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Posted May 11, 2012 at 2:21PM EST by Todd B
Listed in: PoV
Tags: aion, Blizzard, ccp, en masse, EverQuest, Guild Wars 2, lord of the rings online, Star Wars, the old republic
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Posted Mar 20, 2012 at 1:59PM EST by Todd B
Listed in: MMORPG
Tags: aion, Blizzard, f2p, free to play, lotro, WoW
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Posted Mar 19, 2012 at 3:33PM EST by Todd B
Listed in:
Tags: aion, free to play, NCsoft
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Posted Dec 14, 2011 at 3:35PM EST by
Listed in: MMORPG
Tags: aion, NCsoft, WoW
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Posted Dec 6, 2011 at 3:10PM EST by
Listed in: PoV
Tags: aion, swtor, warhammer online, World of Warcraft, WoW
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EA confirms that over two million players have logged on to test out what many are calling the most expensive game ever made, but can it possibly stop the WoW juggernaut?
Remember last week when Bobby Kotick from Activision expressed his doubts over Star Wars: The Old Republic’s profitability? Here’s your answer, Mr. Kotick: Since going into beta, over two million players have spent time in the world of SWTOR, with over nine million hours of playtime between them. This is certainly good news for EA, which has a huge, huge pile of money invested in the Bioware-helmed MMO, and it shows that when it comes to demand, Star Wars: The Old Republic is right where it needs to be.
Right now, the paid MMO market is dominated by World of Warcraft. The game still boasts 10 million players, and its expansions have seen unrivaled success. It’s a phenomenon more than a game, and challengers to the throne have never been in short supply – Aion was supposed to be the game that killed WoW, much like Warhammer Online before it. Many in the industry think that SWTOR has the potential to knock WoW from its perch, but I’m just not convinced.
The thing about MMOs is that you play them with your friends. I, for example, still play World of Warcraft because it’s how my sister and I hang out despite being a thousand miles apart. Back when I lead a guild (BWL days), it was made up of real-life friends. Hell, our main tank was my girlfriend. And I wouldn’t have left WoW to play another game unless everyone came along with me. I think quite a few people that would play SWTOR are in that position – and it’s definitely not limited to WoW players.
There are certainly going to be people that move from WoW to SWTOR. But I doubt enough people will leave one for the other to significantly impair World of Warcraft. Because, you see, that’s the distinction we have to make – sure, The Old Republic may land two, five, or even eight million subscribers, but in order for it to down WoW, those people can’t be playing both games. For The Old Republic to “win” the battle, a massive number of people will have to abandon WoW and play The Old Republic instead.
I don’t think we’re going to see that type of activity, and we’re definitely not going to see it right at launch. Then again, WoW has already lost two million subscribers this year, so anything’s possible.
What do you think? Can any game topple the WoW empire, or is it something that just has to fade with time?
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Posted Jul 31, 2011 at 1:07AM EST by Mabie A.
Listed in: MMORPG
Tags: opinion
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As Li Xue Sheng sees it, MMOs will take over console gaming sometime in America's future. The VP for SEE Interntaional Entertainment made the bold claim in a recent interview.
According to him, while console gaming is still the sure way to catch the fancy of American gamers, MMO are hot in its heels and are sure to to be clear in their future.
"MMOs will take that place in future for sure. And in American market, web games has increased 3 times faster than MMO RPGs, which has been defined as the future of American gaming."
It's not clear from his statements how he foresaw this event happening, although it is clear that the American market does make sufficient room for MMOs. Still, though, I'll have to say with all the technology revolutionizing the basic console experience (ie. Move, Kinect), the MMOs edging out consoles in the scene will not be for many more years to come.
How about you? Do you feel a strong potential for MMORPGs to really take control of the American gaming scene, or is this all baseless conjectures at this point?
As Li Xue Sheng sees it, MMOs will take over console gaming sometime in America's future.
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Posted Feb 25, 2011 at 1:04AM EST by Mabie A.
Listed in: PS3, Xbox 360
Tags: mortal kombat, news, warner bros.
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Why, oh why, are you being so cruel, Australia? The shocking news we received today that is sure to rattle gaming fans in the land down under is that Mortal Kombat has just been banned.
Why, oh why, are you being so cruel, Australia? The shocking news we received today that is sure to rattle gaming fans in the land down under is that Mortal Kombat has just been banned.
Warner Bros. Interactive Entertainment Australia confirmed the report to GamePron, disclosing that the Australian Board had a particularly strong aversion to the game's many fatalities. As it is a fighting game, where the objective is to knock down your opponent, this reasoning leaves a lot dumbfounded.
Said WBEI in their official statement, "We are extremely disappointed that Mortal Kombat, one of the world's oldest and most successful video game franchises, will not be available to mature Australian gamers."
"WBIE would not market mature content where it is not appropriate for the audience. We understand that not all content is for every audience, but there is an audience for mature gaming content and it would make more sense to have the R18+ classificaion in Australia."
The Australian Board justifies this ban thus: "The Board notes that fatalities cannot be performed in Story mode and are unlikely to be performed frequently during gameplay; however, it is also noted that there are more than 60 fatalities available and they are an important component of the game."
Among the many moves they found disturbing in particular would be Kung Lao's "buzz saw" hat move, Stryker's point-blank firing range, leg-ripping from Quan Chi, slice and dice from Scorpion, and Shao Kahn's body-tear maneouver.
The Ratings Board further explained, "The game includes over 60 fatalities which contain explicit depictions of dismemberment, decapitation, disembowelment and other brutal forms of slaughter. Despite the exaggerated conceptual nature of the fatalities and their context within a fighting game set in a fantasy realm, impact is heightened by the use of graphics which are realistically rendered and very detailed."
It would be safe to say, then, that the developers really got it right in so far as the graphics are concerned! But that would be missing the Classification Board's point entirely.
For their part, it seems like WBIE have no intentions of cutting out content just so they can appease the board. "As a member of the iGEA, WBIE is reviewing all options available at this time," they said. iGEA would be the games industry association for the PAL region.
Mortal Kombat is the first game to have been banned from Australian shores in more than a year. Here's hoping they work this issue out. It would be a crying shame if mature gamers from the territory won't be able to get their hands on this after waiting for so long.
The Australian Classification Board's full decision can be viewed right here in this link, in pdf format. Have a look at it yourself so you are well-informed enough when you make your rebuttal to their case.
We'll be following up on this matter, and of course, we'll all be keeping you posted on any more developments regarding this. In the meantime, our thoughts go out to our Australian counterparts. Just keep crossing your fingers. There might be a miracle somewhere, somehow.
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