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| Your search for Androi located the below Androi Search Results. The Androi Search Results are returned from stories QJ publishes stories covering Androi news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more. |
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Sony may be enjoying a good start with the Vita, but also in the world of successful mobile gaming comes the next game from Rovio; no, it's not Angry Birds Universe.
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The outspoken developers of Super Meat Boy are not big fans of the “freemium” mobile trend. In clearer terms, they think it’s “bullshit.”
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Pirates! Monsters! Blood! Forges! And other things! All ready to drop either digitally or physically in the next few days.
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Angry Birds: Space contains more than interstellar adventures and flying poultry—it could carry dangerous malware.
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Rockstar confirms that Max Payne – the entire original game – will be hitting your mobile device soon. Bullets!
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The world’s favorite blue blur returns to Android.
Hey Android users! Have you conquered the many challenges offered by Sonic 4, Episode I? Need another speed fix before you start charging down your neighborhood streets looking for golden rings? Sega has you covered.
The company has just confirmed that Sonic 4 Episode II is nearly ready for its Android debut. The game should show up in the Android Marketplace sometime this spring, though the exact date is still floating in the ether.
However, if you just have to get a taste of the game right now, you can watch this trailer:
Oh, I’m not an Android user but this sounds important: Sonic 4 Episode II will be coming to both dual-core and quad-core Tegra-based systems. Sega didn’t provide any information on whether this exclusivity will remain, or if the game will eventually bounce to all Android devices.
Make of that what you will. Ready for another go-round with the blue blaze?
[Droid Gamers]
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One of the most popular mobile games in the world had a huge surge in sales thanks to new device activation.
Well, it looks like two things happened for sure on Christmas day. Number one, a whole hell of a lot of people got iOS and Android devices. Number two, a huge percentage of those new users elected to download Rovio’s smash hit, Angry Birds.
The indie studio reported that the game was downloaded over 6.5 million times on Christmas day – an absolutely absurd figure no matter how you look at it. Judging by smartphone/tablet activations, it looks like almost every person who got a new device downloaded Angry Birds. The game might as well be pre-installed.
It’s worth noting that the figured include free and paid versions of the app, but still – what a massive day for Rovio. Take that, Scribblenauts!
Do you have Angry Birds on any of your devices?
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All Aboard - Train Conductor 2: USA review
Voxel Agents new game has just hit the Android market and you better get on track.
I recently got an Android phone - my first smartphone - and whilst I was glad to have a navigational tool and have something to help me on my way, I was also looking forward to playing some of the games I'd constantly heard about. The games for the android aren't really dissimilar from those on the iPhone, but hey, I have an Android and I'm loving it, so why not check out a few games?
However, I was stumped from the get go, most of them I had heard in passing or were on the iTunes store, so I was drawing a blank. I eventually heard someone mention a new game called Train Conductor 2, a game by Australian Developers Voxel Agents. I was a bit hesitant at first, I mean how much fun can conducting trains really be.
The game is in the vein of games such as Flight Control, not just for it's transportation aspect, but also it's game mechanics of moving your desired mode of concern to where it's meant to be. I was going to get Flight Control, but I remembered that I'd purchased it off Steam some time ago and think that was enough. Flight Control is a bit repetitive and the music - while catchy - can be a bit repetitive. Train Conductor 2, never has that problem.
I often praise games with great sound and music, but I always feel like some games just capture the spirit of where it's set or where they're coming from when it comes to the sound design and music, TC2 definitely has that . The game takes place in the greatest country in the world: America - if you didn't get that from the title. You play a train conductor in Miami, initially and you have the cool sounds of a breeze and the gulls then a nice bit of funk begins to play as you're told by a red-headed girl that you will need to make sure these trains get to where they're going.
It's as simple as that, four tracks, several trains, no time limit and you have to make sure they don't crash into one another. The game is quite leanient with close calls with the game which add to the excitement, but if your trains are going to crash, they will crash. The game relies on fast reflexes and strategy, as you see one track light up, you may have to stop another train in it's tracks on number 4, just so you can slide the next one in from number 2, but wait, there's another one coming from number 1, what do you do then?
The game's difficult curve is mixed with over 7 different levels, as each level is barely similar to the last. The Miami level focuses on you making sure you can just maneouvre your trains from one track to the next, but once it becomes dark, the night takes over the game. Ghosts and Aliens roam the American countryside messing with your trains. These are my favourite levels as they aren't restricted to the game's toughest mechanic of crossing trains while making a move. The ghosts and demon trains will simply float through one another and it is magnficent during the challenge maps to see ten of them flow perfectly to where they're going in just a matter of seconds.
The game looks fantastic and has 3-D trains on a fairly 2-D background, but there's always something going on. During the Miami level, a shark swims under the bridged tracks, during the Roswell level, you'll see agents come and go and during the New York level, the underground can be quite lively. The game really situates itself with it's location and even though it kind of uses stereotypes, it never really detracts from the game. It's a bit like if they sat down with a big whiteboard and started with a bunch of levels and then just listed everything they could about those cities. Oh and finally, the character design of the girl is incredibly well-done and cute even. But during the Seattle level, she seems to have a minor crazy streak when you run over a yeti, saying I don't know what that was "but I liked crushing it."
In fact, I tried doing the tutorial later on to show someone she said that and she followed it up with "I feel like a sandwich," despite the lack of voices I feel like they have her character, if a bit mentally skewed, down to a T. Oh and there's also some evil guy during the ghost levels, but I think he just runs an old amusement park and is getting away with it, due to a lack of meddling kids.
The game looks like a triple-A title from the guys at Rovio or Half-Brick but it's just an indie studio here in Australia. The game's design and music is never boring or ever a problem, and levelling up to the next map is never a chore as it accumulate's how many trains you've conducted over the entire game. The levels do get a little bit out there at times with the paranormal levels such as the Seattle level where yeti-like creatures hide in the snow and block your path. I was half expecting Bigfoot to slowly come in Frogger style and cause havoc with the tracks and then you'd have to fix them.
The game has some strong leaderboards, even with a few thousand downloads and I cannot reccommend this any more than I have above. I know I'm usually meant to critique these games harshly but I feel like this is one of those games that just knows everything about what it's doing. The only criticism I have is that I wish there were more levels and that there were a Free trial version for iPhone users. I think the game is almost perfect, even for just a mobile game, I could imagine it being a great little XBLA or Steam game that you could smack on for a few minutes and enjoy yourself.
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Windows, Android and Apple heat up in mobile development race.
Has 2011 been the Year of the App? Let me check if there's an app for that.
The games industry has been flailing between entire network's going down and companies wondering what their next move will be, whilst mobile's have gotten slightly bigger, a lot friendlier and a lot smarter. With Android proudly annoucing it's ten billionth download this month, what is on the card's for other developers when it comes to phone apps and especially, games.
Well, the 10 billion for Android has shown that there's a larger market outside of the iPhone app crowd, which is fantastic as without any kind of independence, there would be no competition for Apple to continue to "look" like it's fighting for. Meanwhile, in the land of Windows, Microsoft has just announced something fantastic for would-be developers of their Windows 8 Phone's....an 80% cut of the profits.
Whilst that may look desperate to some, the actual revenue gained for making an app for other developers varies so wildly. A recent study of over a hundred developers working for Apple and Google showed that the mean average for a life time development for applications (games or otherwise) was just over a hundred thousand dollars. More often than not that hundred thousand was not part or full time indie developers but actual iOS companies, according to StreamingColour.
The more and more people develop for one platform or another the more of a saturation there will appear to be. Much like how the Wii was flooded with shovel-ware titles, the iPhone app store has a lot of charlatans looking to sell you something that was coded over a weekend and probably just plays the Nyan Cat theme with a 128kbps mp3...is there an app for that?
Via [GamesIndustry.Biz http://www.gamesindustry.biz/articles/2011-12-08-windows-8-app-store-to-offer-devs-80-percent-cut] and [StreamingColour http://www.streamingcolour.com/blog/2011/09/28/results-ios-game-revenue-survey/]
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