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Advance video player Search Results

Your search for Advance video player located the below Advance video player Search Results. The Advance video player Search Results are returned from stories QJ publishes stories covering Advance video player news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 31, 2012 at 10:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: cd projekt red, cyberpunk, syndicate
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cyberpunk_cdpred_new_rpg_lessThe guys that made The Witcher games have a new RPG in mind. It involves cybernetic implants, lots of crime, cool sunglasses, and mohawks.

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Posted Mar 16, 2012 at 2:26PM EST by Todd B Listed in: PoV Tags: BioWare, mass effect 3, pov
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pov1Mass Effect’s ending isn’t perfect, but neither are the gamers throwing fits about it.

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Posted Mar 9, 2012 at 12:52PM EST by Todd B Listed in: PoV Tags: mass effect, pov, swtor
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gaygam1The gaming industry needs more strong gay characters.

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Posted Jan 21, 2012 at 2:34PM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, Electronic Arts, grand slam, grand slam tennis 2, jen riley, john mcenroe
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grand-slam-tennis-2-360coverEA Sports showed off Grand Slam Tennis 2. Does it make the cut or will it be one of the ball boys?

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Posted Dec 29, 2011 at 1:15PM EST by Brett Huffman Listed in: PS3, PoV Tags: brutal legend, most overlooked video games, singularity, vanquish
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radar1We all have games we love that flew under the radar. Everyone else either hates them or just never noticed them. Let's take a look at a few of them.

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Posted Dec 22, 2011 at 7:27PM EST by QJ Staff Listed in: PSP Tags: khan adademy, mario kart psp, pokemini emulator, ps3 homebrew, psp homebrew, showtime media player, webmedia plugin
Ó

tdl1Its that time again.  QJ.net is back with this weeks download round up.  See what's new this week from the QJ.net Download Section.

 

 

 

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Posted Dec 18, 2011 at 9:45AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: black and white, chris avellone, Gameplay, new vegas, obsidian, planetscape torment, rpg
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Chris Avellone: "Player Convenience" hurts RPG's
And enjoying having a player fanbase hurts game companies
Chris Avellone recently spoke with Industry Gamers about the current state of video games and where they are headed in terms of genre and gameplay. Avellone is a veteran, having worked on Planetscape:Torment, Fallout 2 and of course, Fallout New Vegas, Avellone knows how people play and yet seems that desiging for certain types of players can be frustrating.
Speaking with Industry Gamers he said that "the 'advances' have been more for player convenience - sometimes good, sometimes bad - in my opinion. Journals, quest compasses that point directly to the goal and show you the route, auto-maps, etc. are helpful; at the same time, I think it undermines the thrill of victory and discovery and a lot of what makes an RPG an RPG"
I've heard of the argument that over the past decade game designers have gotten soft on players and provide them with too much when it comes to games. I think Avellone is making a stance more on just the RPG genre itself rather than calling out flawed game design. Avellone was a lot more double-edged about the situation saying that in terms of non-interface elements he felt "the idea of morally grey choices and more focus on actions and consequences" have been great "for all RPG's."
In the past five years, RPG's have gotten a bit more sophisticated from the old Final Fantasy route of world ending, go help out. Avellone's own Planetscape Torment began to break the mould by introducing more of a grey system of good verus evil, rather than just fighting a big bad. There was another addition to Avellone enjoying new-gen RPG's with voice acting has really helped the RPG along well.
Avellone also talked about how the RPG genre is something that should really be added to gameplay more than just tacked on, for game's that do genre-bending. "Developers are seeing the worth in customization, levelling, dialogue, choice and reactivity and other elements that would normally be considered RPG mechanics and introducing them into multiple titles." Hopefully, Avellone will be working on the South Park game and making it worth it's weight in RPG gold.

obsidian-entertainment-logoAnd enjoying having a player fanbase hurts game companies.

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Posted Dec 9, 2011 at 12:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, Gears of War, mass effect 3
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mass-effect-3The new BioWare Pulse video goes behind the scenes to show us how the developers are improving the combat mechanics in Mass Effect 3.

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Posted Dec 6, 2011 at 1:45PM EST by Brett Huffman Listed in: PS3 Tags: the darkness ii, the darkness ii vendettas
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the_darkness_ii_coverThe Darkness was a critically-acclaimed game when it came out in 2007, but the downside that no one could ignore was the atrocious multiplayer. So when The Darkness II was announced, everyone wondered what the developers' multiplayer stance would be - now we know.

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Posted Nov 11, 2011 at 3:00PM EST by Tim Curtin Listed in: PS3 Tags: competitive fighting games, fighting games, skullgirls, skullgirls fighter
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skullgirlslogoSkullgirls is a competitive fighting game that is likely to catch the eye of the tournament scene in 2012.

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Posted Nov 9, 2011 at 7:00PM EST by Harrison E Listed in: PS3 Tags: overkill software, payday the heist on psn, payday the heist on steam, payday: the heist, simon viklund interview, valve
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payday Recently released PayDay: The Heist has gotten amazing reviews and Harrison E sits down with it's Creative Director to discuss the multiplayer game.

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Posted Nov 7, 2011 at 4:29AM EST by Harrison E Listed in: Wii, Nintendo DS Tags: casual gamers, core gamers, iwata, miyamoto
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iwata_thumbIwata originally meant for the Wii to be a gigantic robot to crush evil missiles, but they decided to go with a games console instead.

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
Ó

gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 7, 2011 at 5:00PM EST by Tim Curtin Listed in: PS3 Tags: fight stick, Namco, Tekken, tekken hybrid
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tekken-hybrid-logoNamco Bandai is relaunching its "ClubNamco" online store with an exclusive Tekken Hybrid bundle.

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Posted Jul 27, 2011 at 3:38AM EST by Ryan F. Listed in: PSP Tags: d pspemu, emulator, psp homebrew, soywiz
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pspblue_thumb

From homebrew developer soywiz comes a new version of his D Psp Emulator, a "multithreaded PSP emulator developed with a TDD approach for PC made in D programming language."

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Posted Jul 26, 2011 at 6:56AM EST by Ryan F. Listed in: PC Gaming Tags: Electronic Arts, patch, the sims 3
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sims3EA has released a new patch for The Sims 3, updating the PC version of the lifestyle simulation sequel to version 1.24.





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Posted Jul 23, 2011 at 11:49PM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

Here's the latest build of the Java-based PlayStation Portable emulator project for PC courtesy of the JPCSP Team.

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Posted Jun 30, 2011 at 10:37PM EST by Ryan F. Listed in: PSP, Wii, Nintendo DS, Xbox 360, PC Gaming, iPhone, PS3 Tags: Activision, call of duty xp 2011, modern warfare 3, news
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call-of-duty-xp-2011Be the first to experience the Modern Warfare 3 multiplayer, join the Xbox 360 and Activision US$ 1 million tournament, mingle with fellow CoD fanatics and AAA talent combine in an immersive event like no other.

 

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Posted Jun 7, 2011 at 11:33PM EST by Ryan F. Listed in: PS Vita Tags: e3 2011, playstation vita, ps vita, Sony
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ngp-right-analog-thumbSony has released more information about the PlayStation Vita today in order to help answer some of the frequently asked questions by customers on the upcoming PSP successor.

 

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Posted May 24, 2011 at 1:53AM EST by Ryan F. Listed in: PS3 Tags: e3 2011, lightbox interactive, SCEA, Sony, starhawk
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starhawk-thumb1It's been one of the worst-kept secrets in the industry for the past few months, but now that it's all out, LightBox Interactive has revealed some new details about Warhawk's spiritual successor, Starhawk.

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Posted May 17, 2011 at 5:58AM EST by Mabie A. Listed in: Wii Tags: Emulators, visual boy advance, wii homebrew
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wii-hb-marioVirtual Boy Advance GX Wii 2.2.5 of Cid2Mizard is a Gb/GBC/GBA emulator based on VBA-M.

 

 

 

 

 

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Posted May 13, 2011 at 11:24PM EST by Ryan F. Listed in: PC Gaming Tags: brink, patch, Splash Damage, Steam
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brink-box-thumb

The PC version of Splash Damage's stylish first-person shooter has been updated once again, bringing a slew of new fixes and improvements to the game

 

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Posted Apr 22, 2011 at 11:36PM EST by Ryan F. Listed in: PSP Tags: cooleyes, media player, pmplayer advance, psp homebrew
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brewblu

Here's the latest version of cooleyes' feature pack alternative media player for the PlayStation Portable, PMPlayer Advance.

 

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Posted Apr 20, 2011 at 1:00PM EST by Carl B Listed in: Xbox 360 Tags: autumn games, Michiru Yamane, skullgirls
Ó

skullgirlsAutumn Games enlists legendary video game composer to create music for its upcoming 2D console fighter.

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Posted Apr 18, 2011 at 10:38PM EST by Mabie A. Listed in: PS3 Tags: Naughty Dog, Sony, uncharted 3
Ó

With the official announcement of the multiplayer features in Uncharted 3, some fans were wary about the new additions to the game.
To allay your fears, Community Strategist Arne Meyer took to the comment section of the PlayStation Blog, sufficiently answering whatever concerns the fans might have.
Of course, one of the very first things that the fans noticed was the graphics. This has been raised previously, but with the arrival of the new footage, the concern continues to hound the devs. To this, Meyer reassured:
"Don't get ahead of yourself based on a multiplayer trailer - not to mention we've got over 6 months left of development and polish. If you take a look at past trailers and gameplay video, we make significant advances between our first reveals and game release."
As to the Power Play element in the game, "If you're a good team, there's nothing in a Power Play that will let the losing team overcome their deficit. This makes the game closer in the case of a blow out, but unless the losing team is excellent and is just on a bad run, it will be very difficult for them to take the lead just like that."
"They're only active for a short period of time, not permanently for the rest of the match. So, for example, the Elimination-type sequence will only be active for 60 seconds. Then it's back to normal DM rules."
The other thing that fans took a particular issue with would be the Booster feature. According to them, the only thing it does is to diminish the skill required to get in the multiplayer groove.
"At the end of the day, you run into, do you want lots of people playing or do you want only the hardcore skill players playing.
I prefer lots of people playing and not just because we want to be successful. More people means more interesting games, broad variety of skill and tactics, running into lots of new people all the time. To get tons of people playing, you need to find ways to keep things accessible so that the game remains fun. While I'm sure you'll say but but DTI, but but SA (and you do have a point), it's all about minimizing the frustrating moments."
He goes on, "I say it's the difference between, say, NASCAR, where everybody has the exact same specs to compete with and F1, wehre everybody has similar but not exact specs AND has options to try things a little differently to get the winning edge. Although nobody gets Adrian Newey in Uncharted 3..."
Uncharted 3: Drake's Deception comes out November 1, 2011.
[PlayStation Blog US via Examiner]
uncharted3-thumb

To allay your fears, Community Strategist Arne Meyer took to the comment section of the PlayStation Blog, sufficiently answering whatever concerns the fans might have on the multiplayer feature of Uncharted 3.

 

 

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Posted Apr 12, 2011 at 9:13AM EST by Karl B. Listed in: Xbox 360 Tags: bangai-o hd: missile fury, D3Publisher, treasure, xbla
Ó

bangai-o-hd-thumbXbox 360 gamers are in for a hell of a lot of bullets and missile explosion effects.

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Posted Mar 31, 2011 at 11:36PM EST by Mabie A. Listed in: PSP, PS3, Xbox 360, PC Gaming Tags: portal 2, valve
Ó

Chelle's donning a sexier look for Portal 2, as you will see come April 21st when the game officially launches. However, you need not wait that long to get to know her a little bit more.
CVG got the chance to talk to real-life Chell, as in the actress from whom the Portal character was based upon. Ladies and gentlemen, meet Alesia Glidewell.
Alesia is actually a voice actress and a producer, having worked on various video game productions, such as F.E.A.R. 2: Project Origin (as Alma Wade), and Super Smash Bros. Brawl (Zero Suit Samus voice, Krystal voice, Knuckle Joe voice), among others.
Anyway, so what does she think about the sexier make-over for Chell in Portal 2, as compared to her original form in the first title?
"I like it! From the one image I've seen so far she's pretty cute and shows a little more skin. For some reason I did have an affinity for the orange jumpsuit, though. *Sigh*"
Oddly enough, however, nobody has approached her yet in recognition of her being Chell. Asked if she has any memorable reaction from a fan, she said, "Wish I had some cool story to tell about this bu nope, no one has ever just recognized me as Chell. I've had a few 'that's awesome!'s in the past but that's about it."
Well, now that she's "come out" as Chell, we expect that to change in the very near future.
Having been in the business for quite a while now, the young actress/producer also gave her insights as to how HOllywood views videogames, especially in light of all these game-movie tie-ups.
"Raise their profile... aren't videogames more profitable than movies these days? Or is that not true? I guess profit and profile aren't necessarily the same thing. I see billboards and commercials for videogames all over Hollywood, but not nearly as many as there are for film and TV.
Movies have their roots here and the studios have a long history with moving pictures before videogames were even invented. Visual effects artists don't even have a union. And I guess there are still a lot more people out there that have watched mainstream movies but have never owned a videogame console.
I definitely think that'll change thoug. More players and demand will greenlight bigger budgets, more technological advances and interactivity. Maybe they'll be meshing movies and games more in the future - beyond just making movies based on games and games based on movies. Personally, I'm just anxiously awaiting my holodeck. Hello people!"
portal-2-thumb

Chelle's donning a sexier look for Portal 2, as you will see come April 21st when the game officially launches, but you can actually meet her even before then.

 

 

 

 

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Posted Mar 26, 2011 at 3:40AM EST by Ryan F. Listed in: Wii Tags: Game Boy, homebrew emulator, Tantric, visual boy advance gx
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wiibrewHomebrew coder Tantric has released a new version of Visual Boy Advance GX, a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.

 

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Posted Mar 24, 2011 at 12:06PM EST by Karl B. Listed in: PS3, Nintendo DS, PC Gaming, PS Vita, Xbox 360 Tags: Codemasters, f1 2011
Ó

f1-2011-thumbHome console and PC release dated, handheld iterations coming soon too.

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Posted Mar 21, 2011 at 11:13AM EST by Ryan F. Listed in: Wii Tags: Game Boy, homebrew emulator, Tantric, visual boy advance gx
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wii-hb-marioMore update from Wiibrew coder Tantric today as he releases version 2.2.3 of his Visual Boy Advance GX, a Game Boy Advance / Game Boy emulator for the Nintendo Wii.

 

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Posted Mar 15, 2011 at 1:36PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: mortal kombat, netherrealm studios, prima, warner bros.
Ó

mk-thumbApparently the game isn't the only one with a Kollector's Edition.

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Posted Mar 15, 2011 at 11:11AM EST by Karl B. Listed in: PS3, PC Gaming Tags: battlefield 3, DICE, Electronic Arts
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battlefield-3-thumbDICE head says there's "a lot of extra love" being put into the PC version.

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Posted Mar 13, 2011 at 8:40AM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: ESRB, mortal kombat, warner bros.
Ó

mortal-kombat-thumb

We've all heard what the Australian Classification Board had to say about Mortal Kombat, and we know they didn't like it well enough to deem it fit to enter their territory, so let's see what their North American counterpart has to say about it.

 

 

 

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Posted Mar 10, 2011 at 9:49PM EST by Mabie A. Listed in: PSP, PS3, Xbox 360, PC Gaming Tags: brink, richard ham, Splash Damage
Ó

brink-thumb

Brink is Splash Damage's first ever original IP to come out in the FPS market, and they're reassuring us that this game will take you to a world you've never seen before.

  

 

 

Talking to CVG in a comprehensive sit-down interview, Creative Director Richard Ham gives more than just a few enlightening remarks about Brink, from making their first ever own IP and bringing it to the FPS market, to his opinion on the shape of the industry today.
Splash actually worked on some really big titles previously, such as Doom 3 (with id Software) and Territory Quake Wars (with Never Software and Underground Development), both for the PC. Brink then is their first official original IP.
"Wolfenstein Territory was obviously in the Wolfenstein universe, we helped out on Doom 3 and then we did Enemy Territory Quake Wars for the PC. Enemy Territory Quake Wars for the PC was a prequel to the Quake universe, it kind of charted the mechanical alien invasion of Earth."
"So we had to do concept art for everything from scratch; new Earth environments, new characters, but we didn't have to write the story, we didn't have to create it from the very beginning.
So Brink is the first game where, when I sat down and wrote the high-concept at the very beginning I was basing it on an idea for a setting that I felt was really unique, was really quite different from anything anyone else had worked on."
With all the other FPS games out there right now, what would separate Brink from the rest of the pack? How does he feel about the current state of the FPS market?
For Ham, he still finds the shooter market as the biggest in the world, on the Big 3 platforms (PC, Xbox 360, PS3). The important thing is that they continuously try to ramp it up with "something new, something unique, something different, something that they haven't seen before."
"For Brink, we have four or five firsts, in our past certainly -- I can't really speak for the competition. We wanted to massively advance the way that you move in a shooter. So we have a new system called SMART: you can now slide and vault and mantle and climb.
This is pretty significant not least because when you go and play another shooter afterwards it's incredibly frustrating when you can't jump a wall, vault over something, clamber something, because it's a system that's about moving and shooting."
This new SMART system, he says, is "a big part of the game for us." It should also be a first "for shooters to have that depth and aesthetic and gameplay effect in weapon and ability to customization in a shooter."
All in all, he says he feels pretty good about what they've accomplished with Brink "because we've got this world people haven't seen before that you experience persistently, that you can play through with a movement system that's different from the stuff that everyone else has done."
"Most importantly you can experience it in single-player, or co-operative, or full versus mode battles with a kind of smart approach to networking and playing with friends, that is just not possible with any other game on the market today."
He does, however, have reservations claiming that their AI is the best ever. "What we've come to expect from first person shooters is that , while sat on a mine cart, I have the hit detection box the size of a fridge, as do all the characters areound me so, if I shoot towards them, I hit them no matter how far away my shot is within that box..."
"Well none of that is what happens in real life or what real humands do. They might do it in the movies, which unfortunately is one of the biggest sources of inspiration for the way we do things in videogames. But if you wnat to see how humans move in the environment, wath the way they move in the environment in multiplayer.
So in Brink we wanted your single-player experience to be realistic and to represent what was going to happen when you started playing co-operatively with other players."
Brink, the FPS featuring parkour-inspired movement, is scheduled to come out in the US on May 17th, while Europe should get it on May 20th. The game will be featuring Steamworks integration, as well as the Valve Anti-Cheat syste

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Posted Mar 9, 2011 at 12:03PM EST by Karl B. Listed in: Nintendo DS Tags: blood of bahamut, Ignition Entertainment, Nintendo, Square Enix
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blood-of-bahamut-thumbToo bad Square Enix cast Mighty Guard and blocked their advances.

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Posted Mar 8, 2011 at 3:21PM EST by Karl B. Listed in: PSP Tags: Square Enix, the 3rd birthday
Ó

3rd-birthday-thumbSee Aya go all Mindjack-y on her fellow CTI agents in this new video.

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Posted Mar 3, 2011 at 5:09PM EST by Karl B. Listed in: Wii Tags: heavy fire: black arms, teyon, WiiWare
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heavy-fire-black-arms-thumbPolish video game developer Teyon has finally announced a release date for Heavy Fire: Black Arms, the follow-up to their WiiWare shooter Heavy Fire: Special Operations.

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Posted Mar 3, 2011 at 6:59AM EST by Karl B. Listed in: MMORPG, Xbox 360 Tags: ankama play, dofus, islands of wakfu, wafku
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islands-of-wakfu-thumbAnkama Play, the company behind such MMO titles as Wakfu and Dofus, are bringing their strangely named game worlds to Microsoft's Xbox 360 home video game console. The studio has announced a new downloadable action/adventure/fighting game called Islands of Wakfu.

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Posted Feb 25, 2011 at 3:42PM EST by Karl B. Listed in: iPhone, iPad Tags: amerzone, anuman interactive, bulkypix, can knockdown 2, dotemu, first touch football, gobliins 2, infinite dreams, x2 games
Ó

iphone-logoThe ever increasing number of games on the App Store will be getting a few new entrants soon as a bunch of new games for iOS devices have just been given release windows. It's a pretty varied bunch too, ranging from puzzle and adventure gaming to sports.

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Posted Feb 24, 2011 at 8:55AM EST by Karl B. Listed in: PSP Tags: Square Enix, the 3rd birthday
Ó

3rd-birthday-thumb-redSquare Enix has finally announced a European release date for The 3rd Birthday, Parasite Eve protagonist Aya Brea's latest adventure. That and more after the jump.

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Posted Feb 21, 2011 at 6:34PM EST by Glenn M. Listed in: Wii, Nintendo DS Tags: dsiware, Nintendo, Virtual Console, WiiWare
Ó

nintendoNintendo has detailed the week's update for their online stores and things aren't looking so good. It's just that kind of time for them, I suppose. But if they're planning to launch yet another store for the 3DS, they should at least give their customers something to look forward to in the long run. This isn't a good example.




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Posted Feb 19, 2011 at 8:47PM EST by Ryan F. Listed in: PSP Tags: cooleyes, pmplayer advance, psp homebrew
Ó

brewbluHomebrew dev cooleyes has released a quick update of his PMPlayer Advance, a nifty media player alternative for your homebrewed PSP. Tagged as version 3.1.4, the latest release fixes an issue from the previous release.

 

 

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Posted Feb 15, 2011 at 11:18PM EST by Ryan F. Listed in: PSP Tags: cooleyes, pmplayer advance, psp homebrew
Ó

brewbluHomebrew coder cooleyes has released a new version of his nifty media player alternative for the PlayStation Portable, PMPlayer Advance. Check out what's new in the latest update, right after the jump!

 

 

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