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Aim for psp Search Results

Your search for Aim for psp located the below Aim for psp Search Results. The Aim for psp Search Results are returned from stories QJ publishes stories covering Aim for psp news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 14, 2012 at 2:27PM EST by Todd B Listed in: Wii U Tags: luigis mansion, luigis mansion nintendo 3ds, luigis mansion wii u
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lg1Could the sequel to Luigi’s under-appreciated GameCube game be coming to Wii U? Please?

 

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Posted May 4, 2012 at 1:26PM EST by Todd B Listed in: PS Vita Tags: nintendo 3ds sales, ps vita sales, psp sales, Shigeru Miyamoto
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vita1Sony’s troubled handheld finally sees an uptick in sales. But how long can it last?

 

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Posted May 1, 2012 at 3:29PM EST by Todd B Listed in: PC Gaming Tags: double fine adventure, kickstarter, little monster, Mythic, the story of gods and men, warhammer online
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myth1Kickstarter is an amazing way to raise money for a new game. It’s equally amazing for scamming people out of their hard-earned cash.

 

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Posted Apr 24, 2012 at 4:03PM EST by Todd B Listed in: MMORPG Tags: BioWare, Star Wars, swtor, the old republic
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SWTORS1BioWare lets everyone know that people aren’t dumping their SWTOR subscriptions—they’re just not playing the game anymore.

 

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Posted Apr 10, 2012 at 6:30PM EST by Demonchild Listed in: PSP Tags: pc emulator, psp emulator, psp hacks, psp homebrew, soywiz
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soywiz-pspemu_iconThe PSP was made for gaming on the go. There's no doubt that it can fit under the definition of handheld gaming on both the gaming and homebrew fronts. What happens when you want to achieve the opposite of that? Soywiz addresses that with the development of a PSP emulator for Windows PCs.

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Posted Mar 21, 2012 at 4:35PM EST by Todd B Listed in: Nintendo 3DS Tags: Disney, epic mickey, epic mickey 3, nintendo 3ds, power of illusion
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epic1A French gaming magazine accidentally spills the beans on Mickey’s latest adventure.

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Posted Mar 21, 2012 at 3:19PM EST by Todd B Listed in: PS3 Tags: BioWare, mass effect 3, ray muzka
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mass1Fan outrage seems to finally be sinking in, and the company has gone from defensive to apologetic.

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Posted Feb 21, 2012 at 11:57AM EST by Listed in: PC Gaming Tags: Quake, tribes ascend, unreal tournament
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Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.
If you played first-person shooters on your PC in the 90s, you probably remember the hectic, chaotic gameplay they usually featured. In the old days, the only thing that dictated your ability to succeed in a PC shooter was the speed of your wrist. However, twitchy shooters seem to have faded out, replaced by the cover-laden frag fests to which we have all become accustomed.
Tribes Ascend executive producer Todd Harris says the problem isn’t with developers or the evolving tastes of gamers, but with creating multiplatform games. He claims that since shooters have to be simultaneously released on PC and console platforms, it’s much harder for developers to build a quick reflex, twitchy title.
He noted that console controllers dramatically limit the speed at which action can take place, since sensitivity can only go so high before the game becomes impossible to play. He also claimed that developers probably could make a twitchy game for consoles, but it’s easier to aim for the “lowest common denominator” and make tactical shooters instead of the twitchy kind.
Tribes Ascend is currently in closed beta, but will hit digital shelves sometime this spring. Expect the game to demand twitchy, reflexive gameplay—just like the shooters of old.
Unless, of course, it gets ported to PS3 or Xbox.
[PC Gamer]

mftribes1Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.

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Posted Feb 17, 2012 at 4:22PM EST by Listed in: MMORPG Tags: ccp, Eve Online
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Well, easier for new players anyway.
EVE Online has been likened to playing a spreadsheet in space, and as someone who regularly logs in to adjust training queues and dart around low-sec, I’d have to agree. Almost every screenshot I have of the game shows my ship buried in menus and sub-menus, the real meat of the game. In fact, EVE Online isn’t so much a space simulator as it is an economy simulator—just about as boring as you’d imagine.
One of the main problems with EVE is that it’s incredibly difficult for new players. Thousands of people have created new pilots in the MMO, only to turn the game off and never return thanks to the enormously steep learning curve. In the past, CCP has attempted to make entry a bit easier with tutorials and re-designs, but nothing has really made the starting experience all that different.
CCP is on the move again, however, and its latest developer blog indicates the company is taking another run at the early player experience. Claiming they’re looking to make the first few days and weeks as fun as the more complicated stuff, EVE’s devs are focusing on simplified teaching mechanics and other methods to bring players into the game more rapidly.
We’ll have to see how that plays out. At the moment, the first hours of EVE are still very complicated and often frustrating, even for experienced gamers. Hopefully CCP can make it a bit more interesting and easy to grasp. The main issue, of course, is that EVE is a complex game, and players will at some point need to come to terms with that.
Are you an EVE player? How do you feel about the starting player experience?
[Massively]

mfeve1Well, easier for new players anyway.

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Posted Feb 17, 2012 at 2:56PM EST by Listed in: PS3 Tags: Jack Tretton, Kaz Hirai, ps3, ps4, vita, wii u, xbox
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And as we all know, Jack Tretton’s word is bond.
If there’s one thing Jack Tretton likes to do, it’s say stupid things. Every time the man opens his mouth, he immediately sticks his foot in it. But today’s news may be a little more on the safe side than his usual Wii-bashing or customer-challenging—he’s just talking about the PS4 instead of making grandiose claims about how amazing his existing systems are.
In an interview with IGN, Tretton waylaid rumors of a 2012 PS4 announcement, noting that Sony is still very focused on the PS3, as well as on making sure the Vita launches successfully in the west. He claimed that worrying about next-gen consoles this year would be a “distraction” for the company. This goes along the same path that Kaz Hirai was walking when he confirmed a ten-year life cycle for the PS3.
Still, one has to wonder at the wisdom of letting the other console makers pass you by. Wii U will have a considerable head start over the next Xbox system, and Microsoft will apparently have a similar head start over the PS4. It could be a good idea, but it could also be a big mistake for a company that’s already dancing on the precipice of a major hardware meltdown.
Of course, Tretton often says things that turn out to be as far from the truth as possible. So perhaps Sony is indeed working on the PS4, and Tretton either doesn’t know (because he’s an idiot) or is trying to play it cool (because he’s an idiot).
What do you think? Is Sony really going to wait until 2016 to release a new system?
[GameSpot]

mftrett1And as we all know, Jack Tretton’s word is bond.

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Posted Feb 16, 2012 at 5:27PM EST by Listed in: PC Gaming Tags: EA, origin, Peter Moore, Steam
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EA notes that vitriol from players regarding its unnecessary Origin software is on the decline, and asks for a two-year window to make the service useful.
Origin is a piece of shit. What’s worse, it’s an unnecessary piece of shit. What Origin stumbles through, Steam already had mastered. And the only reason Origin even exists at this point is EA stripping its games from a far superior digital distribution platform and forcing a proprietary service down everyone’s throats. It’s nothing less than a digital coup, and an ugly one at that.
Origin has, naturally, seen its fair share of hate. Most of this hate stems from feelings like those mentioned above, with a bit left over for the terrible customer service offered by the platform. However, EA sees a few rays of light poking through the hate clouds. Chief operating officer Peter Moore, who is largely responsible for the existence of Origin, believes that the software is just a couple of years away from being truly wonderful.
Moore stated that EA is looking for ways to make Origin more social and more interactive, as opposed to just a pipeline for the company to shovel games at players (at exorbitant prices). He also noted that criticism of the platform has mostly died down, and that gamers are learning to embrace Origin’s special brand of online functionality. Hey, when you make something mandatory, how can people not learn to use it?
His comments are actually sort of hilarious—Moore claims that the healthiest decision for the industry is providing players with a way to “shop around” on various services, while his company simultaneously pulls all of its games off competitor’s platforms. Nice one, EA. Regardless  of the hypocrisy, Moore does make a smart point when he says the service needs a couple of years; there’s no telling whether Origin will be better or worse in 2014.
What do you think of Origin? Do you see it as one more gaming tool on your PC, or an unwanted and forced intrusion by a greedy company?
[Kotaku]

mgorigea1EA notes that vitriol from players regarding its unnecessary Origin software is on the decline, and asks for a two-year window to make the service useful.

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Posted Feb 16, 2012 at 2:12PM EST by Listed in: PS Vita Tags: nintendo 3ds, ps vita, psp, Sony, virtual boy
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The company is on the defensive after one developer threw the handheld under the bus.
Sony is reeling after one game creator suggested that third party developers have canceled their Vita projects and moved to the 3DS due to the handheld’s poor performance in Japan. A report in a Japanese newspaper carried the anonymous quote, which stated, “Major Japanese companies are cancelling all projects intended for Vita and are changing development to 3DS.” Sony wants you to know that this simply isn’t the case.
Scott Rohde, the senior vice president of Worldwide Studios said that while he didn’t see the specific quote, it’s not unusual to find “exaggerated” claims like that regarding untested products. He also noted that he knew of many third party devs working “feverishly” on Vita titles, and that it would be impossible for any one person to definitively say what every Vita studio may or may not be doing.
Edge magazine points out that calling the claims an “exaggeration” indicates that a few studios have indeed jumped ship, just not to the numbers the anonymous source stated. Whatever’s going on over in Japan, you can bet it will echo through the western marketplace.
Vita is just a few short days away from release and if the western launch isn’t strong, the device could be relegated to Virtual Boy territory. Right now, the Vita is being outsold by the 3DS and even the original PSP in Japan – not a good indicator of success. Sony isn’t known for being upfront with its customers, so the truth of the matter is probably somewhere between the two quotes.
We’ll just have to wait and see what happens. What do you think the fate of the Vita will be?
[Edge]

mfvitasr1The company is on the defensive after one developer threw the handheld under the bus.

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Posted Feb 3, 2012 at 8:08PM EST by QJ Staff Listed in: PS3 Tags: crashserious, factory service mode tool, hero city, ps3 homebrew, ps3 tools gui, red screen of death, rsod solutions, thatotherperson, wii homebrew
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rsod125This weeks round up brings us some really good tools for your PS3 that you will definitely want to check out.  And of course, it wouldn't be another download and homebrew round up without a cool homebrew game from ThatOtherPerson.  So let's see what is on the menu today.

 

 

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Posted Jan 24, 2012 at 3:48PM EST by Listed in: PC Gaming Tags: battlefield 3, DICE, PunkBuster
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A group of BF3 cheaters has a bone to pick with Punkbuster, and they’re doing it at the expense of regular joes.
The beating heart of Battlefield 3 is its intense online multiplayer. And whenever you have online multiplayer in a game, you have to find a way to protect it from cheaters. On PC versions of the game, this function is performed by software known as Punkbuster.
Punkbuster is an automated program that analyzes every player on a particular server and looks for known cheats and other exploits. If it catches someone in the act, they are immediately banned from EA’s Battlelog service. According to Kotaku, some of these cheaters are unhappy with the way Punkbuster affects their game, and have elected to take their frustrations out on the regular BF3 populace.
It seems that somehow, these players have managed to compromise Punkbuster on certain servers, and are using the service to ban innocent players. The group claims to have dumped over 150 players to date, and the official BF3 forums are awash in complaints of unwarranted bans. Essentially, this small selection of players has chosen to protest Punkbuster by using it against non-cheating individuals.
Posting to a bots and exploits forum, one user had this to say about Punkbuster:
“We are bringing back the unerring of punkbuster back for a 3rd season. We have selected ggc-stream as the target since they have the most streaming bf3 servers and makes it very easy to add fake bans. In 2011 we hit them with a mass ban wave and now were are banning real players from battlelog while ggc-stream is totally unaware. We have framed 150+ bf3 players alone.”
This story is still developing, and there’s been no official word from either DICE or Punkbuster on what may be going on, so the news should be taken with a grain of salt. Look for future updates as information is made available.
What do you think of Punkbuster?

mfbfjac1A group of BF3 cheaters has a bone to pick with Punkbuster, and they’re doing it at the expense of regular joes.

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Posted Jan 7, 2012 at 11:10AM EST by QJ Staff Listed in: PSP, Wii Tags: boxzii, cubicle shooter, goodbye world, gravity glide, open cma, psp homebrew, sce live area, super pixel jumper, thatotherperson, wii homebrew, xbox homebrew
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127img2011 ended with a ton of great homebrew downloads for  all of your favorite consoles and it looks like 2012 is off to another great start.

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Posted Dec 4, 2011 at 6:58PM EST by Tim Curtin Listed in: PS Vita Tags: vita browser, vita browsing, vita firmware, vita homebrew oppurtunities, vita multitasking, vita release features
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vitabrowsericonAs we get closer to the PlayStation Vita release, we become more aware of what exactly the Vita WON'T do.

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Posted Dec 2, 2011 at 3:20PM EST by Listed in: PS Vita Tags: adobe flash, Sony, vita flash
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PS Vita will have fill support for Adobe Flash, if Sony has anything to say about it.
The brawl between Flash and mobile developers has flashed hot over the last few years, with Adobe recently announcing it would discontinue mobile development to focus on HTML-5 solutions instead. The announcement seemed like a victory for Apple, which for years has resisted bringing Flash applications to its phones and tablets. Flash is still a major part of most people’s web experience, and the software enables thousands of internet users to watch videos and engage interactive content.
Sony seems to disagree with Apple on the subject of Flash’s usefulness, and is currently in negotiations with Adobe to bring the service to the PlayStation Vita. On the one hand, it’s a savvy business move that ensures Vita owners will have access to as much online content as possible. On the other, Adobe’s recent shift in focus to HTML-5 hints that Sony’s push for Flash support may have only been savvy if executed five years ago.
Sony execs have confirmed that they’re still working with Adobe to try to find a solution that will work for both companies, but the tone of the interview doesn’t exactly inspire confidence. Muneki Shimada, development head of Sony’s division two, indicated that negotiations are ongoing and Sony hasn’t “given up.” Something could be lost in translation here, but it certainly sounds like Sony is dealing with an intransigent group of Adobe developers reluctant to develop their software on another device.
Either way, the future of Flash on both the Vita and on mobile platforms is in doubt. If negotiations are successful, however, Vita would earn one more selling point to help put it ahead of its competitors.
Do you think Flash support is an important feature for a handheld gaming device?
[Edge]

mfflash1PS Vita will have fill support for Adobe Flash, if Sony has anything to say about it.

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Posted Nov 26, 2011 at 9:00AM EST by Listed in: PS Vita Tags: namco/bandai, ps vita ridge racer, ridge race
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The anticipated PS Vita game contains only three tracks and five cars. Weak.
A few lucky individuals in the Japanese gaming press had the chance to play the PlayStation Vita’s upcoming version of Ridge Racer, and while the reports paint the controls and graphics in a positive light, they also note that the game is pretty limited when it comes to content.
Based on the current version of the game, Vita’s Ridge Racer will ship with three tracks, all of which are remakes from previous Ridge Racer games, and only five different cars. CVG, reporting on the story, notes that there will probably be DLC content, but the in-box game seems alarmingly limited. You can run the courses backwards, but that hardly seems like a substitute for more on-disc content.
The game will be priced below normal Vita games, so that’s some consolation to Ridge Racer fans. Still, it’s not a great precedent for the future of games – slightly cheaper, but limited titles aimed at filling in the blanks with DLC. Most Vita games run around £50, but Ridge Racer will land at about £33 – not necessarily a huge enough difference to justify such a small title.
Also, the game apparently runs at only 30fps? Overall, it doesn’t sound like Ridge Racer is shaping up to be the exciting title some people thought – limited courses, limited cars, and limited frame rates mar what should be a great experience.
Would you buy a racing game with only three courses?
[CVG]

mfridgevita1The anticipated PS Vita game contains only three tracks and five cars. Weak.

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Posted Nov 24, 2011 at 3:21PM EST by Listed in: Nintendo 3DS Tags: 3ds games, mario kart 7, metroid ii
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What, like you’re actually going to spend time with your family this week?
A couple of interesting updates are headed to the Nintendo eShop over the next few weeks. As of the 24th, you’ll be able to download Metroid II: Return of Samus directly to your Nintendo 3DS, Pushmo is scheduled for December and Sakura Samurai: Art of the Sword is aimed at January.
The new releases are likely intended to cement the 3DS as a system worth owning, although Pushmo and Sakura Samurai are pretty obscure titles. That being said, Metroid II was one of the best games that ever showed up on the original GameBoy, and it’s certainly worth a look.
Nintendo is making an effort to bring more content to the Nintendo 3DS in the hopes of making it more desirable - the primary complaint with the device (besides the lack of a second analog stick) is that there simply aren’t enough good games currently available.
While most 3DS owners would probably prefer to see some new games released, ports of old classics will just have to do for now – Mario Kart 7 is the last big release of the year.
Is Metroid II enough to sell you a 3DS? I doubt it.

mfmetii1What, like you’re actually going to spend time with your family this week?

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Posted Nov 24, 2011 at 1:14PM EST by Listed in: PS3 Tags: battlefield 1943, battlefield 3, ea dice, Jack Tretton
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Hey PlayStation gamers – you’re finally getting that thing EA said you’d get, and all it took was a class action lawsuit.
We talked previously about EA’s claim that the PlayStation 3 version of Battlefield 3 would come packed with the classic Battlefield 1943, and the subsequent failure to follow through on that promise. While there was never any official advertising regarding the bonus and it was mostly limited to Sony president Jack Tretton’s statement at E3, gamers still took it pretty seriously.
After the game failed to show up on the disc and DICE explained that PS3 owners would get “early” access to DLC instead, people sort of lost their minds.
A group of gamers filed a class-action lawsuit against the gaming giant, though their purported goal was simply to get copies of the game they were originally promised. It looks like the legal method was successful, as EA has folded and announced that they’ll make Battlefield 1943 free of charge. If you live in Europe, you can download it on the 26th. U.S. gamers have to wait until December 10, and Asian markets can access the game on December 17.
If I worked at EA, I’d be pretty pissed at Jack Tretton right now. It was his promise that ended in a lawsuit, as I can’t remember anyone from EA or DICE ever promising the free copy of Battlefield 1943.
So here’s the question of the day – is a games publisher responsible for the promises of a guy that works at another company? If Shigeru Miyamoto promises that every copy of Halo comes with a free sandwich, can we sue 343 when it doesn’t happen?
What do you think?
[Edge]

mfbf431Hey PlayStation gamers – you’re finally getting that thing Jack Tretton said you’d get, and all it took was a class action lawsuit.

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Posted Nov 21, 2011 at 4:00AM EST by Harrison E Listed in: PS Vita Tags: playstation cfw, ps vit dev scene, ps vita firmware extractor, ps vita hacked, sony ps vita homebrew, vita, vita homebrew
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vita_newcolorsPlaystation Vita isn't even out yet and a firmware extractor is apparently in development.

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Posted Nov 14, 2011 at 9:30AM EST by Harrison E Listed in: Xbox 360 Tags: call of duty, Microsoft, xbla, xbox live
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xboxlive-marketplaceYou know they say someone makes up a statistic every thirteen seconds?

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Posted Nov 5, 2011 at 12:30PM EST by Harrison E Listed in: PS3, PSP Tags: gameshare, november 18, playstation news, ps3 updates, psn updates, psp homebrew, psp news, psp qj
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sony-bowHackers get your homebrew tools ready...just remember to share.

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Posted Oct 18, 2011 at 5:00PM EST by Listed in: Xbox 360 Tags: beta, game trading, trukatu
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A new service claims to help gamers find and trade the titles they love, without getting slapped by low re-sale prices. But are they for real? We sit down with the site’s founders, Rob and Shawn McClellan, to find out.
If you've ever tried to trade-in a used game at a brick and mortar retailer, you probably know the sting of the brutal price drop. A game you bought yesterday for full price is somehow only worth half that today, but will unsurprisingly be re-sold close to the original price.
It’s frustrating, but for the most part there wasn’t much gamers could do. Now, one site is claiming to have the solution to this problem, in the form of targeted gamer-to-gamer trading. This site is Trukatu.com, and I shot a few questions to the company’s founders to find out what makes this service so different from GameFly or other trade-in services.
Here’s the full interview, so you can decide for yourself:
What is Trukatu.com?
Trukatu.com is the new revolution in video game trading.
How does Trukatu differ from existing services like GameFly?
Unlike game rental services, once you receive your new game through Trukatu, you OWN it.
We differ from other online trading services in that we don’t convert your games to points or virtual currency.  Trades are also completely anonymous between users because everything is mailed directly to Trukatu, where the games are checked for quality. We even provide postage-paid mailers so there’s no shipping costs to users whatsoever.
How does the trade-in system work?
Instead of points or credits, you receive GAMES for your games.  After building a game library, users are offered trades and are given the opportunity to accept, modify or deny each one.  Once a trade is accepted, users mail in their games to be verified and swapped. Our mailers are designed to function as a 2-way mailer.  After you complete your first trade and receive your new game, you will already have a return mailer in your possession for your NEXT TRADE.
What types of games can participants expect to find? New releases? Older titles?
Trukatu is tailored to all levels of gamers; from basic gamers who just want to trade in old games they no longer play, to the ultimate power gamer who wants a new challenge every week. Our selection is based on our gamers’ libraries, and includes games for PS3, PS2, PSP, Wii, Xbox, and Xbox360.
How does Trukatu go about matching trade offers?
Users create a library of games they have and games they want using a comprehensive search function with quick and easy browsing. Trukatu continuously compares these libraries to form trade matches. Users can also initiate direct trades to other users, where you could offer a couple of your games for that amazing new one someone else has already mastered.
How is your subscription plan built (ie, tiers like Xbox Live gold, or trade limitations)?
During beta, users will pay $10 for each accepted trade.  Later, we will also offer monthly recurring subscription plans, lowering the cost per trade.  Offering these different plans allows Trukatu to cater to all types of gamers.
Who are you, and what is your experience in the industry?
We are two brothers from Northwest Ohio with a passion for gaming. I am an IT professional and self-proclaimed video game nerd. I also love programming (Java, C#, C++, HTML/PHP/Javascript) and I've even published a Nintendo DS game on QJ.net titled KhetDS many years ago. My brother, Shawn, has a background in banking and business finance with years of management experience. I am the IT guy and he is the backbone of the business. There has always been a constant sibling rivalry between us since I’m the “younger and smarter” brother but that rivalry helps us balance the creativity and experience within Trukatu.
What led you to create Trukatu?
Trukatu came together in late 2010 with the idea to finally put gamers in control by drastically changing the way video games are traded.  The concept was designed we were tired of paying high costs for used games only to turn around and sell them back for just pennies on the dollar.  We wanted to put the gamer in control by creating a place where they could trade video games without the hassle and high cost associated with retail game trading today.
How does the inspection process work?
When games arrive at Trukatu, they are individually inspected, ensuring that they are the correct games, and they are in good working condition.  Then the swap is made and the games are sent off to their new owners.
What safety mechanisms are in place for members?
We act as the middle-man.  By sending all games to Trukatu, no private information is shared between users, and game quality is always guaranteed.
The Trukatu Beta is still open, so jump in and let us know what you think. If done right, this could be the service we gamers have been waiting for.

mftru1A new service claims to help gamers find and trade the titles they love, without getting slapped by low re-sale prices. But are they for real? We sit down with the site’s founders, Rob and Shawn McClellan, to find out.

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Posted Oct 15, 2011 at 7:38AM EST by Harrison E Listed in: PS3 Tags: game charts, Insomniac Games, NPD, ps3, resistence 3
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resistance3_doomsdayThe NPD has said the latest iteration sold under expectations with only 180 thousand copies.

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Posted Oct 6, 2011 at 4:44PM EST by Harrison E Listed in: iPhone Tags: angry birds, games centre, ios, ipod touch, Steve Jobs
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ipod_touchWhether you're a Nintendo gamer or Sony, it looks like someone else is kicking your behinds.

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Posted Oct 3, 2011 at 10:29PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, playstation plus, PlayStation Store, Sony
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ps-plus-thumb

Head's up to PlayStation Plus subscribers! Her's the lists of new and free contents that you can expect for the whole month of October.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 23, 2011 at 5:40AM EST by Ryan F. Listed in: PSP Tags: cmbeke, psp homebrew, shuffle
Ó

brewblu

Homebrew coder cmbeke has dropped by our forums to release his latest project, Shuffle, a homebrewed "15 puzzle clone game" for the PSP.

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Posted Sep 18, 2011 at 9:46AM EST by Karl B. Listed in: PSP Tags: j3lack.eagle, netfront internet browser
Ó

psp homebrewUpdate: Yoti from Wololo's forums has claimed that this homebrew app is fake.

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Posted Sep 15, 2011 at 9:32AM EST by Ryan F. Listed in: PSP, PS3, PS Vita Tags: news, playstation suite, Sony
Ó

xperia_play-thumb

Aims to ease cross-platform content development for all PlayStation Certified (PS Certified) devices and hardwares, including Android based portables and the PlayStation Vita.

 

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Posted Aug 19, 2011 at 3:19AM EST by Harrison E Listed in: PS Vita Tags: digital distribution, Facebook, new media, ps vita, Skype, social media, Sony, Twitter
Ó

psvita-thumb

 Sony's new handheld could be the 2012 social media tool we all need.

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Posted Aug 16, 2011 at 11:38PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagHere's this week's edition of the North American PlayStation Store update.

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Posted Jul 31, 2011 at 11:31AM EST by Karl B. Listed in: PC Gaming Tags: EDGE, mac app store, mobigame, Steam
Ó

edge-thumbTrademark troll no longer holding Mobigame back.

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Posted Jul 29, 2011 at 12:36AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Konami, pes 2012
Ó

pes12-1

Konami has finally pinned down the release date of its "most ambitious and advanced football game ever."

 

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Posted Jul 20, 2011 at 4:30PM EST by Carl B Listed in: Wii U Tags: Katsuya Eguchi, kit ellis, Nintendo, reggie fils aime
Ó

NintendoWiiUNintendo's Reggie Fils-Aime, Kit Ellis, and Katsuya Eguchi each commented on various aspects for Wii U, including the choice of using Circle Pads instead of analog sticks.

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Posted Jul 18, 2011 at 9:41AM EST by Karl B. Listed in: PSP Tags: Europe, ghostlight, legend of heroes: trails in the sky
Ó

loh-trails-thumbEurope's finally getting Sora no Kiseki FC after five long years.

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Posted Jul 15, 2011 at 7:57AM EST by Karl B. Listed in: PSP, PS3, Wii, PC Gaming, Nintendo 3DS, Xbox 360 Tags: news, NPD Group
Ó

la-noire-thumbTotal video game industry revenues dropped compared to the same period last year, however.

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Posted Jul 8, 2011 at 5:31AM EST by Ryan F. Listed in: PS Vita Tags: news, SCE, shuhei yoshida, Sony
Ó

vita-thumb

Admits previous PlayStation platforms have been complex.

 

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Posted Jun 6, 2011 at 10:08PM EST by Ryan F. Listed in: PS Vita Tags: cappcom, e3 2011, playstation vita, ps vita, Sony, street fighter x tekken
Ó

tekken-x-sf-thumb

Capcom's long-awaited crossover fighting game is also heading to the PlayStation Vita.

 

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Posted Jun 6, 2011 at 8:26PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, ngp, playstation vita, ps vita, Sony
Ó

ngp-thumb

The PSP's next successor is all set to conquer the handheld gaming market once again with the arrival of PlayStation Vita.

 

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Posted Jun 6, 2011 at 1:49AM EST by Mabie A. Listed in: Nintendo 3DS Tags: Namco Bandai, Nintendo, ridge racer 3d
Ó

rrRidge Racer 3DS' update won't be coming out till tomorrow, June 7th, but already, Nintendo Japan is warning that it might bring on the freeze bug.

 

 

 


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Posted Jun 3, 2011 at 10:23PM EST by Ryan F. Listed in: PSP, MMORPG, Nintendo DS, PC Gaming, iPhone, iPad, Nintendo 3DS, PS3 Tags: battlefield 3, e3 2011, Electronic Arts, the sims
Ó

ea-thumbElectronic Arts has announced its software lineup for next week's E3.

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Posted May 30, 2011 at 4:53PM EST by Karl B. Listed in: PoV Tags: next generation portable, playstation vita, ps vita, PSP2, Sony
Ó

ngp-thumbRumors say it's the NGP's official name.

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Posted May 29, 2011 at 1:43AM EST by Mabie A. Listed in: Xbox 360 Tags: e3 2011, gears of war: exile, halo hd, Microsoft
Ó

e3Rumor has it that the E3 will be unveiling two new titltes that are set to make Xbox 360 fans gung-ho.

 

 

 

 

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Posted May 27, 2011 at 2:00AM EST by Ryan F. Listed in: Nintendo DS, PS3, PSP, Wii, Xbox 360, PC Gaming, Nintendo 3DS Tags: Bethesda, blazblue, Electronic Arts, release date
Ó

on-shelves-thumb

Check out the list of new video game releases as the first week of June rolls in.

 

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Posted May 20, 2011 at 2:30PM EST by Carl B Listed in: Tags: foton films, gangs of london, menhaj huda, pulse films
Ó

gangsoflondonGangs of London, a highly successful PSP game released in 2006, will be getting a feature length film.

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Posted May 17, 2011 at 12:59AM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, SCEE, Sony
Ó

psn_thumb

For SCEE users waiting for details of Sony's "customer appreciation" program, read on!

 

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Posted May 12, 2011 at 3:32AM EST by Ryan F. Listed in: PSP Tags: fullarms, psp homebrew, soul eater
Ó

brewredAnother nifty game fresh out of the ongoing PSP Genesis Competition 2011. Check out fullarms' Soul eater: training for a meister.

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Posted May 10, 2011 at 1:53AM EST by Mabie A. Listed in: PS Vita Tags: Naughty Dog, scratch image, Sony, uncharted
Ó

Rumors have been pretty consistent about Uncharted being an NGP launch title. However, it's only now that we've ever come close to anything definitive.
Scratch Image is teasing the title that will be releasing along the NGP. If you must know, Scratch Image is involved with the development of Naughty Dog's Uncharted franchise for the new handheld.
Said their blurb on their official website, "We are pleased to announce our involvement in Sony's flagship franchise, and newly announced PSP2/ NGP launch title, Uncharted Portable (working title)."
If that be actually true, which really, we have very little reason to doubt it at this point, it should be just the right start for the NGP's line up. We expect to hear more about this in the upcoming E3 event.
Via [Scratch Image] http://www.scratchimage.com/
ngp-thumb

Rumors have been pretty consistent about Uncharted being an NGP launch title, but it's only now that we've ever come close to anything definitive.

 

 

 

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