrim Forever
Bethesda recently revealed that Skyrim’s radiant story system will continue to create quests for as long as you own the game. This essentially gives you an infinite Skyrim experience. Comment reactions are pretty positive, though one commenter somehow manages to insult Modern Warfare 3 in the process. What do you think about a truly infinite experience?
Android and iOS Stomp Nintendo and Sony Handhelds
News that the mobile games market finally eclipsed traditional handheld games sales took the industry by storm. Games for these two mobile platforms have generated more revenue than PSP and DS games combined, but some savvy commenters noted that the DS and PSP are near the end of their lifespans, and the data may not be as impressive as some may think. Check out the post and decide for yourself!
And, finally, it’s time to present one special person with “Comment of the Week.” I’ve read through piles of comments – some good, some bad, and some absolutely awful – but the clear winner this week is doo che, for his/her comment on “You Can Play Skyrim Forever:”
“I HAVE NOT BEEN THIS EXCITED FOR ANYTHING IN MY ENTIRE LIFE.
YOU COULD GIVE ME 18 HOOKERS AND AN INFINITE SUPPLY OF BACON AND I STILL WOULDN'T GIVE A SHIT, CAUSE SKYRIM COMES OUT TOMORROW!”
I hope the game turned out as good as you were expecting, doo che. Keep on trucking.

mfmashup1Five posts from the last few days that you may have missed, but shouldn’t have.

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Posted Nov 10, 2011 at 4:19PM EST by Listed in: iPhone Tags: angry birds, psp games
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Recent numbers indicate that games for the two mobile platforms have outsold PSP and DS software. Like, by a lot.
Nintendo, I think, is considered the champion of handheld gaming. The Sony PSP has certainly made headway, and the shaky launch of the 3DS combined with Vita’s hype threatens Nintendo’s position in the market, but for the most part, they’ve ruled the handheld roost since launching the Game Boy way back in 1989. Pretty much everyone has a DS, right?
But a new challenger has appeared in recent years, one that has managed to put games in the hands of non-gamers and absolutely demolish both the PSP and Nintendo handhelds in terms of raw software sales: the mobile market.
According to numbers from Flurry, mobile games sales represented an astounding 58% of games sales in the last year, compared to 36% for the Nintendo DS and only 6% for the PSP. That means that mobile games have sold more software than the DS and PSP combined. Sony and Nintendo have earned around $1.4 billion in portable games sales this year, combined to $1.9 billion for Android market and iOS. The industry is certainly changing.
Mobile gaming is going to continue to dominate in terms of raw sales, but I think  the writer over at TechCrunch has this point severely wrong: “I think Sony and Nintendo have to come to grips with the fact that iOS and Android are capable of much richer play experiences than PSP or 3DSs are.”
He then goes on to list Angry Birds and Disney’s Mobile AppMates as evidence of these “rich” play experiences. That’s a pretty big jump when you start looking at some of the incredible games we’ve seen on handheld consoles, and when you consider that some of the best games on mobile systems are dumbed-down DS or PSP games.
But he’s right about one thing – by not developing games for the mobile market, Nintendo and Sony are missing a big profit opportunity.
What do you think of these new numbers? Do you think mobile platforms provide “richer” games than the DS or PSP?

mfdsmarket1Recent numbers indicate that games for the two mobile platforms have outsold PSP and DS software. Like, by a lot.

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Posted Sep 15, 2011 at 9:32AM EST by Ryan F. Listed in: PSP, PS3, PS Vita Tags: news, playstation suite, Sony
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xperia_play-thumb

Aims to ease cross-platform content development for all PlayStation Certified (PS Certified) devices and hardwares, including Android based portables and the PlayStation Vita.

 

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Posted Aug 19, 2011 at 3:19AM EST by Harrison E Listed in: PS Vita Tags: digital distribution, Facebook, new media, ps vita, Skype, social media, Sony, Twitter
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psvita-thumb

 Sony's new handheld could be the 2012 social media tool we all need.

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Posted Aug 8, 2011 at 10:32PM EST by Ryan F. Listed in: Xbox 360 Tags: markus persson, minecraft, mojang, notch, xbox live
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minecraft-thumbThe Xbox 360 adaptation of Minecraft will follow the same launch strategy as the PC version, releasing it first as a beta, according to the game's developer Markus "Notch" Persson.

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Posted Jul 14, 2011 at 3:28AM EST by Ryan F. Listed in: Wii, iPhone, PSP Tags: emulator, homebrew, ScummVM
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scummvm1The hard working folks from the ScummVM team has released a new version of their cross-platform point-and-click games emulator, ScummVM.

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Posted Jul 5, 2011 at 1:16AM EST by Mabie A. Listed in: PSP Tags: Sony, Sony Ericsson, xperia play
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xperia_play-thumbSony Ericsson is treading carefully, making sure that Xperia Play won't end up the way Nokia's N-Gage did.

 

 

 

 

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Posted Jun 12, 2011 at 6:35PM EST by Karl B. Listed in: PSP, iPhone Tags: ScummVM
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scummvm-thumbA new version dubbed "Runner" has been released for the ScummVM cross-platform emulator.

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Posted Jun 11, 2011 at 10:34PM EST by Ryan F. Listed in: PC Gaming Tags: minecraft, mojang, notch, patch
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minecraft-thumb

Notch has word that a new update for the ever evolving game is in the works.

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Posted Jun 10, 2011 at 5:30PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Jun 7, 2011 at 11:33PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, playstation vita, ps vita, Sony
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ngp-right-analog-thumbSony has released more information about the PlayStation Vita today in order to help answer some of the frequently asked questions by customers on the upcoming PSP successor.

 

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Posted May 25, 2011 at 1:12AM EST by Ryan F. Listed in: iPhone, PSP Tags: android, ios, minecraft, mojang, xperia play
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minecraft-thumbYou've probably seen some pretty nifty PSP homebrewed MineCraft clones before, but now it's finally official, on the Xperia Play at least.

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Posted Apr 27, 2011 at 6:24AM EST by Mabie A. Listed in: PS3, PSP, PoV Tags: Sony
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ps-logo-black-thumbLet's take a break first from all the Sony-PSN issues and instead talk about the Sony-what-are-you-doing-releasing-all-these-gadgets-at-one-time scenario.

 

 

 

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Posted Apr 23, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: apple, Nintendo, Sony
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iphoneDevices such as the iPhone and other smartphones are growing more and more popular in the gaming industry thanks to services such as the App Store and Android Marketplace, but they will never replace dedicated handhelds.

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Posted Apr 20, 2011 at 11:46AM EST by Karl B. Listed in: iPhone, iPad Tags: android market, apple, no gravity, realtech vr
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no-gravity-thumbThe new update brings more features to the iOS game.

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Posted Apr 9, 2011 at 1:30AM EST by Ryan F. Listed in: PoV Tags: e3, Sony
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pspnpg-clear-thumb

Sony is rumored to reveal the launch details for its next-generation PlayStation Portable (NGP) at E3 in June. We've already know about its pretty impressive specs, the question now is "what does Sony need in order to make the quad-core handheld marvel successful?

 

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Posted Apr 1, 2011 at 10:26PM EST by Mabie A. Listed in: PSP Tags: music unlimited, sony network entertainment
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So yesterday we reported on Music Unlimited heading off to the PSP and potentially, on the NGP. While this is all good news, it's not one that comes free. Sony now released a statement justiying the prices tagged along with the service.
Said Shawn Layden, EVP and CEO of Sony Network Entertainment, "The feedback is all over the place. Some people wrongly think music should be free. Why would I use this service when I can pull it all down Limewire for free? Well that's exactly what people ought not to be doing."
The pegged price for Music Unlimited is at £3.99 a month for the basic plan, while the premium service costs 10 bucks every month. People understandably have balked at the seemingly steep pricing, but Layden insists that it's just a matter of supporting the artist.
"We feel that way in the game business. We feel that way in the movie business. This is content. It has value. People spend their lives creating this, and so there has to be some way to reward them for their labour. It only seems fair."
Inevitably, the issue of piracy is raised, and to this, he said, "They have got away with it [piracy] for years. We try to modify that behaviour. We try to get people to understand and realize that behind these music there are artists and theose artists have careers and livs and a cost of living that goes with that."
"If you just lay out the value proposition, £9.99 a month for six million songs, any time, anywhere, all of the time, it's not hard to do the math on that. That's two trips to Starbucks to have all the music in the world. But users always want it to be less rather than want it to be more. This is a fairly established price point for this kind of offering in the market. We think it's equitable and fair."
He also remained confident that despite the initial reactions on the pricing, Music Unlimited will still be a success on the PSP. After all, it's been "quite successful" on the PS3.
"The PS3 user is, shall we say, more net savvy than others. They're already into the network via the PlayStation Network, which has been up for about three-and-a-half years. They understand that world and what you get when you go there and how to navigate that."
Ultimately, wants to be able to make your PSN ID as an access to everything PS, including Sony Bravia TVs and Android phones.
music-unlimited-logo

Sony now released a statement justiying the prices tagged along with their Music Unlimited service headed for the PSP, after their announcement last caused quite a stir from the consumers.

 

 

 

 

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Posted Apr 1, 2011 at 3:07AM EST by Mabie A. Listed in: PS Vita, PSP Tags: music unlimited, Sony
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music-unlimited-logoSony's now confirmed that Music Unlimited, their cloud-based music subscription service on the PS3 is coming to their handhelds.

 

 

 

Good news for music lovers/ PSP fans/ NGP fans-to-be out there! Sony's now confirmed that Music Unlimited, their cloud-based music subscription service is coming to their handhelds.

 

Currently, Music Unlimited is available only on the PS3, but "in a matter of weeks" will soon be available for access on the PSP.
As a service, Music Unlimited boasts of six million songs, which you can get your hands on via two options. First, there's the basic plan, which offers you genre-specific and era-specific channels. This one costs you £3.99 or €3.99. Meanwhile, the premium service gives you more variety by providing for on-demand access to any and all songs in their ginormous music library, as well as additional channels with new music, all for £9.99 or €9.99 a month.
"The heard of the offering here," explains EVP and CEO of Sony Network Entertainment Shawn Layden, "is that with the one account you can access this music on your TV, your PS3, your laptop, your Blu-ray player, and have your music follow you wherever you go, rather than having to download all of your music into a device and make that device go with you everywhere."
"You can see that in the gaming world, because you can pull down PSP games across a PS3 and associate that with your portable player. You can create your account in your country home on your PS3 and access the same content you purchase on your other PS3 home. Associated sharing is already happening."
So what of it coming to the NGP? "We will make it happen," Layden said. "There are still very few details that have come out in the marketplace about the launch. The folks at Sony Computer Entertainment will have a big reveal of exactly what the scope of that entire feature set is going to be."
He also revealed their plans of bringing the service to Android devices, as well as Xperia Play.
Via [Eurogamer]

 

 

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Posted Mar 28, 2011 at 12:00PM EST by Karl B. Listed in: iPad, iPhone Tags: android market, no gravity, realtech vr
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no-gravity-thumbThose with iOS and Android devices are now able to enjoy realtech VR's space shooter, No Gravity.

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Posted Mar 5, 2011 at 11:23PM EST by Mabie A. Listed in: PS Vita Tags: news, ps suite, shuhei yoshida, Sony
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Thanks to Shuehei Yoshida of Sony, we now know that not only will the PSP Suite for the NGP be catering to full-length games, but also triple-A "short form games".
In fact, the two have both been in development since 2008. This was the information he revealed at a recent Q&A over on the UK PlayStation UK site.
"Short form games on PS Suite will on both PlayStation Certified Android devices and NGP. However, the true heroes on PS Suite will be small, independent developers, who are much more nible and have some creative ideas that have never been seen before. I'm very excited to see what kinds of games these small developers will provide via PS Suite later this year."
He did make mention of triple-A titles, and also went on to explain their development of it. "We are working on our popular series as well as brand new concepts, large games and short form games, augmented reality games, touch only games and network only games. We are alos looking to expand over time from hardcore to casual games, games for younger consumers and non-game applications as well.
We understand traditional games are not the only entertainment that people look for, and NGP allows us to develop various types of entertainment on the same hardware platform, which is very exciting."
So how does he think will the NGP open up the PSP experience to new genres? "Various uniue user interfaces and digital distribution will help developers experiment with many different types of games," he said, "whether they be intuitive, casual games using dual touch; augmented reality games; location based fun activities or network only, free to play, online games. The possibilities are endless for creative developers."
YOshida-san has got a lot more exciting things to say about the PS Suite and the NGP, so do click on the source link below for the rest of the interview, as well as the video.
Via [PlayStation UK]
ngp2

Thanks to Shuehei Yoshida of Sony, we now know that not only will the PSP Suite for the NGP be catering to full-length games, but also triple-A "short form games". 

 

 

 

 

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Posted Mar 4, 2011 at 3:37PM EST by Glenn M. Listed in: PS Vita Tags: news, next generation portable, shuhei yoshida
Ó

ngp2Sony's Next Generation Portable, or NGP, had been the subject of rumors and speculation for years right up until its fairly recent announcement and it appears that since that time, Sony had already been trying to keep the device under wraps.




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