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Posted Apr 21, 2012 at 7:00AM EST by Mr Ham Listed in: PC Gaming Tags: depression, mental health, videogame research, videogames help
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depressionsmall Many people, even you, have good reasons beind making videogames, and this is one of my favourites.

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Posted Mar 27, 2012 at 1:51PM EST by Todd B Listed in: PS3 Tags: australia ratings, mortal kombat, r18, syndicate
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PARLI1The Australian government is finally rolling out an R18+ rating for games. Sadly, they’re only doing it in one city.

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Posted Feb 26, 2012 at 6:45PM EST by Mr Ham Listed in: PC Gaming Tags: old gamers, videogame studies, videogames can help
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oldgamersmallMore studies, more studies, I love it. Eyesight? Dreams? Depression? Now for older gamer's brains to come under the microscope.

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Posted Feb 18, 2012 at 1:36PM EST by Mr Ham Listed in: Xbox 360 Tags: eyesight tests, game prescription, videogames can help
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eyesmallVideogame prescriptions for eyes? Yes please!

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Posted Feb 16, 2012 at 3:00AM EST by Harrison E Listed in: Xbox 360 Tags: Australia, australia aflc, OFLC, r rating
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australianflagLet the jokes cease, let the violence and sex reign and let the government know this is what we want!

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Posted Feb 3, 2012 at 11:15AM EST by Mr Ham Listed in: PS3 Tags: esrb ratings, violent games tax, william fourkiller
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violentsmallThe men in suits are going crazy with power!

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Posted Dec 9, 2011 at 1:30PM EST by Brett Huffman Listed in: Xbox 360 Tags: kinect disney pixar, kinect rush: a disney-pixar adventure, xbox disney pixar
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kinect rush disney-pixarFirst it was just codenamed Rush. Now we know it's a Disney-Pixar-themed Kinect game that looks to bring the wonder of Pixar movies to your Xbox 360.

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Posted Dec 4, 2011 at 12:00PM EST by Harrison E Listed in: PC Gaming Tags: arcade, high score, reality show, tv
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American Arcade Business is back in High Score
Remember when you didn't play games at home? No not outside, I mean arcade games.
The old arcade. The smell of the old machines, the sounds with each beckon and call that will hopefully get you to pop a few dollars into it. Why? Just for your amusement. Well with movies like King of Kong and the rise in Arcade machines as trophy items for game collectors, TNT Amusements has struck a deal with production company PBR Productions to produce a reality show.
It's currently called High Score, but will be subject to change depending on who might pick it up. The show is about the "American Restoration" of the arcade machine and pinball world, with Todd Tuckey, the proprietor of TNT Amusements, leads a crew to hunt all over the country to find much-loved amusement machines of the past and restores them back to their working beauty.
The show is ripe for the picking as I actually know a mate of mine who's Dad has a hobby of restoring pinball machines and hiring them out for birthday parties. It's oddly a lucrative market and the show doesn't sound too bad. It'd follow Todd and his crew from acquisition to sale. The sales include going to a large clientell which include celebrities
“This show will help all the collecting world I think as it will get people re-interested in pinball machines and arcade video games! It's a win win for all” said Todd Tuckey of TNT Amuesments.
The crew at TNT Amusements is a lovable cast of characters that walk you through the restorations from start to finish. Tuckey is no stranger to screen as his success in the industry has led him to speaking engagements, for his own 30-minute television special, and being featured on the reality TV show “Kendra” (one of his clients). High Score is currently courting cable networks and other reality television distribution partners. A 22 minute pilot episode has already been created and you can view bits of the show above.
The series is produced and created by Nate Hall and Corey Armideo of Pioneers Beyond Reality. About TNT Amuesments TNT Amuesments is the worlds largest used game show room with over 120 pieces on display in a 4,000 square foot area, which if you think about it that will grow more and more as the show goes on.
Tuckey began a Video Game route in 1979, installing games in stores in the Philadelphia area, unfortunately by 1984, the boom had dried up and arcade parlours began to dry up. They now sit in the back of pizza places, basements and in the home's of video game generation adults, but Tuckey is on the hunt to find, fix and fully restore these machines back to their working glory, I'm pretty excited to see the show air.

arcadecabines American Arcade Business is back in High Score.

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Posted Nov 23, 2011 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: duke nukem forever, Half Life 2, Interview, postal 3, Running with Scissors, RWS, source engine, tim wambolt
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rws

Postal 3 is on it's way in December and Harrison E sits down to have a chat with level designer, developer and viral video maker, Tim Wambolt.

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Posted Nov 18, 2011 at 6:00PM EST by Tim Curtin Listed in: Wii, PS3, Xbox 360, PC Gaming Tags: female gamer survey, female gamers, female gamers sex
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gamehousesurveysexThanks to the results of a new survey of more than 2000 adults, female gamers have more sex and are more social than non gamers.

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Posted Nov 17, 2011 at 7:00AM EST by Harrison E Listed in: PS3, Xbox 360 Tags: OFLC, PEGI, rating systems, someone think of the children!, ukie, united kingdom interactive entertainment
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ukie-logo-blackIf you believe the Daily Mirror about video games, another ten year old riot is on it's way.

 

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Posted Nov 6, 2011 at 12:00PM EST by Harrison E Listed in: PSP, Wii, PC Gaming, Xbox 360 Tags: Australia, grand theft auto, greg smith, gta, michael atkinson
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australianflagAustralia Video Game Ban....who you gonna call?

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Posted Oct 11, 2011 at 2:34AM EST by Harrison E Listed in: PC Gaming Tags: Bejeweled, bejeweled blitz, love, popcap, shiny things
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popcap-gamesWhat happens when two people are TRIPLE POINTS in love? PopCap gives you a diamond...

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Posted Oct 1, 2011 at 7:00PM EST by Listed in: PC Gaming Tags: australia rating system, ESRB, ma 15+, violent games
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Mfaussie1Australia finally takes a look at its outdated and often game-blocking ratings system with a position paper. Could change be on the horizon for Aussie gamers and the developers that seek their business?

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 11, 2011 at 12:17AM EST by Mabie A. Listed in: Nintendo DS Tags: Nintendo
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The hip grandmas of Japan thoroughly enjoyed their fill of DSi XL. Now, North American fans will have another color to go gaga over.
Nintendo announced earlier today that the region will finally be getting a piece of the Metallic Rose action beginning September 18th. What's a Metallic Rose shade exactly? According to Nintendo, it's "an eye-catching shade of pink with a luminous modern sheen."
Furthermore, it's not only for hip American grannies, but also for "kids eager to head back to school in style or busy adults wiht an appetite for on-the-go entertainment."
If pink is your thing, then get ready to whip out some US$ 169.99, and this variant of the DSi XL shall be yours. At the rate Nintendo whipped out their DS handhelds, I can't help but wonder how much more they need really before they saturate the market. Maybe they had to amp up the presence of the DS since the 3DS isn't doing all so hot in North America right now.
The DSi XL bundles entered NA just last year.
Via [CVG]
dsi-dsixl-thumb

Now, North American fans will have another color to go gaga over for the DSi XL.

 

 

 

 

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Posted Aug 25, 2011 at 2:09AM EST by Harrison E Listed in: Wii, Xbox 360, PS3 Tags: australian rating, censorship, house of the dead overkill, l4d2, left 4 dead, left 4 dead 2
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oflcrratingHouse of the Dead Overkill: Extended Cut banned in Australia.

 

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Posted Aug 14, 2011 at 11:10PM EST by Harrison E Listed in: Wii, PoV Tags: 1979, battlefield 3, catherine, games as art, grand theft auto, gta, indie devs, Legend of Zelda, pov, ps3, Rockstar Games, tehran, tehren, Wii
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cod4d What's the difference with how you feel and how you're meant to feel  about a video game ?

 

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Posted Aug 14, 2011 at 3:59PM EST by Karl B. Listed in: MMORPG Tags: Hasbro, jagex, transformers universe
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tf-prime-thumbDeveloper Jagex has revealed that it will soon be commencing the beta phase of its upcoming Transformers Universe massively multiplayer online game.

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Posted Jul 26, 2011 at 6:56AM EST by Ryan F. Listed in: PC Gaming Tags: Electronic Arts, patch, the sims 3
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sims3EA has released a new patch for The Sims 3, updating the PC version of the lifestyle simulation sequel to version 1.24.





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Posted Jul 22, 2011 at 5:15PM EST by Carl B Listed in: Xbox 360 Tags: Australia, EA, mark bradley
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EA-Logo-2011EA's Mark Bradley recently commented on Australia's game ratings board, which has banned R18+ games.

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Posted Jul 19, 2011 at 5:53AM EST by Mabie A. Listed in: PSP, Wii, PS3, Xbox 360, PC Gaming Tags: Australia
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Australian gamers will have to wait a bit longer before there comes any conclusion to the controversial R18+ classification for video games.
From the way things are going with the discussions, it doesn't look like it's going to be coming anytime within this year. Last Friday, NSW Attorney-General Greg Smith also confirmed that he will not be voting on the issue.
According to his representative, "more work needs to be done on this issue", and so they will have to wait for the results of the classification review from the Australian Law Reform Commission, before he can make an informed decision.
Australian gamers have had it the hardest in terms of getting games with adult content. Because of the strict MA15+ rating system, they have missed out on a lot ofgames that have been denied of classification. To understand what the R18+ proposal is all about in a nutshell, check out our piece on it here.
Via [Gamespot AU]
dead_rising_thumb

Australian gamers will have to wait a bit longer before there comes any conclusion to the controversial R18+ classification for video games.

 

 

 

 

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Posted Jun 26, 2011 at 9:01PM EST by Mabie A. Listed in: Xbox 360, PC Gaming Tags: super meat boy, team meat, YouTube
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meatBefore you go jumping up and down your seats upon reading the title, a caveat first.

 

 

 

 

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Posted Apr 25, 2011 at 3:47PM EST by Karl B. Listed in: PS3 Tags: grashopper manufacture, Marvelous Entertainment, no more heroes: red zone
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nmh-red-zone-box-thumbMarvelous Entertainment has released a new video that shows off all the cool stuff added into No More Heroes: Red Zone.

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Posted Apr 7, 2011 at 2:06PM EST by Carl B Listed in: Xbox 360 Tags: bioshock, Ken Levine
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kenlevineKen Levine, developer of the award winning shooter BioShock, recently had some comments regarding sex scenes in video games.

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Posted Apr 7, 2011 at 6:22AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: David Cage, Quantic Dream
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heavy_rainDavid Cage is speaking out yet again, and this time, it's about "killing stuff" in video games.

 

 

 

 

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Posted Mar 30, 2011 at 6:00PM EST by Carl B Listed in: Nintendo 3DS Tags: 3D, Pokemon
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pokemon-logo2In an interview with MVCUK, GameFreak director Junichi Masuda commented on the pressure he feels from the social and mobile game networks.

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Posted Mar 3, 2011 at 10:37PM EST by QJ Staff Listed in: Tags: apple, ios
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ipad There are a lot of people excited about the release of the iPad 2 with FaceTime, but there's one group Apple CEO Steve Jobs may not be too happy about. Are you ready for porn chat on the iPad?

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Posted Mar 3, 2011 at 1:54AM EST by Mabie A. Listed in: PS3 Tags: David Cage, gdc 2011, Heavy Rain, quantic dreams
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origamiStill from the Game Developers Conference, we have David Cage this time talking about Quantic Dream's breakthrough, cinematic adventure title for the PS3, Heavy Rain. Not only does he reveal the number of players who actually sat through the whole game, he also took the event as an opportunity to sound off his frustration about what's going on in the gaming industry. It's an epic speech, too, really.

 

 

 

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Posted Mar 2, 2011 at 4:03PM EST by Karl B. Listed in: PS3, Xbox 360, PC Gaming Tags: Activision, battlefield 3, call of duty, DICE, Electronic Arts, Medal of Honor
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bf3-thumbIt's not an exaggeration to say that Call of Duty is the undisputed big dog in the highly competitive shooter market of the video game industry. Everybody's shooting to grab a significant share of that particular market, and development and publishing giant Electronic Arts is no different. This year, they're continuing their assault with Battlefield 3, which according to the company will reinvent the genre thanks to its Frostbite 2 engine.

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Posted Feb 27, 2011 at 1:44AM EST by Mabie A. Listed in: PS3, Wii Tags: news, Ubisoft, we dare
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we-dare-screen2

Really, Ubisoft? You've resorted to this? It doesn't even matter if you have parental code for this game. What's even more perplexing is that We Dare has been awarded a 12+ rating. Ubisoft has released the official trailer for their latest "sexy" Wii and PS3 game, We Dare, and needless to say, it doesn't look very age appropriate.

 

Really, Ubisoft? You've resorted to this? It doesn't even matter if you have parental code for this game. What's even more perplexing is that We Dare has been awarded a 12+ rating.
It may look fun, yes, but it's obviously very sexual. Ubisoft has released the official trailer for their latest "sexy" Wii and PS3 game, We Dare. Back when it was first announced, the description of the game alone already called for violent reactions against parent groups. Now that the video is out, they definitely got it coming for them.
The official press release for the game's announcement claimed that We Dare is "a sexy, quirky party game that offers a large variety of hilarious, innovative and physical, sometimes kinky, challenges." From what we've seen in the video, they most certainly showed a lot of that "kinky" stuff.
Included in the lauded features of the game is the challenge to have your friend "make a flirty striptease." Again, just to put things in perspective, this has been approved for kids aged 12. The ad for the game also shows gameplay where the player will have to tuck in the Wiimote in the backside of his or her pants, and get spanked by someone else. Scenes of pole-dancing and strip-teasing were also highlighted, and although these are now being lauded as a kind of sports activity, they definitely do not exemplify sportsmanship in this highly rique context.
Parents, as expected, have already risen up in arms against the ad, and the video game itself.
"It is encouraging under-age sex," said Laura Pearson, from Birmingham. "The video pretty much shows them swapping partners, girl-on-girl kissing. That kind of thing is not something that young teenagers should be exposed to. Nintendo's Wii's are family consoles popular among children and youngsters. This is totally inappropriate."
Another parent, George Hardy, 46 years old, had this say about it: "No wonder we have problems in society with unsafe sex and under-age sex when kids can get hold of games like this.
This sort of computer game will only serve to fuel sexual tensions and, in worse-case scenario, sexual touching or assault. Imagine a room of testosterone-fuelled teenagers playing this, something could get out of hand. It sounds drastic but I could see it."
Not all parents, though, are concerned about it, so it seems. A mother of a 15-year-old boy, Sandra Betts, believes that "It's only like a modern-day spin the bottle. It's just a bit of harmless fun."
As I said, I am no square, but just to err on the side of caution, I think I would prefer to have kids play spin the bottle according to their own imaginations, and not as egged on by a video game that is obviously geared towards a very adult market.
Let kids play their games, but let them just be kids. It may be a slippery slope to say that something bad will come out of this, but the potential for abuse and harrassment really does exist, especially in a scenario like this.
Here is the We Dare video in question. Let us know what you think about it in the comments section below.

 

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Posted Feb 9, 2011 at 12:26AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: bulletstorm, Cliff Bleszinski, Epic Games
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bulletstormBulletstorm never gave any pretenses about it being a wholesome game that you can leave your kids with to enjoy. It's brutal, it's bloody, it's violent, and it should deserve every inch of M for Mature rating from the ESRB. It should be no cause for concern, though, at least according to Cliff Bleszinski. After all, it's all just for fun.

 

 

 

 

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Posted Feb 8, 2011 at 5:03PM EST by Glenn M. Listed in: PS3, Xbox 360, PC Gaming Tags: bulletstorm, Electronic Arts, Epic Games, news
Ó

bsWhile there are some people who have productive relationships with video games, there are still those who insist that problems in society may be attributed to video games. Here we go again with the game blame. This time, a few experts share their take on why games like Bulletstorm are responsible for sexual violence.




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