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Alan wake Search Results

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Posted May 17, 2012 at 12:30PM EST by Todd B Listed in: PS3 Tags: alan wake, american nightmare, defender chronicles, dirt showdown, dragons dogma, Eve Online, future soldier, ghost recon, inferno, mario tennis open, men in black, sorcery
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shelvesmay171Who still cares about Diablo III when the game version of Men in Black 3 is due any minute? Uh, Will Smith, anyone?

 

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Posted May 13, 2012 at 10:00AM EST by Mr Ham Listed in: PC Gaming Tags: alan wake, american nightmare, gog, Steam, videogame offers
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alanwakesmallWant something to counteract the raping of your wallet? GOG is to the rescue, instead raping your mind. With great deals.

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Posted Mar 29, 2012 at 6:00PM EST by Harrison E Listed in: PS3 Tags: alan wake, american nightmare, ps3, remedy, Sony
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alwakebigAlan Wake is insanely popular and just plain insane.The survival horror is doing well on PC and 360, but what about our Sony friends?

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Posted Mar 24, 2012 at 10:20AM EST by Harrison E Listed in: PS3 Tags: alan wake, job postings, remedy games
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remedy-entertainmentThe creators of one of the coolest and scariest games of this generation are looking for new recruits!  Do you have something to bring to the table?

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Posted Mar 11, 2012 at 8:45PM EST by Mr Ham Listed in: PC Gaming Tags: alan wake, retail pc release, Steam
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alanwakesmallAlan Wake finally hitting PC shelves.

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Posted Feb 20, 2012 at 5:46PM EST by Listed in: PC Gaming Tags: alan wake, Microsoft, Remedy Entertainment
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Who says you need a couch to enjoy Alan Wake?
Naysayers be damned, Remedy Entertainment went ahead and released Alan Wake on PC. And it looks like their decision paid off—Alan Wake recouped its PC development and marketing costs in a mere 48 hours. Naturally, these sales figures fly in the face of Microsoft’s assertion that the game would be impossible to enjoy without a large television and comfy sofa. Surprise!
Remedy was pretty amped on the game’s success, with the executive vice president noting that the company is “very happy” with Alan Wake’s sales, and that hitting the top of the Steam charts was “nothing short of amazing.” He also noted that the company is “very excited” about PC development, which could mean more titles headed to PCs in the near or distant future.
So congratulations to everyone at Remedy for finally proving that some people like to play games on computers. Good thing we got that one sewn up.
[Edge]

mfalanpc1Who says you need a couch to enjoy Alan Wake? 

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Posted Feb 17, 2012 at 11:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake, Remedy Entertainment
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alan wake - am_nightmareSay what you will about the guys at Remedy's cheesy theatrics in their dev diaries, but at least they're putting in the effort. Their newest vid talks up the game's bogeyman, Mr. Scratch, and also features amped-up theatrics on the behalf of the developers.

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Posted Feb 16, 2012 at 12:03PM EST by Listed in: PS Vita Tags: alan wake, asuras wrath, hot shots golf, little deviants, metal gear solid, ps vita, syndicate, uncharted: golden abyss, wipeout 2048
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Judgment day for the PlayStation Vita finally arrives.
Welcome to On Shelves, everyone! How has your week gone? Spend a little time with Twisted Metal, did we? Well, put that game in the garbage—new games are coming out! New games, and one very special handheld system.
Yes, next week we’ll finally get to find out if the Vita is just waiting for its western surge, as Sony and fanboys have been suggesting, or if it’s going to tank here as it did in Japan. Who knows where the winds of the market will take it?
Prepare yourself with this week’s edition of:
PlayStation Vita
(Hardware)
Uncharted: Golden Abyss
Vita
ESRB Teen
Naughty Dog
WipEout 2048
Vita
ESRB E10+
Studio Liverpool
Little Deviants
Vita
ESRB 10+
Bigbig Studios
FIFA Soccer
Vita
ESRB Everyone
EA Sports
Hot Shots Golf: World Invitational
Vita
ESRB Everyone
Clap Hanz
ModNation Racers
Vita
ESRB Everyone
SCEA
Shinobido 2: Revenge of Zen
Vita
ESRB Mature
Acquire
Dynasty Warriors Next
Vita
ESRB Teen
Koei
Army Corps of Hell
Vita
ESRB Mature
Entersphere, Inc.
Touch My Katamari
Vita
ESRB E10+
Bandai Namco
Ninja Gaiden Sigma Plus
Vita
ESRB Mature
Team Ninja
Ultimate Marvel vs. Capcom 3
Vita
ESRB Teen
Capcom
Asura’s Wrath
Xbox 360, PS3
ESRB Teen
CyberConnect2
Alan Wake’s American Nightmare
Xbox 360
ESRB Teen
Remedy Entertainment
Metal Gear Solid: Snake Eater 3D
Nintendo 3DS
ESRB Mature
Kojima Productions
Syndicate
Xbox 360, PS3
ESRB Mature
Starbreeze
Fractured Soul: Deep Void
Nintendo 3DS
ESRB E10+
UTV Ignition Games
Whew, that’s one hell of a list. What are you planning on picking up? Perhaps a Vita?
Let us know how it turns out!

mfvitash1Judgment day for the PlayStation Vita finally arrives.

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Posted Feb 13, 2012 at 2:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake, dev diary, remedy
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alan wake - am_nightmareAs long as sharktopus doesn't make an appearance it will be okay.

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Posted Feb 9, 2012 at 5:40PM EST by Listed in: PC Gaming, PS3 Tags: alan wake, crusader kings, rhythm heaven, tales of the abyss, twisted medal, ufc undisputed, warp
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shelf29smallCurious about what games you’ll find in the used pile in two months? Check them out here.

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Posted Feb 7, 2012 at 9:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake, american nightmare, remedy, xbla
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alan wake - am_nightmareMore From Dusk 'til Dawn, less Lost.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 30, 2012 at 1:27PM EST by Listed in: PC Gaming Tags: alan wake, nordic games, Remedy Entertainment
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The thriller is making its way to computers without a direct download connection by way of game store shelves.
It’s a curious trend in the industry to see digital games end up in a box an on a shelf, but it makes sense when you consider the massive number of people that don’t have access to a high-speed internet connection. Boxed copies of games may be the only way for many players to get their fix, and publishers could theoretically be missing sales by not having their games sitting in a store.
So, we’re seeing more and more digital-only games end up in the box. Remedy Entertainment’s Alan Wake appears to be the next game to get the retail treatment, with publisher Nordic Games announcing that it has just inked a deal with the developer to bring the PC version of the game to stores.
The retail version of Alan Wake will include the original game as well as both DLC packs, The Signal and The Writer. There’s no release date available quite yet, but we’ll keep you posted as details emerge. For now, all we know is that there is a boxed PC version of Alan Wake, and it’s coming our way soon.
In the meantime, what do you think about bringing digital games to the retail world?
[Nordic Games]

mfalwake1The thriller is making its way to computers without a direct download connection by way of game store shelves.

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Posted Jan 21, 2012 at 10:25AM EST by Mr Ham Listed in: PC Gaming Tags: alan wake, alan wake steam, remedy, Steam
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steammsmallAnd pretty soon too.

 

 

 

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Posted Jan 17, 2012 at 10:50AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Creative Assembly, Remedy Entertainment, Rockstar
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now_hiring_signThese guys are up to something.

 

 

 

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Posted Jan 16, 2012 at 11:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: alan wake, american nightmare, remedy
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alan wake - am_nightmareAccording to the developer, American Nightmare will be 4-5 hours long.

 

 

 

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Posted Jan 13, 2012 at 11:40AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Konami, silent hill hd collection, silent hill: downpour
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sh_downpourThree Silent Hill games in one month. Bring spare underwear.

 

 

 

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Posted Dec 19, 2011 at 11:55AM EST by Brett Huffman Listed in: PC Gaming, Xbox 360 Tags: alan wake american nightmare, fight till dawn, Remedy Entertainment
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alan-wakeRemedy Entertainment has a released a new trailer for American Nightmare that sheds more light on the "Fight till Dawn" mode. Maniacs with cement saws FTW!

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Posted Dec 15, 2011 at 12:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake: american nightmare, Remedy Entertainment, Xbox Live Arcade
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alan wake - am_nightmareThe mini-XBLA follow-up to Alan Wake will have more "in-your-face action" says the developer.

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Posted Dec 14, 2011 at 12:27PM EST by Listed in: PC Gaming Tags: alan wake, remedy, the signal, the writer
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Remedy confirms rumors that the spooky, flashlight-y game will be making its way to Steam sometime next year.
Earlier this week, the internet exploded with speculation regarding an Alan Wake PC port, thanks largely to a few savvy gamers turning up evidence of the game in Steam’s registry files. I’m not sure who these people are or how they think to do things like this, but I’m glad they exists. Anyway, now that the files are out in the open, Remedy has gone ahead and confirmed that Alan Wake will indeed see a PC release in 2012.
As Alan Wake rolled closer to its original, Xbox-only release date, the game’s developers explained that they had considered a PC version of the game, but scrapped it. They did, however, mention that they’d like to get one done eventually, and as of today, it looks like they’re officially on the job.
This is a curious development when you consider Microsoft basically stomped on similar rumors, stating that the Xbox 360 gave Alan Wake the most “compelling” experience possible. What we do know, so far, is that the PC version of Alan Wake will include both The Signal and The Writer DLC expansions and will probably be released through Steam.
Stay tuned for more information. Remedy has given only the loose release window of “early 2012.”
Are you excited for Alan Wake on PC, or is it too little, too late?
[PC Gamer]

mfsteamwake1Remedy confirms rumors that the spooky, flashlight-y game will be making its way to Steam sometime next year.

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Posted Dec 6, 2011 at 5:00PM EST by Brett Huffman Listed in: Xbox 360 Tags: alan wake remedy, night springs
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alan-wakeIt's been a while since we've heard anything about the new Alan Wake game being developed by Remedy, and there's been a fair amount of confusion along the way. Now the developers are trying to clear it all up.

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Posted Oct 5, 2011 at 12:06PM EST by Mabie A. Listed in: PS3, PC Gaming, PoV Tags: id Software, opinion, rage
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We first heard of Rage officially back in 2007. It took a pretty long while in development, and considering that it only came out a couple of weeks back - September 13th, 2011, to be precise - it's all understandable why people would come to expect topnotch quality, nothing less.
Setting aside the conflicting verdict of gamers and critics alike, though, did id Software brought this dilemma of high expectation upon themselves when they announced the game too early? According to id Software's Tim Willits, it "doesn't matter."
"The thing is John [Carmack] loves talking about cool stuff. At the end of the day, it doesn't matter. For us, now we're right around the corner and doing these events, the game's looking great, plays great. Whatever you're talking about it early or you talk about it late or you announce this or you announce that or you have this campaign or that campaign, all it comes down to is the game's fun. And the game's a heck lot of fun."
That's true, of course, insofar as ultimate considerations are concerned. If you remember, Polyphony Digital's Gran Turismo 5 also took way too long in the kitchen, much to the frustration of its loyal awaiting fans. Five years it stayed, there, yes, it did. But when it did come out, it did so with much hullaballoo and all the fanfare that Polyphony and Sony could afford. More importantly, it did live up to the hype, and the five-year waiting scheme for the game ended up being a legend of sorts.
The downside to announcing a game literally years ahead of its time, however, is that it keeps gamers at a sort of stale standstill. They're just waiting for the game to come out, they're being teased constantly (sometimes all too rarely), and the few bits of breadcrumbs offered to them end up not satisfying at all. If the game is hyped well enough, then the publishers need not worry because the curiosity will manage to sustain itself.
If the pacing is not timed properly however (i.e. when to go into radio silence, and when to come out with a deluge of information), then you end up with a game practically forgotten. Or if not forgotten, it's taken so long, people have lost interest in it anymore. Say, like Alan Wake.
Anyway, if id Software is happy with how Rage turned out, then so be it. Maybe it really was just because John Carmack couldn't keep a pretty secret to himself. He probably had an inkling how big a thing Rage could get, and so he didn't waste any more time keeping it a secret. They did take their precious time getting it out, though.
In the end, however, and as Tim Willits would like to put it, Rage came out with guns ablazing, and delivered the goods worth the wait. That's what they said, though. What about you? Was it worth all those years of hype?
Via [VG247]
rage-box-thumb

Did id Software brought this dilemma of high expectation upon themselves when they announced Rage too early?

 

 

 

 

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Posted Sep 30, 2011 at 10:00AM EST by Tim Curtin Listed in: Xbox 360 Tags: brazilian gamers, Microsoft, xbox360
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xbox360logoMicrosoft will be moving some of its Xbox 360 Manufacturing to Brazil to allow for reduction in system prices in the country.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Jun 20, 2011 at 9:09AM EST by Mabie A. Listed in: PoV Tags: opinion
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dnf-thumbIt's not always the case that just because a game's been in the oven for a while, it's going to come out real toasty, but we still can't help but hope for it to be, anyway.

 

 

 

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Posted Jun 10, 2011 at 1:45AM EST by Mabie A. Listed in: Xbox 360 Tags: alan wake, Microsoft, remedy
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Rumors have been wild that a sequel for Alan Wake is already in development. But if you were to ask Microsoft, as far as they're concerned, they have not given the go signal for it.
Microsoft Studios boss Phil Spencer clarified the air in a recent interview with Joystiq, saying that they have not even given the green light for it. "I don't know that they've signed it with anybody."
Truth of the matter is, Alan Wake "didn't sell as we would have liked", and so this could be the reason why the company is hesitant to invest in a sequel for it. Spencer clarified, however, that they still would want to team up with Remedy again for a future project.
"I'd love to work with Remedy again. We have ongoing conversations with them. I think the stuff they're doing now they wanted to incubate, Mattias [Myllyrinne, Remedy boss] and the team. They wanted to incubate internally. Like I said, I don't think they've signed it with abybody."
Remedy has consistently denied tht they're working on Alan Wake 2, despite the persistent rumors - such as the one alleged by a developer's resume - that it is.
Via [Joystiq]
alanwakeshort

If you were to ask Microsoft, as far as they're concerned, they have not given the go signal for an Alan Wake sequel.

 

 

 

 

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Posted Jun 6, 2011 at 12:27AM EST by Mabie A. Listed in: Xbox 360 Tags: e3 2011, Microsoft
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e3

With E3 just about to open its LA Convention Center gates for this year's affairs, what could we expect from Microsoft's party?

 

 

 

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Posted May 25, 2011 at 3:00PM EST by Carl B Listed in: iPad Tags: alan wake, death rally, Max Payne, remedy
Ó

death-rallyRemedy, the developer behind Max Payne and Alan Wake, has announced a contest for their top-down racer, Death Rally.

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Posted May 25, 2011 at 2:12AM EST by Ryan F. Listed in: Nintendo DS, iPhone, iPad, PS Vita, Nintendo 3DS, PSP Tags: ios, Nintendo, Remedy Entertainment, Sony
Ó

remedy-logo-thumbNintendo and Sony needs to reinvent themselves if they want to compete against the booming smartphone and iOS market, says Alan Wake developer Remedy Entertainment.

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Posted May 10, 2011 at 10:25AM EST by Karl B. Listed in: Xbox 360 Tags: alan wake, Remedy Entertainment
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alan wakeThere is a new Alan Wake game coming, but it's not a sequel.

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Posted May 9, 2011 at 6:51AM EST by Mabie A. Listed in: Xbox 360 Tags: alan wake 2, halon entertainment, Remedy Entertainment
Ó

Looks like we have the first evidence that ALan Wake 2 is indeed in development.
A resume of one Althea Gata Suarez was found, as reported by German website Gameswelt, which claimed that the artist was working on video sequences for Alan Wake 2.
It also appeared that Santa Monica-based animation studio, Halon Entertainment, is behind the development. Halon is the same developer responsible for animating Halo: Reach, Avatar, Spider-Man 3, and more.
That's a pretty impressive CV right there from Halon Entertainment. If anything, Alan Wake 2 is out to be one of the cinematic greats here in the industry. It doesn't seem, though, that we'll be seeing it any time soon as Remedy Entertainment, through its CEO Matias Myllyrinne had previously stated by Twitter that they won't be coming to E3 "in force."

alan-wake-thumb

Looks like we have the first evidence that Alan Wake 2 is indeed in development. 

 

 

 

ooks like we have the first evidence that ALan Wake 2 is indeed in development.
A resume of one Althea Gata Suarez was found, as reported by German website Gameswelt, which claimed that the artist was working on video sequences for Alan Wake 2.
It also appeared that Santa Monica-based animation studio, Halon Entertainment, is behind the development. Halon is the same developer responsible for animating Halo: Reach, Avatar, Spider-Man 3, and more.
That's a pretty impressive CV right there from Halon Entertainment. If anything, Alan Wake 2 is out to be one of the cinematic greats here in the industry. It doesn't seem, though, that we'll be seeing it any time soon as Remedy Entertainment, through its CEO Matias Myllyrinne had previously stated by Twitter that they won't be coming to E3 "in force."

 

 

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Posted May 3, 2011 at 9:43AM EST by Karl B. Listed in: PS3, PC Gaming, Xbox 360 Tags: Remedy Entertainment
Ó

remedy-logo-thumbThe Alan Wake developer thinks it's more a matter of "when" rather than "if".

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Posted Mar 25, 2011 at 10:01PM EST by Ryan F. Listed in: PS3 Tags: alan wake, Microsoft, remedy
Ó

alanwakeshortAlan Wake developer Remedy says its because they have signed-up for an exclusive deal with Microsoft, though they now admit was a “business risk," but also reduce the technological headache, that is the PS3.

 

 

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Posted Mar 17, 2011 at 4:34AM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PC Gaming, iPhone, PS3 Tags: bafta, Heavy Rain, mass effect 2
Ó

bafta-thumbThe winners for this years British Academy of Film and Television Arts game awards have been revealed, and we got all the list, right after the jump!

 

 

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Posted Mar 6, 2011 at 6:22AM EST by Karl B. Listed in: MMORPG Tags: allods online, GPotato
Ó

allods-thumbgPotato's Allods Online is finally heading to Europe and its dragging along a whole bunch of new content in its wake.

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Posted Feb 25, 2011 at 7:46AM EST by Karl B. Listed in: Xbox 360, PC Gaming Tags: fable 3, Lionhead Studios, Microsoft
Ó

fable3-thumbBack in May 2010, Microsoft announced that Lionhead's Fable III will be getting a PC version as part of their renewed commitment to PC gaming. The game eventually came out on Xbox 360 in October, but even though it was originally supposed to be released "shortly after" we saw neither hide nor hair of the PC version. Now, four months later, Microsoft has announced good news for those still waiting for Fable III's PC version.

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Posted Feb 24, 2011 at 5:35AM EST by Karl B. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, PC Gaming Tags: Activision, Bizarre Creations, blur, Sumo Digital
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bizarre-thumbAfter a time of being in dire straits and the possibility of being sold off by its parent company Activision, the Liverpool-based studio Bizarre Creations was finally shut down. A lot of the blame went to Blur's disappointing sales performance but according to the studio's former design manager Gareth Wilson, there were also a lot of other factors involved. 

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Posted Feb 23, 2011 at 12:31PM EST by Karl B. Listed in: PSP, PS3 Tags: PlayStation Network, SCEE, Sony
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psn-thumbIt's time once again for Sony Computer Entertainment Europe's weekly update for the European PlayStation Store. The highlights for week's update include the PSN release of The UnderGarden, a flowery little puzzle game from Atari, as well as Alien Breed 3, the third in Team 17's twin-stick Alien Breed action series.

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Posted Feb 16, 2011 at 9:12AM EST by Glenn M. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store
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psneuThe February Mega minis sale is still on, but as of this week, you'll be having a different selection of minis to choose from. No more Fieldrunners on sale, but you might also be interested in BloonsAge of Zombies, or Monsters (Probably) Stole My Princess. There's a lot of new downloadable games as well, so better read up on what's in Store for you.

 

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Posted Feb 10, 2011 at 1:48PM EST by Glenn M. Listed in: PS3, Xbox 360, PC Gaming Tags: BioWare, dragon age ii, Electronic Arts
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da2Dragon Age: Origins was already quite an experience, but here and there you'd still find points of improvement. That's where the sequel comes in, aiming for a much better outing than the last. Will the arrow hit the bullseye? Who better to ask about Dragon Age II than the ones in charge of it?

 

 

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Posted Feb 6, 2011 at 4:06AM EST by Mabie A. Listed in: PSP, Wii, PS3, Xbox 360, PC Gaming Tags: Remedy Entertainment, rovio media
Ó

abRemedy Entertainment has lost one of its co-founders to a bunch of angry birds. That is, to say precisely, that Petri Järvilehto has left the company he helped create to move to the nest of Rovio Media.

 

 

 

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