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Your search for Ace dict located the below Ace dict Search Results. The Ace dict Search Results are returned from stories QJ publishes stories covering Ace dict news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Jun 1, 2012 at 7:55AM EST by Demonchild Listed in: PS3 Tags: backup manager, cobra usb, deank, dongle, homebrew, mmos, multiman, playstation 3 hack, ps3 hack
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130386_mmcfullThe Windows 8 Release Preview may be the operating system that's getting all of the attention right now but there's another that deserves it's share of fame. The newest multiMAN is expected to incorporate a new file manager called mmOS. No official release date has been posted but a changelog of the upcoming build has appeared. You know what that means.

 

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Posted May 10, 2012 at 2:12PM EST by Todd B Listed in: PS Vita Tags: Kaz Hirai, ps vita sales, ps3, psp sales, Sony
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psvita1A double-dose of news for Sony fans—a bit good and a bit bad. Actually, it’s mostly bad.

 

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Posted Apr 29, 2012 at 8:36PM EST by Mr Ham Listed in: PC Gaming Tags: graphics card, gtx 690, gtx 980, master race, nVidia, pc gaming
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addictsmallDon't worry, PC gamers. You may be running a little low on big news lately, but Nvidia have a nice gift for the world; the new beast that the master race can hold proud.

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Posted Apr 10, 2012 at 1:40PM EST by Todd B Listed in: PS3 Tags: Kaz Hirai, Sony
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sony11Sony readies investors for bad news. You know, like losing double what you planned on losing.

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Posted Apr 7, 2012 at 12:33AM EST by Harrison E Listed in: Xbox 360 Tags: 38 games, alyn shir, kingdoms of amalur, mmorpg, r. a salvatore, salvatore, todd macfarlane
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kingdomofamalur-1Thought the names in Kingdoms of Amalur were ridiculous? So did R.A. Salvatore.

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Posted Mar 29, 2012 at 11:00AM EST by Harrison E Listed in: iPhone Tags: android, angry birds, angry birds in space, app reviews, ios, rovio
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angrybirdsinspaceIt looks like they're out of this world. But are the Angry Birds ready to hit new highs or crash and burn?

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Posted Mar 21, 2012 at 12:00PM EST by Harrison E Listed in: PS3 Tags: Interview, Other Ocean Interactive, sara guiness, South Park, south park games, xbla
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tenormangingerHarrison E talks to Sara Guinness, Senior Producer on the upcoming South Park game, Tenorman's Revenge.

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Posted Mar 12, 2012 at 11:00AM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, elder scrolls, mojang, scrolls
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bethesda-logoI really wanted them to duke it out in Quake.

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Posted Mar 8, 2012 at 9:15AM EST by Harrison E Listed in: iPhone Tags: android, android market, android os, Google, google play, google play movies
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googleplaylogoIf you were at GDC and had an Android phone, something may have changed...

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Posted Feb 22, 2012 at 11:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Bethesda, core gamers, skyrim, todd howard
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bethesdalogoBethesda is one smart cookie, but what do they have to say about core gamers?

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Posted Feb 21, 2012 at 11:57AM EST by Listed in: PC Gaming Tags: Quake, tribes ascend, unreal tournament
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Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.
If you played first-person shooters on your PC in the 90s, you probably remember the hectic, chaotic gameplay they usually featured. In the old days, the only thing that dictated your ability to succeed in a PC shooter was the speed of your wrist. However, twitchy shooters seem to have faded out, replaced by the cover-laden frag fests to which we have all become accustomed.
Tribes Ascend executive producer Todd Harris says the problem isn’t with developers or the evolving tastes of gamers, but with creating multiplatform games. He claims that since shooters have to be simultaneously released on PC and console platforms, it’s much harder for developers to build a quick reflex, twitchy title.
He noted that console controllers dramatically limit the speed at which action can take place, since sensitivity can only go so high before the game becomes impossible to play. He also claimed that developers probably could make a twitchy game for consoles, but it’s easier to aim for the “lowest common denominator” and make tactical shooters instead of the twitchy kind.
Tribes Ascend is currently in closed beta, but will hit digital shelves sometime this spring. Expect the game to demand twitchy, reflexive gameplay—just like the shooters of old.
Unless, of course, it gets ported to PS3 or Xbox.
[PC Gamer]

mftribes1Hardcore shooters like Quake and Unreal Tournament don’t translate well when ported to consoles.

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Posted Feb 16, 2012 at 11:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ea games, Electronic Arts, klei entertainment, shank, shank 2
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shank2-2Harrison E just finished playing Shank 2 and he's ready for more gore...

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Posted Feb 3, 2012 at 1:15PM EST by Mr Ham Listed in: Xbox 360 Tags: chen rong-yu, gamer dies
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gamerdiessmallA scary, shocking and sad story.

 

 

 

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Posted Feb 1, 2012 at 5:00AM EST by Harrison E Listed in: Wii U Tags: fumihiko yasuda, ninja gaiden, Team Ninja, wii u developers, Yosuke Hayashi
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wiiu-thumb1It's good to see Nintendo to catch up with the big guys.  But will it work?

 

 

 

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 11, 2012 at 4:00PM EST by Harrison E Listed in: iPhone Tags: the voxel agents, train conductor 2, train conductor 2 android, train conductor 2 ios
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thevoxelagents_logoHarrison E talks to the creators of the intensely addictive and incredibly popular Train Conductor series, The Voxel Agents.

 

 

 

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Posted Dec 27, 2011 at 3:00PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Microsoft, ps4 rekease, xbox 720
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2012The new year is almost upon us. What are you looking forward to as far as gaming goes in 2012?

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Posted Dec 19, 2011 at 6:00AM EST by Harrison E Listed in: PC Gaming Tags: blackwell trilogy, dino d-day, eets, indie royale, the oil blue
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Indie Royale Xmas Bundle is here!
A week left till christmas, a week left till the bundle ends...coincidence?
Christmas is a time of giving and what better gift to give - other than charity - as Nazi-controlled dinosaurs. Yes, you heard right, the game Dino D-Day is apart of the latest Indie Royale Bundle, also with four other games, for the (currently low price of $4...now $4.02, now $4.05) yeah, that price won't last long.
The games in the new bundle are:
The entire Blackwell Trilogy remastered in HD. The private eye game puts you in the hardboiled streets of the 1930's as Rosa Blackwell tracks down a killer in this compelling and visually intriguing action-adventure game.
Eets, from the creators of Shank, this adorably crazy platform puzzler will have you jumping and awwing at the great fun that can be had with this little bit of white and fuzzy evil.
The Oil Blue is an oddly addictive and fun game about the oil trade. Now before you slam your door on the way out, the game is satirically placed during an oil crisis and you have to keep pilfering the land over and over again and managing oil prices. The game is really fun and strategically well developed with simple menu systems and
Finally and definitely not least is Dino D-Day. Nazi's, dinosaurs, FPS, what more could ask for. The game has redefined first person shooters and we will hopefully see a new trend of dinosaurs to take over the current plague (pardon the pun) of zombie mods, we're seeing.
So whilst the Humble Bundle may have burnt you out, make sure you pick up the Xmas bundle from our good friends at IndieRoyale.com. http://www.indieroyale.com/

indieroyaleA week left till Christmas, a week left till the bundle ends...coincidence?

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Posted Dec 18, 2011 at 11:00AM EST by Harrison E Listed in: PC Gaming Tags: casual games, exent, Facebook, social games, zoo world
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zynga-logoThe social crowd gaming market is too...crowded and may mean layoffs in 2012

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Posted Dec 17, 2011 at 11:00AM EST by Harrison E Listed in: PC Gaming Tags: CD Projekt, DRM, lawyers, Pirates, the witcher, the witcher 2
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Witcher 2 wants to settle with pirates
So I got the game, didn't pay for the game and now you want me to pay 900 pounds?
I wrote earlier this month about how the guys over at CD Projekt were unhappy but a bit understanding about this whole pirate business.
Lawyers acting on behalf of Polish developer CD Projekt Red are demanding cash settlements from alleged pirates of The Witcher 2.
The story initially broke last week, when TorrentFreak published a report claiming that "thousands" of German BitTorrent users were asked to pay €911.80 or face further legal action.
The article also suggests that, by ignoring the factors like "Wi-fi piggybacking" or multiple parties using a single IP address, CD Projekt's lawyers are, "wrongfully accusing people who have never even heard of the game."
Yesterday, CD Projekt issued a statement to the press explaining that its decision not to include DRM in its products should not be confused for, "giving a green light to piracy."
"We will never approve of [piracy], since it doesn't only affect us but has a negative impact on the whole game industry."
"We've seen some of the concern online about our efforts to thwart piracy, and we can assure you that we only take legal actions against users who we are 100 per cent sure have downloaded our game illegally."
In a recent interview with PC Gamer, CD Projekt co-founder Marcin Iwinski estimated that 4.5 million copies of The Witcher 2 had been illegally downloaded since the game launched earlier this year.

cd_projekt_redSo I got the game, didn't pay for the game and now you want me to pay 900 pounds?

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Posted Dec 17, 2011 at 9:00AM EST by Harrison E Listed in: PS Vita, PS3 Tags: ps vita japan, ps vita launch, ps vita pre-orders, ps vita release, ps3 sales, vita sales
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ps3slimNext year could be the biggest year for Sony with more than 200,000 Vita's pre-ordered and the PS3 hitting 15 million consoles.

 

 

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Posted Dec 16, 2011 at 1:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: ancestors character pack dlc, Ubisoft
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ac-revelations-ezioAssassin's Creed Revelations gets its first double XP event this weekend.

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Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
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igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

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Posted Dec 9, 2011 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: bill stiernberg, breath of death vii, cthulu saves the world, zeboyd games
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ctu1Co-creator of indie RPG’s Cthulu Saves the World and Breath of Death VII, Bill Stiernberg talks to Harrison E about working on RPG’s, pirates and Microsoft.

 

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Posted Dec 2, 2011 at 2:00PM EST by Listed in: Wii Tags: gamestop exclusive, xenoblade chronicles
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Fresh from the rumor mill – Xenoblade may be heading west, but only as a GameStop exclusive.
Gamers have been clamoring for a North American release of the epic Xenoblade Chronicles, but up until recently, Nintendo had been pretty firm in their refusal to bring the game overseas. As of today, however, the future of the title seems to be in flux, with NeoGAF reporting that Chronicles may in fact see a North American release, albeit as a GameStop exclusive.
The story broke as the result of a leaked internal screenshot from a GameStop store, and the chain has long been known for guessing/predicting release dates both correctly and very, very incorrectly. That being said, Nintendo seems to be stoking the flames of rumor, and has recently begun to add Xenoblade images to its Facebook page.
There has been no official confirmation from either GameStop or Nintendo, so we’ll just have to wait and see how this whole thing plays out. If the information does turn out to be true, look for Xenoblade Chronicles to hit shelves near you in April of 2012.
Would you like to see Xenoblade come to North America? Do you think making it an exclusive is the right plan?
[Destructoid]

mfxeno2Fresh from the rumor mill – Xenoblade may be heading west, but only as a GameStop exclusive.

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Posted Dec 1, 2011 at 9:30AM EST by Harrison E Listed in: PC Gaming, PS3 Tags: Bethesda, elder scrolls, shyrim books, skyrim
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Take Skyrim books everywhere.
I think I might just read up on the history of my people on the train.
Skyrim has changed the face of gaming this year. Whilst there have been many open world games, I haven't seen this kind of mad memedom since Minecraft was in mid-Beta. The game is immense and in that hyperbolic size, there are books. Big brash and embolded books that contain every single detail about Skyrim, from the dragons to the seas.
Now you might not want to read those books and maybe you have to go to work to fund your addiction of buying plushie swords from Etsy that look like the ones you have in Skyrim. So with that job may take a commute and you may want to read in that travelling and now what shall you read? The books from Skyrim.
Yep, every book in Skyrim you can read. But now, thanks to the work of a Mr. Johan Gutenberg,  a software dev who is called Capaneus, who has written all of the written material in the world of Skyrim to now be readable by your Kindle or other e-Reader. On a train, on a plane, in a car, going far? You can be the master of all Skyrim knowledge.
Gutenberg has said about the books that he took a look at how the game stores the information and storytelling and more often than not "it was in plain text!" So he pasted the book text into separate documents, put in headings, "created a table of contents and a cover, and just like that", you can read everything in Skyrim!"
Now despite the copyright, I think I should give this guy credit where it's due because no one at Bethesda did this and I urge you to head over to Capaneus' website to download a copy of whatever books you want, post-haste!

skyrimbooksI think I might just read up on the history of my people on the train.

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Posted Nov 30, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: hustle kings, john kearney, john kearney interview, mantis engine, psn, pure chess, rebel play, voofoo studios
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voofoo-studiosJohn Kearney is the co-founder and Art Director of VooFoo studios, the main man behind the Hustle Kings series and the upcoming Pure Chess. Harrison E sat down to have a game of wits with John.

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Posted Nov 27, 2011 at 3:00PM EST by Tim Curtin Listed in: PC Gaming Tags: i am alive, i am alive for pc, piracy of pc games, Ubisoft, ubisoft games piracy
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ubisoftOver the course of this week, Ubisoft has confused us all with their stance on piracy. 

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Posted Nov 25, 2011 at 10:00AM EST by Tim Curtin Listed in: PS3 Tags: cod:mw3, craiglist mw3, modern warfare 3 addicts, mw3 addict
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craigslist-hq-logoHe became a bit too addicted to the new Call of Duty, so she decided to put him up for sale on Craigslist.

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Posted Nov 19, 2011 at 7:00AM EST by Listed in: Wii Tags: final fantasy xv, PETA, saints row the third
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Find out what your fellow readers were talking about in this week’s edition of the mash.
It’s been an interesting week in the world of games, with everything from a stupid PETA scandal to swirling rumors regarding the next console generation. If you haven’t had time to check in on QJ over the last few days, don’t worry – we’ve compiled five of the most commented/jumped/contested posts from the last week for your viewing pleasure. Oh! And we have a new Comment of the Week. Party!
Here they are, in no certain order:
PETA Upset Again, This Time Over Mario
This post addresses PETA’s most recent video game complaint, regarding Super Mario 3D Land’s Tanooki suit. The organization argues that this furry Mario accessory sends the message that it’s okay to wear fur, and they’ve even gone so far as to make their own game where you play as a bloody Tanooki trying to save your skin. Predictably, commenters found this to be a very, very dumb thing.
Next-Gen Consoles On the Way
With Microsoft expected to announce the Loop/720 next year and the Wii U already on the way, next-gen rumors are flying all over the place. Most recently, we learned that a major Sony studio is already developing games with PS4 specs. Comments are a mixed bag here, with some readers excited, some dubious, and some very angry with me for even mentioning the phrase “PlayStation 4.”
Final Fantasy XV May Not Be Turn-Based
One of the producers of the Final Fantasy franchise has gone on record regarding the game shifting away from its turn-based roots, prompting a mix of comments from dismayed to excited. The post also discusses the future of the Final Fantasy franchise. The franchise has hit some rocky times as of late, so the next game (FFXIII-2) has a lot to fix.
PSN Shutting Down at Night for Young Korean Gamers
In Korea, games are serious business. They have a full-fledged professional gaming scene and thousands of people line up to watch the pros go at it. With intense gaming schedules being a part of many young Koreans, the government has instituted a law that forces gamers to log off for six hours a night. Sony is obliging by shutting their service down, and most commenters seem to agree that the law has potential. Weird.
Saints Row the Third Breaks Promise of PS3 Exclusive Content
THQ stated that the PS3 version of Saints Row the Third would have exclusive content, but unfortunately no on in the gaming community seems to have tracked it down. All versions of the game are essentially identical, and THQ didn’t have much to say on the subject. Commenters mostly agree that when a company says it’s going to do something, it should follow through.
So there’s your mash-up. Read ‘em and get to commenting. And, before I forget, it’s time to hand out the very serious and important “Comment of the Week.” This week’s winner is xnamkcor, for his/her comment on the PETA post:
“’PETA claims that the Tanooki suit sends the message that it’s okay to wear fur’
If there was anything I ever agreed with PETA about, it's that furries are bad.”
I think we can all agree with that one.

mfmashup21Find out what your fellow readers were talking about in this week’s edition of the mash.

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Posted Nov 9, 2011 at 4:56PM EST by Listed in: PS3 Tags: skyrim, todd howard
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New details about the game’s “Creation Engine” reveal that it will generate new quests into infinity.
Skyrim is a huge game. We knew that already, what with the predictions of a 300-hour gameplay experience. But what we didn’t know is that the game actually continues into infinity, automatically generating content for as long as you feel like playing it.
Sound confusing? Well it is – a little bit. Game director for Skyrim, Todd Howard, has talked a bit about how the games’ new Radiant storytelling system never stops spitting out content, even after you finish the scripted stuff.
Howard says that the game’s engine will randomly create new quests for players that are engineered to send people into areas they haven’t previously visited. Quests can include assassinations, stealing things and, more than likely, slaying dragons. Oh, and don’t worry about running out of dragons – they’re infinite too.
Frankly, I find the idea of an infinite game somewhat terrifying. I downloaded Minecraft last night and even that was enough to overwhelm me, so I’m not really looking forward to trying to sort out everything Skyrim has to offer. I just don’t have 300 hours to put into one title, especially not in the face of the 2011 holiday barrage.
What about you. Do you have time for infinite quests?
Via PC Gamer

mfskyriminfin1New details about the game’s “Creation Engine” reveal that it will generate new quests into infinity.

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Posted Nov 8, 2011 at 3:56PM EST by Listed in: PoV Tags: playstation 4, sony updates
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The PS3 launched in 2006 and we’ve seen plenty of great titles in the last five years, but is it time to retire the current console generation?
When the original PlayStation 3 console launched in 2006, it represented the bold future of gaming hardware. Slightly more advanced than the Xbox 360 and boasting a built-in Blu Ray player, the PS3 floundered for a bit early on due to its high price point, but eventually became a sharp competitor to the Microsoft brand with exclusive titles like Uncharted and Grand Turismo.
But now it’s 2011 – isn’t it about time Sony started talking about the PlayStation 4? Nintendo has already announced its next console in the form of the Wii U, and there can be no doubt that Microsoft and Sony are both hard at work on the hardware that will eventually become their new system – but where are the details?
Analysts have predicted that the PS3 could stay strong until at least 2015, so it stands to reason the Xbox could likely make it that far as well. But the question here is whether gamers will want to play a nine-year-old console in the face of PC innovation. Already, games like Arkham City and Battlefield 3 are absolutely eclipsing their console competitors – Sony and Microsoft need to do something if they want to stay up to speed.
Developers already have to “dumb down” their content for consoles; as the hardware ages this process will be have an increasingly negative impact on the development process. Eventually we’ll hit a point where a virtual chasm exists between PS3s and PCs, if we’re not there already. A new console may not make perfect sense for companies with two decent performers, but it’s in the best interest of the industry that consoles move forward every few years.
So what do you think? Does the PS3 have a few years left in it, or is it time for an update? What features would you like to see in a new PlayStation console?

mfps41The PS3 launched in 2006 and we’ve seen plenty of great titles in the last five years, but is it time to retire the current console generation?

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Posted Oct 30, 2011 at 3:00PM EST by Tim Curtin Listed in: PS Vita Tags: John Koller, playstation vita release date, Sony, vita
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ps-vita-2012-release-dateThe holidays are a great time for release of a new gaming device right? According to Sony Director, John Koller, it does not really matter.

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Posted Oct 27, 2011 at 2:59PM EST by Listed in: Nintendo DS Tags: mario kart 7, nintendo losses, skyward sword
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A tough global economy, falling console sales and a less-than-stellar start for the 3DS lead Nintendo to post its first annual loss since 1981.
Industry analysts have long predicted that Nintendo was going to post some sort of negative financial report in the next few weeks, but it looks like the actual results are even grimmer than experts expected. Over the last six months, Nintendo’s sales revenue has experienced a 40.6 percent decline, or roughly ¥147.4 billion.
The company’s net loss, which landed about ¥2.01 billion in 2010, has rocketed to a staggering ¥70.3 billion, most of which came in the last measured quarter. This sudden boost in losses is likely fueled by the lowered cost of the 3DS, which Nintendo is essentially selling for less than it costs to produce.
Most other costs associated with the brand have stayed steady, indicating that falling sales are the primary factor in the major financial trouble the company is currently experiencing. Revenue in the United States has dropped by around ¥85.9 billion, which amounts to around 58 percent of the total drop in income. Nintendo’s game offerings have certainly been slim in the last few months; gamers would be more likely to purchase Nintendo titles if they had some from which to choose.
On the plus side, the Nintendo 3DS is finally gaining some traction, with a large rush in purchases after the big price drop. 3DS sales are up to a lifetime 6.68 million, compared to the 6.65 million units the original Nintendo DS sold in its first seven months of launch.
As for the future of Nintendo, they’re going to need to come up with a better way to sell 3DS handhelds (namely, games) and to hit a home run with the Wii U or they could be in serious trouble. They’re naturally hoping for a holiday rush on 3DS systems as well as big title games like Skyward Sword and Mario Kart 7, but it’s unclear if this rush will be enough to push them back into safe territory.
Via Edge

mfsadmarioA tough global economy, falling console sales and a less-than-stellar start for the 3DS lead Nintendo to post its first annual loss since 1981.

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Posted Oct 21, 2011 at 7:45PM EST by Tim Curtin Listed in: PC Gaming, MMORPG Tags: blizzard entertainment, BlizzCon, mists of pandaria, pandaren, World of Warcraft, WoW, wow expansion
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pandariawowBlizzcon 2011 is full of big announcements and the hits keep on coming. Flagship MMORPG title World of Warcraft will receive a new expansion. And it has Pandas!

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Posted Oct 20, 2011 at 12:10AM EST by Harrison E Listed in: PC Gaming Tags: cliffski, dlc, doomdarks, gratuitous space battles, gratuitous tank battles, gsb, gtb, interviews, popcap, positech, rts, tower defence, Ubisoft, ww2, zulu
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gratuitous-tank-logo

From the creators of Gratuitous Space Battles...comes Gratuitous Tank Battles and I chat with one of those creators.

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Posted Oct 17, 2011 at 2:00PM EST by Harrison E Listed in: PoV Tags: battlefield battlelog, call of duty elite, call of duty xp, Facebook, modern warfare 2, pro evo soccer, social networks
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konami-logo-shortKonami going up against the big guys in social gaming or just a necessity for the future of gaming?

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Posted Oct 17, 2011 at 12:00PM EST by Listed in: PC Gaming Tags: castleville, cityville, empires and allies, Facebook, farmville, hidden chronicles, zynga, zynga bingo
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The Farmville and Empires and Allies creator has plenty of titles planned for the future, some of which may exist completely independent of Facebook.
Zynga’s story is one of legend – a small indie company builds simple but addictive game and in the process becomes a game development juggernaut. Zynga’s influence on the world of social gaming is so large that it actually forced Facebook to back down on its implementation of Facebook credits – no small feat considering the massive power Facebook wields to crush or promote new games.
Zynga has shown no signs of slowing down since setting up shop in 2007, with 2010’s CityVille recently surpassing FarmVille as its most popular and most played game. In a press conference held last week, Zynga announced a number of new titles and plans to perhaps start a gradual shift away from Facebook and towards independence.
Here’s a quick rundown on the games they talked about, though they noted they have at least 10 new IPs in development:
CastleVille
In  CastleVille you’ll play the leader of a small territory and will work with its inhabitants to grow crops, obtain land and defend your sovereignty. Details are scant, but it’s safe to assume there will be significant opportunities to grief your friend’s kingdoms.
Hidden Chronicles
Hidden Chronicles is a departure from the traditional Zynga game model, relying on static pictures that the player has to investigate. Players investigate a place called Ramsey Manor, and the game sounds quite a bit like the exploration phases of the Professor Layton series.
Zynga Bingo
Zynga Bingo is basically Bingo, but benefits from integration with other Zynga Casino titles. So if you’re winning chips in one game, you can transfer them to Zynga Bingo as you see fit.
Zynga also announced a couple of interesting things that indicate their pushing away from Facebook including HTML-5 support for mobile gaming and something called a zTag, which was described as a space for gamers to connect with one another.
How do you feel about the future of social gaming? Is there room for innovative titles or are they all silly distractions?
Via Destructoid

mfzynga1The Farmville and Empires and Allies creator has plenty of titles planned for the future, some of which may exist completely independent of Facebook.

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Posted Oct 13, 2011 at 1:05AM EST by Harrison E Listed in: PC Gaming Tags: charity, humble bundle, space chem, trauma
Ó

humblethumbWho knew a turn-based spy shooter, some wizards and a woman in a hospital could help charity?

 

 

 

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Posted Oct 11, 2011 at 2:34AM EST by Harrison E Listed in: PC Gaming Tags: Bejeweled, bejeweled blitz, love, popcap, shiny things
Ó

popcap-gamesWhat happens when two people are TRIPLE POINTS in love? PopCap gives you a diamond...

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Posted Oct 7, 2011 at 5:22PM EST by Listed in: Xbox 360 Tags: UFC, xbox dashboard update, xbox live
Ó

Brutal full-contact fighting makes its way from pay-per-view cable channels directly to your Xbox dashboard, starting on December 10th.
Microsoft let us know that UFC content was coming to the Xbox 360 way back in June, and details are finally surfacing on what fans can expect from the in-dashboard UFC app. So far, it’s been confirmed that you’ll be able to pay to view certain UFC matches, which makes sense considering that UFC relies heavily on pay-per-view fees to keep itself going.
Fans that use the app will be able to choose between high-def presentation, broadcast live at 720p, and standard definition, with price differences between the two formats. You won’t need to buy Microsoft Points to order a program, instead using your credit card. This will certainly be appreciated by the many gamers that aren’t particularly fond of purchasing a ton of Microsoft Points only to be left with a balance that’s only good for renting half a movie.
The app will also include on-demand video, previews of upcoming fights, weigh-ins and full fighter records for each fight. You’ll also be able to make predictions about certain fights, which will be tracked in real-time against the predictions of your friends.
Look for the UFC app on your Xbox 360 dashboard on December 1st, just after the November 15th release of the updated interface. The first fight available through the app is December 10th’s UFC 140, featuring Frank Mir vs. Antônio Rodrigo Nogueira and Jon Bones Jones vs. Lyoto Machida.
Are you planning on downloading the UFC app? Personally, I’m waiting for the next Shane Carwin match-up.
Via 1Up

mfufc1Brutal full-contact fighting makes its way from pay-per-view cable channels directly to your Xbox dashboard, starting on December 1st.

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Posted Oct 5, 2011 at 2:40AM EST by Ryan F. Listed in: iPad, iPhone Tags: app store, Chair Entertainment, Epic Games, infinity blade 2
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infinity-blade-thumbThe eye-popping Unreal Engine 3-powered hack-and-slash adventure title gets a new sequel to welcome the iPhone 4S.

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Posted Oct 4, 2011 at 2:39PM EST by Listed in: PS3 Tags: arkham city, Batman, nightwing, previews
Ó

 

We broke news early in the week about Nightwing being included as a playable character. Now you can get a sneak peek of what he actually looks like in-game.
A few days ago, an updated trophy list for “Batman: Arkham City” revealed that Nightwing would be available as a playable character. If you’re curious to find out what the original Robin looks like in the game, your wait is over, as we’ve located a few in-game shots of the character model. Nothing fancy and no gameplay footage, but enough to get an idea of what the character might look like in action.
The screenshots are apparently marked as alpha tests, meaning they’re not final and the look could dramatically improve before the release of whatever content pack actually unlocks Nightwing for play.
“Arkham City” is set for release on October 18th, and has already earned a 10 out of 10 score in a preliminary review. Players can take the role of either Catwoman or Batman as they work to stop yet a nefarious plot set into motion by the Two-Face. The game is noted as being somewhat darker in tone when compared to the original, with Kevin Conroy (voice of Batman) comparing the villains to what we saw in the animated “Batman Beyond: Return of the Joker.”
As noted, Nightwing will not be available in the basic game and will instead come as part of a downloadable content pack. If you want to play as Nightwing in “Arkham City,” you’re probably still a couple of months away from having access to the character and the trophies he unlocks.
Is everyone excited about “Arkham City?” What do you think is more interesting – playing as Batman and smashing up bad guys, or experiencing new game elements as Robin, Catwoman and Nightwing?

mfnightwing1We broke news early in the week about Nightwing being included as a playable character. Now you can get a sneak peek of what he actually looks like in-game.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
Ó

The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 26, 2011 at 7:49AM EST by Mabie A. Listed in: PoV Tags: opinion, tecmo koei
Ó

As far as aesthetics are concerned, there is no doubt that there is a clear delineation between Japanese-made and Western-made titles. This difference, while blatant, should nonetheless be celebrated instead of viewed as problematic.
Tecmo Koei's localization producer Peter Garza, was one of the folks who recently expressed his observations about this dichotomy. "I definitely see a split between standard Japanese game developers and Western developers," he said. "It's going to be hard for them to completely merge. Seeing and hearing both sides sometimes I wonder about how this gap is going to get closed."
He furthered, "Games in Japan exist in a different space for entertainment than in the West. Games in the West are very much going for that cinematic experience. Games in Japan are pretty much equated with toys. They're playthings."
This difference in perspectives, however, can only be good for the consumers. As they say, the more options there are, the better. Because with this fundamental difference in approach, invariably, the way the game creators develop their games are also affected. How they mold their vision into a final, playable product are also dictated by how they perceive their game to be accepted by the gaming public.
The Japanese make it as entertaining as possible within the context of a videogame framework because they view the games specifically for that particular medium. Western developers, however, view it as something but a mere portion of what potentially could be a bigger franchise. Most common today would be for them to later on come out with a movie adaptation of the game. Again, nothing wrong with that, as it only expands the experience further.
As far as I'm concerned, having this dichotomy is no problem at all. While some would want to prefer East and West to meet, I think this is one aspect where I would want to keep them separate, if only for the sake of having variety.
Via '[Games Industry]
ninja-gaiden-3-thumb

As far as aesthetics are concerned, there is no doubt that there is a clear delineation between Japanese-made and Western-made titles.

 

 

 

 

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Posted Sep 21, 2011 at 7:03PM EST by Karl B. Listed in: Wii, Nintendo DS, Wii U, Nintendo 3DS Tags: Nintendo
Ó

ninty-marioThat's what one investor and financial site claims, at least.

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Posted Sep 20, 2011 at 9:49PM EST by Karl B. Listed in: PoV Tags: dc universe online, Sony Online Entertainment, star wars: the old republic
Ó

dcuo-box-thumbIn these hard times, free-to-play is the way to go.

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Posted Sep 6, 2011 at 12:09PM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: Activision, call of duty: elite, wedbush securities
Ó

Although the reception of the gaming public on Call of Duty: Elite may be lukewarm, Wedbush Securities is predicting that the new Activision service will be raking in the big bucks come next year.
According to the analyst firm, "We expect that at least 1 million will sign up for the premium Elite membership by year end. The Call of Duty network effect may be amplified by premium Elite, such that if a gamer's friend purchases premium Elite and gets access to premium maps, the gamer may feel compelled to purchase Elite in order to compete as early and as often as possible."
Their fearless forecast: Call of Duty: Elite will be raking in a whopping US$ 50M by 2012, and luring in as much as three million subscribers by 2013. On top of this, the analysts firm does not think that Activision will be increasing the price for the service, at least not for its first two years, or until it's gained some footing.
Activision confirmed just recently that Facebook will be integrated with the Elite service. The PS3 beta is also set for this summer, although none has been confirmed for the PC.
Via [Gamasutra]
Call-Of-Duty-Black-Ops

Although the reception of the gaming public on Call of Duty: Elite may be lukewarm, Wedbush Securities is predicting that the new Activision service will be raking in the big bucks come next year.

 

 

 

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Posted Sep 3, 2011 at 4:00PM EST by Carl B Listed in: iPhone Tags: apple, ios, medicore games, sprinkle
Ó

iphoneMediocre Games have revealed how many copies Sprinkle sold during its launch weekend.

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Posted Aug 25, 2011 at 10:40PM EST by Ryan F. Listed in: PS3 Tags: David Jaffe, eat sleep play, twisted metal
Ó

twisted-metal-sweet-tooth-thumb

David Jaffe has officially announced the new release date for Twisted Metal on the PS3.

 

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