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Posted Jun 1, 2012 at 1:00AM EST by Mr Ham Listed in: Xbox 360 Tags: all games beta, co op, dead space 3, e3, leak, screenshots
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dspace3thumbAh E3, you're being too late with your reveals, leaks are dripping pictures and information everywhere, this time in the form of some Dead Space 3 goodness.

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Posted May 10, 2012 at 12:51PM EST by Todd B Listed in: PS3 Tags: battleship, diablo iii, dragons lair, dungeon defenders, game of thrones, max payne 3, operation raccoon city, pixeljunk 4am, resident evil, sonic the hedgehog 4
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shelvesmay101HOLY SHIT GUYS IT’S TIME FOR DIABLO. And, of course, a few other games (ahem, Max Payne).

 

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Posted May 7, 2012 at 4:34PM EST by Todd B Listed in: PS3 Tags: operation raccoon city, resident evil
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rccit1Resident Evil: Operation Raccoon City is a bad game. But that hasn’t stopped it from raking in the dollars.

 

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Posted Apr 29, 2012 at 12:15PM EST by Mr Ham Listed in: Nintendo DS Tags: aai2, ace attorney, investigations 2, japanese videogames, localizations
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acesmallYou might be enjoying the ease in getting your Nintendo titles, but getting a Japan exclusive is a tad harder. Capcom addresses this and offers a little bit of hope to Ace Attorney fans.

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Posted Mar 26, 2012 at 1:14PM EST by Todd B Listed in: PS3 Tags: Capcom, mike kerr, operation raccoon city, resident evil, Slant Six
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orc1The developer of the latest Resident Evil is unhappy with the game’s bad reviews. However, it is also adamant that it delivered on Capcom’s demands.

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Posted Feb 2, 2012 at 8:30AM EST by Harrison E Listed in: PC Gaming Tags: core gamers, kixeye, will harbin, zynga
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kixeyeWill Harbin who is the head of the online gaming site Kixeye points out that creativity is key in a creative industry.

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Posted Jan 31, 2012 at 8:35AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: operation raccoon city, operation raccoon city trophies, resident evil, resident evil dlc
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resident-evil-operation-raccoon-city-teaser-trailerSomebody got their hands on a list of some of the new trophies/achievements for Operation Raccoon City. Pretty insightful stuff.

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Posted Jan 9, 2012 at 8:45AM EST by Brett Huffman Listed in: Xbox 360 Tags: black ops, call of duty, xbl activity chart, xbox live
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xbox-live-logoSurprise, surprise, surprise.

 

 

 

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Posted Jan 6, 2012 at 9:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: amy on psn, amy on xbox, vectorcell, Xbox Live Arcade
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amy-logoIt was initially a PSN exclusive, but now the survival horror game with a dash of Ico is coming to the Xbox Live Arcade.

 

 

 

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Posted Jan 4, 2012 at 11:15AM EST by Brett Huffman Listed in: PS3, PC Gaming Tags: EA, emma thalos, resident evil, Starbreeze Studios, syndicate, tihomir darius
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syndicate2012The latest trailer for Syndicate talks about my favorite thing: co-op!

 

 

 

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Posted Dec 18, 2011 at 8:00PM EST by Mr Ham Listed in: Nintendo 3DS Tags: capcom live stream, resident eveil co-op, resident evil raid mode
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resismallA Capcom live stream showcased a new mode in the upcoming 3DS title. 

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Posted Nov 20, 2011 at 10:00PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Guillermo del Toro, insane, insane cutscenes, Irrational Games, qte, quick time events
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resident-evil-the-mercenaries-boxart

"If I cleaned it up, it wouldn't really be a sentence.

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Posted Nov 18, 2011 at 9:00PM EST by Tim Curtin Listed in: Nintendo DS Tags: gamecube 10 years, gamecube games, gamecube graphics, gamecubes birthday, Nintendo
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gamecubeToday you turn the big 1 0, lets take a quick look at what your early years were like.

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Posted Oct 31, 2011 at 5:58PM EST by Listed in: Nintendo 3DS Tags: resident evil revelations raid mode, resident evil: revelations
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The games giant talks about a special mode found in the latest title in the Resident Evil series, and why gamers will want to play it.
Resident Evil: Revelations is an important title for the Nintendo 3DS. It’s one of the few top-notch games that are headed to the device that aren’t also proprietary brands or based entirely on taking care of fake animals, so Capcom and Nintendo both need to get it right. Though the 3DS has been seeing better sales as of late, strong software choices will help to keep this improvement going.
Resident Evil: Revelations is very much a Resident Evil game, with zombies, monsters and a variety of survival horror traditions, but Capcom is also looking to make the game a little more flexible. They’ve officially announced what they’re calling “Raid Mode,” which is a special game mode in which one or two players are given a set of missions and objectives and graded on completion. The points earned in Raid mode are then used for weapon and character upgrades.
It sort of sounds like the Spec Ops mode in Modern Warfare 2 (and maybe Black Op? I didn’t play that one), where there are short, targeted missions with specific time and points goals.
Here’s what assistant producer had to say about it:
"The story mode in the game is something we created with the single-player experience in mind. I would like everyone to play the game in their bedroom with the lights off and headphones on. That's the way to experience the mode.
At the same time, these games we create, we know they're really enjoyable when you're able to share some of that experience with a friend. Multiplayer is very important and that communication is something that resonates with everyone. We felt putting Raid Mode in, in this kind of structure, allowed us to do that for this game as well.”
Raid mode will function via Wi-Fi and the web and borrows levels from the solo campaign, but we’ll just have to see if it’s a viable multiplayer experience. I think the hard part would likely be finding someone else with a 3DS.
How do you feel about multiplayer in Resident Evil? It’s worked okay in the past, but is it right for the 3DS?
Via EuroGamer

mfrevelations1The games giant talks about a special mode found in the latest title in the Resident Evil series, and why gamers will want to play it.

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Posted Oct 29, 2011 at 6:16PM EST by Listed in: Xbox 360 Tags: Capcom, operation raccoon city, resident evil
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The latest iteration in the zombie-killing, survival horror franchise gets an official update and a few collectors’ edition goodies.
If you love avoiding the effects of the T-virus, exploring scary environments filled with zombies, and generally doing all things Resident Evil, you’re in luck – the next game in the series is headed your way on March 12, 2012. Capcom confirmed the release date late this week, and with it, some details regarding what fans can expect from the game and its collector’s edition.
Raccoon City features six different playable characters, a marked change from Resident Evils of the past. Gamers who pre-order from Best Buy, Amazon or GameStop will receive a special costume for all six characters in addition to a set of weapons specifically reserved for those who plunk their money down early – useful considering this specific iteration of the franchise will focus more on action and less on survival.
Here’s what you’ll see in the collector’s edition:
• Resident Evil: Operation Raccoon City
• Steelbook with exclusive art
• Stylized foil sleeve
• Umbrella Security Service and Spec Ops Field Unit embroidered patches
• All eight bonus weapons
Operation Raccoon City will hit shelves on March 20th, 2012, but only for PS3 and Xbox 360 owners. While a PC version of the game has been confirmed, there is no official release date available.
Via CinemaBlend

mfraccoon1The latest iteration in the zombie-killing, survival horror franchise gets an official update and a few collector's edition goodies.

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Posted Oct 11, 2011 at 8:50AM EST by Mabie A. Listed in: Nintendo DS Tags: homebrew, pacochan, without escape
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A new version of PacoChan's DS homebrew game inspired by Resident Evil and Silent Hill, Without Escape, has been sent out.
Upping the latest version to 1.4, this release finally finishes completing the French language in it, as well as adding some corrections to the English translation.
In case you haven't tried this out yet, it should be worth a try. As a point and click horror adventure brew, Without Escape puts you in a house where you wake up to strange noises. Upon investigation, it only brings about more mystery. To help you along the way, items are around to be picked up and collected. These should guide you to where you should head off to next.
Apart from the newly-added French version, the game is also available in English and Spanish. Get more updates on PacoChan's brews, as well as on other entertaining homebrews over at our official DL site, DL.QJ.NET.
Via [Pacochan.tales]
ds-hb-thumb

A new version of PacoChan's DS homebrew game inspired by Resident Evil and Silent Hill, Without Escape, has been sent out.

 

 

 

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Posted Oct 7, 2011 at 3:04PM EST by Carl B Listed in: Xbox 360 Tags: Capcom, Microsoft, Nintendo, resident evil, Sony
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Resident_Evil-logoCapcom isn't too worried about diluting the Resident Evil brand.

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Posted Oct 5, 2011 at 9:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagJust like yesterday's North American PlayStation Store update, this week's European contents are also jam-packed with new contents, including some new downloadable titles, nostalgic PSone imports, new Minis and a handful of add-on contents.

 

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Posted Oct 4, 2011 at 9:35PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

A feature packed update awaits all PlayStation Network users across North America as this week's edition of the PlayStation Store update goes live.

 

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Posted Oct 4, 2011 at 12:05PM EST by Listed in: Nintendo 3DS Tags: 3ds, GameStop, pre-order bonus, resident evil revelations
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The newest entry in Capcom’s survival-horror franchise finally has an official release, as well as a limited-edition 3DS protective case.
“Resident Evil” set a standard for survival horror. Limited inventory space, scarce ammunition and non-linked storage boxes forced players to think through their actions; if you were reckless with ribbons and ammunition early on, the later part of the game would prove to be quite difficult. With a few exceptions, subsequent “Resident Evil” titles slowly shed the survival aspect of the game, each game focusing more on action than the last and forgoing many of the things that made the first one so challenging and engaging.
Capcom’s latest entry, “Resident Evil: Revelations,” promises a return to form. The game’s events take place in between those of “Resident Evil 4” and “Resident Evil 5” and center on old friend Jill Valentine who has been sent to investigate mysterious happenings on a cruise ship. It turns out that Chris Redfield, another classic character, somehow vanished from the ship without a trace. You’ll explore the ship and other locations as you work to unravel the mystery and, naturally, stay alive.
The game sticks to the original’s mechanics of limited item supply and puzzle solving, but adds a new feature in the form of the item scanner. This special device can help you locate items strewn about the environment – pretty handy considering all of the ribbons I basically never found the first time around.
“Resident Evil: Revelations” is officially set to launch on Nintendo’s 3DS system February 7, 2012. If you pre-order the game from GameStop, you’ll also receive a limited-edition protective case for your 3DS that changes designs based on whether it’s in the sun.
The pre-order bonus does feel gimmicky, but it’s nice to see a bonus that gives players something real rather than some nonsense costume or weapon skin.
Are you ready for another Umbrella-themed adventure in the dark? Do you prefer the limited ammunition and strategy of early “Resident Evil” titles, or did you enjoy the more fast-paced sequels?
Via GamingBits

mfre1The newest entry in Capcom’s survival-horror franchise finally has an official release, as well as a limited-edition 3DS protective case.

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Posted Sep 28, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Sep 27, 2011 at 9:23PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Check out the new contents in this week's edition of the North American PlayStation Store update.

 

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Posted Sep 21, 2011 at 10:39PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagHead's up Europe, here is your weekly dose of PlayStation Store goodness.

 

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 21, 2011 at 3:28AM EST by Ryan F. Listed in: Xbox 360 Tags: deals, Microsoft, xbox 360 titles, xbox live
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xbox360logo

Xbox Live's Major Nelson has revealed the latest contents that will be heading on the Xbox Live Marketplace in the next two weeks.

 

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Posted Sep 20, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThis week's North American PlayStation Store update is now live folks, bringing us a slew of new contents, including a Resident Evil special, the latest spin-off of the Burnout series and the hotly anticipated demo of 2K Sports latest basketball sim, among others.

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Posted Sep 19, 2011 at 2:30AM EST by Harrison E Listed in: PS3 Tags: PlayStation Network, playstation plus, psn, re4hd, resident evil 4 hd
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resident-evil-4-iphoneResident Evil 4 HD is coming soon and is 50% off for Playstation Plus subscribers.

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Posted Sep 13, 2011 at 3:19AM EST by Ryan F. Listed in: PoV Tags: Nintendo, slide pad
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3ds_slidepad_thumb1Are you willing to spend US$ 20 for the bulky attachment that won't bolster your battery life?

 

 

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Posted Sep 7, 2011 at 9:45PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's what's new in the European PlayStation Store this week.

 

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Posted Aug 12, 2011 at 5:46AM EST by Harrison E Listed in: PC Gaming Tags: independent developers, indie devs, passive aggressive mall cop, pc gaming, rebelplay
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rebelcause   New Company and New IP's, but who's getting what?

 

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Posted Aug 2, 2011 at 10:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

This week's North American PlayStation Store update is now live folks, bringing us a slew new contents including the downloadable Warhammer 40,000: Kill Team, Dragon Age: Origins Digital, a new EA initiative called the EA Sports Season Ticket, Galaga Legions Dx the latest episode of Qore and some new minis.

 

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Posted Jul 21, 2011 at 5:30AM EST by Ryan F. Listed in: PoV, PS3 Tags: call of duty, lollipop chainsaw, modern warfare 3, red dead redemption: undead nightmare, suda51
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grasshopper-manufacture-thumb

The zombie craze in video games shows no sign of slowing down, with Grasshopper Manufacture's Suda51 joining the fray to announced his latest project amptly titled, Lollipop Chainsaw.

 

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Posted Jul 18, 2011 at 4:58PM EST by Karl B. Listed in: Nintendo DS, Nintendo 3DS, Wii Tags: Comic-Con, Nintendo, the legend of zelda: skyward sword
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zelda-skyward-sword-logo-thumbThe Big N will be bringing a whole bunch of games, including The Legend of Zelda: Skyward Sword.

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Posted Jul 9, 2011 at 2:36AM EST by Mabie A. Listed in: Xbox 360 Tags: Capcom, resident evil hd
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re-old-thumbReportedly, the remake will be getting a whole grand of Gamerscores.

 

 

 

 

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Posted Jul 3, 2011 at 2:43PM EST by Karl B. Listed in: Nintendo 3DS Tags: Capcom, resident evil: the mercenaries 3d
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re-mercenaries-3d-box-thumbIt was treated essentially like an arcade game, apparently.

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Posted Jun 29, 2011 at 10:34PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bag

Here's what's new in this week's edition of the European PlayStation Store update.

 

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Posted Jun 14, 2011 at 2:59AM EST by Ryan F. Listed in: Nintendo DS, Nintendo 3DS, Wii Tags: Activision, Capcom, Electronic Arts, kirby, Konami, news, Nintendo, release dates, shinobi, star fox 64
Ó

3ds_red_thumb

Check out the list of titles that will be heading your way in the coming months.

 

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Posted Jun 3, 2011 at 8:41PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagAs promised, Sony has rolled out another round of PlayStation Store update to make up for the lost time because of the month-long PSN downtime.




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Posted Jun 2, 2011 at 12:24AM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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ps-store-bag-thumb

It's been a long time waiting, but finally... the PlayStation Store is now back online. Check out this week's huge PSN update, after the jump!

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Posted Apr 13, 2011 at 7:53AM EST by Karl B. Listed in: Nintendo 3DS Tags: 3D, Capcom, captivate 11, resident evil: the mercenaries 3d
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re-mercenaries-3d-box-thumbAll the Resident Evil: The Mercenaries 3D facts you need, unfortunately still sans a specific release date.

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Posted Apr 12, 2011 at 9:59PM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: Capcom, dragons dogma, Hideaki Itsuno, Hiroyuki Kobayashi, monster hunter, videos
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dragons-dogma-thumb“While they may have some superficial similarities, they are very different games at heart,” explains the game’s director, Hideaki Itsuno when asked about comparisons to the Monster Hunter series.

 

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Posted Apr 12, 2011 at 5:00PM EST by Carl B Listed in: PS3 Tags: Capcom, dragons dogma
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dogma04x-wide-communityCapcom has released a fact sheet for their newly announced title Dragon's Dogma, and we have all the details on this new game.

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Posted Apr 7, 2011 at 7:23AM EST by Mabie A. Listed in: PS3, Nintendo DS, PC Gaming, PoV Tags: Hollywood, resident evil, Silent Hill, street fighter, the rock
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hollywood_signApart from having video games portrayed on the big screen, do these movie adaptations really hold or add significant value to the gaming experience?

 

 

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Posted Mar 31, 2011 at 12:21AM EST by Ryan F. Listed in: Xbox 360, PC Gaming, PS3 Tags: Capcom, resident evil: operation raccoon city, slant six games, videos
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umbrella-logo-thumbGet a glimpse of the next iteration of the Resident Evil universe as Capcom released today a new teaser trailer for Resident Evil: Operation Raccoon City.

 


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Posted Mar 24, 2011 at 1:56PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: Capcom, resident evil 4, resident evil code: veronica x
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re4-code-veronica-x-thumbCapcom formally announced today thatResident Evil 4 and Resident Evil Code: Veronica X , an updated version of the original Resident Evil Code: Veronica, are indeed making the jump into the HD era.

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Posted Mar 23, 2011 at 8:56PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
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psstore_bagResident Evil: Director’s Cut finally leaps to the EU PlayStation Store today, along with the scene-setting prologue to Dissidia 012: Duodecim Final Fantasy, and a Konami side-scroller.

 

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Posted Mar 17, 2011 at 3:28AM EST by Ryan F. Listed in: Nintendo DS Tags: Capcom, resident evil the mercenaries 3d
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resident_evil_the_mercenaries_3d_thumb1Capcom has finally unveiled official packaging art for its hotly anticipated 3DS survival horror title, Resident Evil The Mercenaries 3D.

 

 

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Posted Mar 16, 2011 at 2:02AM EST by Mabie A. Listed in: PSP, Wii, PC Gaming, PS3 Tags: Konami, silent hill: revelation
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Just last week, Silent Hill: Revelation was announced as the latest iteration in the movie franchise of the Silent Hill universe. Today, we find out that more of the old crew are stepping in and coming back to make the horror title just a bit more homey.
Apart from lead stars Adelaide Clemens (Heather Mason) and Kit Harington, the following actors will be coming back to reprise their roles:
Radha Mitchell (Rose)
Sean Bean (Christopher)
Deborah Kara Unger (Dahlia)
The film is reportedly being filmed currently in Toronto, and will be based on a screenplay written by director Michael Bassett.
So Bassett said on the recurrence of roles in the movie, "It wouldn't be the same without some of the original Silent Hill cast. Sean, Radha and Deborah's return will certainly thrill fans of the franchise and compliment Revelations stars Adelaide and Kit."
As for cinematographer Maxime Alexandre, "With the most advanced technology available, in particular the lighter, smaller and more flexible 3D Red Epic, we are able to take audiences deeper in the world of Silent Hill than they ever dreamed possible.
Devotees will finally be able to enter this realm along side of Heather, Vincent, Harry and Rose and experience the psychological horror and the fear of the unknown with them."
The production execs composed of Samuel Hadida and Don Carmody also worked on the recently produced Resident Evil: Afterlife.
Said Hadida of this new Silent Hill movie, when it was first announced: "We are all excited to have the Silent Hill team reunited in Toronto for the sequel to one of the best horror franchises of all time.
With Michael at the directing helm, we will be building on the first film and taking the Silent Hill story into new territories with exciting storylines and visuals that will grab both new audiences and those familiar with the Silent Hill franchise."
As an additional treat, they've also sent out this new still from the Revelation production, featuring Mitchell.
silent-hill-3-thumb

Today, we find out that more of the old crew of the Silent Hill movie are stepping in and coming back to make the new horror title, Silent Hill: Revelation, just a bit more homey.

 

 

 

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Posted Mar 15, 2011 at 9:09PM EST by Ryan F. Listed in: PSP, PS3 Tags: PlayStation Network, PlayStation Store, Sony
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psstore_bagThe Spring Fever 2011 continues this week in the US PlayStation Store with a bunch of new contents at discounted prices.

 

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Posted Mar 15, 2011 at 9:01AM EST by Karl B. Listed in: Xbox 360, PS3 Tags: Capcom, marvel vs. capcom 3: fate of two worlds
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mvc3-shuma-gorath-thumbGamers in the west get the girl and the tentacle monster on time.

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