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Posted Jun 1, 2012 at 7:55AM EST by Demonchild Listed in: PS3 Tags: backup manager, cobra usb, deank, dongle, homebrew, mmos, multiman, playstation 3 hack, ps3 hack
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130386_mmcfullThe Windows 8 Release Preview may be the operating system that's getting all of the attention right now but there's another that deserves it's share of fame. The newest multiMAN is expected to incorporate a new file manager called mmOS. No official release date has been posted but a changelog of the upcoming build has appeared. You know what that means.

 

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Posted May 30, 2012 at 9:00AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: dead space 3, EA, Visceral Games
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deadspace3There's quite a bit of space zombie news ahead of E3 right now. I can tell you one thing, Earthgov Sgt. John Carver is having a very bad day.

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Posted May 15, 2012 at 10:10AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: 4a games, metro: last light, THQ
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metro_lastlightIt's been a while since we heard anything out of these Russians. Now they're back and they're bringing a live action movie with them. Hmmm.

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Posted May 10, 2012 at 10:05AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: hitman: absolution, IO Interactive, Square Enix
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hitman_may_10The mysterious countdown clock has wound down, revealing...what we already knew. But the devs have given us a little video to watch - and it takes literally takes aim at Assassin's Creed.

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Posted May 1, 2012 at 3:29PM EST by Todd B Listed in: PC Gaming Tags: double fine adventure, kickstarter, little monster, Mythic, the story of gods and men, warhammer online
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myth1Kickstarter is an amazing way to raise money for a new game. It’s equally amazing for scamming people out of their hard-earned cash.

 

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Posted May 1, 2012 at 2:10PM EST by Todd B Listed in: iPad Tags: angry birds, Bejeweled, plants vs zombies, popcap, rovio
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plush1PopCap knows that success in gaming doesn’t come from high quality games, but from t-shirts. So here they come.

 

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Posted Apr 29, 2012 at 8:36PM EST by Mr Ham Listed in: PC Gaming Tags: graphics card, gtx 690, gtx 980, master race, nVidia, pc gaming
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addictsmallDon't worry, PC gamers. You may be running a little low on big news lately, but Nvidia have a nice gift for the world; the new beast that the master race can hold proud.

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Posted Apr 26, 2012 at 7:52AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Konami, metal gear rising: revengeance, Platinum Games
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mgs-rising-thumbPeople already think that the absence of Solid Snake and the removal of any stealth mechanic make this unreleased game a dud. Well if those two things don't do it for you, maybe this video will.

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Posted Apr 24, 2012 at 1:43PM EST by Todd B Listed in: PS3 Tags: Amazon, final fantasy xiii-2, king of fighters, mass effect 3, ps move
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MSD1Buying games at full price is so 1999. Instead of getting reamed old-school, hit up this 50% off sale.

 

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Posted Apr 23, 2012 at 10:00AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, black ops 2, call of duty, Treyarch
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black ops 2 teaserThere's a countdown clock out there that's counting down the seconds until the greatest nerd rage explosion of all time. Unfortunately, you just might have to be watching basketball to see the announcement first.

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Posted Apr 16, 2012 at 6:16PM EST by Demonchild Listed in: PSP Tags: 3000, codestation, nightstar3, playstation psp hacks, psp hacks, slim and lite, theme, zerovsh patcher
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pspsmallOne of the perks of having a custom firmware, is the ability to customize your PSP as you see fit. ZeroVSH Patcher is one of the many tools available, that can help get this done.

 

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Posted Mar 21, 2012 at 12:00PM EST by Harrison E Listed in: PS3 Tags: Interview, Other Ocean Interactive, sara guiness, South Park, south park games, xbla
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tenormangingerHarrison E talks to Sara Guinness, Senior Producer on the upcoming South Park game, Tenorman's Revenge.

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Posted Mar 15, 2012 at 8:00AM EST by Harrison E Listed in: Wii Tags: goldeneye 007, N64, peripherals, retro, speed run, steering wheel 007
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goldeneye-thumbYou didn't read that wrong.  He plays the old Goldeneye 007 N64 game with it and beats it...

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Posted Mar 14, 2012 at 10:15AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: 2K Games, bioshock: infinite, Irrational Games, Ken Levine
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bioshock-infinite-logoNo, it's not Damon Wayans; it's another big, weird-ass robot.

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Posted Mar 5, 2012 at 7:50AM EST by Harrison E Listed in: PS Vita Tags: Namco Bandai, Ridge Racer, ridge racer day one patch, ridge racer psn, vita dlc
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ridge-racer-vita-1March 13th? Day One DLC? Oh, now it looks like it's angry-for-no-reason'o'clock.

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Posted Feb 3, 2012 at 1:27PM EST by Listed in: MMORPG Tags: data-mining, old republic, Star Wars, swtor, titans of industry
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Want to know what Bioware has planned for Star Wars: The Old Republic?
Star Wars: The Old Republic has only been live for about a month, but that doesn’t mean Bioware doesn’t already have plans for future content. And in the great tradition of MMOs, the foundation for some of that content has already been laid, deep in the files of the game.
A few dedicated SWTOR have been working round the clock to pull as much information as possible from the hidden secrets buried in The Old Republic, and their efforts have turned up quite a few interesting tidbits.
Here’s what they’ve discovered:
New daily quests for 50s, set on Corellia
A new companion, named HK-51
New Flashpoints – Lost Island and Titans of Industry
New planet – Varl, with new operations
That’s just the beginning. And while most of this content is expected to go live in either patch 1.4 or 1.5, it’s entirely possible that none of it will go anywhere. Data-mined information does not a guarantee make.
You can keep up with all of the latest info leaks over at TORHead. In the meantime, what would you like to see added to Star Wars: The Old Republic?
[PC Gamer]

mfswdat1Want to know what Bioware has planned for Star Wars: The Old Republic?

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 21, 2012 at 8:44AM EST by Harrison E Listed in: PC Gaming Tags: Intel, intel core, overclocking, performance tuning cover
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intelFor hardcore PC Gamers it looks like your time has come to get some Intel Motherboards and burn them to a crisp.

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Posted Jan 19, 2012 at 8:40AM EST by Harrison E Listed in: PC Gaming Tags: indie fund, Portal, q.u.b.e, q.u.b.e. review, qube, Steam, toxic games
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qubeQ.U.B.E is a newly indie funded game available on Steam but does it scrunch you up into a little ball or does it crush you between it's mighty three dimensional weight? Harrison E. reviews.

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Posted Dec 26, 2011 at 8:45AM EST by Mr Ham Listed in: PC Gaming Tags: cave story, cave story christmas, cave story steam, cave story+, humble bundle
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cavesmallChristmas may be over, but feel free to try out Cave Story’s holiday look.

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Posted Dec 19, 2011 at 1:55PM EST by Listed in: MMORPG Tags: BioWare, EA, Star Wars, the old republic, World of Warcraft
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Surprise! Lots of people want to play Star Wars: The Old Republic, and the game’s developer is working around the clock to accommodate the sudden crush of new users.
According to the clock on my wall, Star Wars: The Old Republic still has about 12 hours before being officially released to the public. But early access and a few other interesting events have brought about a million players into the MMORPG’s digital world, and even though the game isn’t even on shelves yet, its servers are struggling to match demand.
As early access went online, there were 140 servers available on which to play. Now that queues on most have surpassed two hours during peak hours, Bioware is racing to add more capacity to the game before the massive wave of new players hits tomorrow. It’s not uncommon for new MMOs to be saddled with queue times – I remember waiting in line when I first started playing World of Warcraft – but there is certainly a point at which players will refuse to wait. Personally, I think anything over 30 minutes is enough to send players running.
Star Wars: The Old Republic stands to be one of the biggest launches of the year and one of the most impressively attended MMOs since WoW, so it’s up to Bioware to make that experience pleasurable for new players. If people are still on the fence about whether or not they’re going to move their guild to a new game, a two-hour queue certainly isn’t going to help sell SWTOR to them.
As noted, SWTOR already has a million players, and will likely see an increase of at least 500,000 in its first week of launch. EA and Bioware are hoping to land two million paying players in 2013, so hopefully they’ll be on the ball when it comes to balancing out the servers.
Are you in the early access program? What have your experiences been like so far?
[Eurogamer]

mftorq1Surprise! Lots of people want to play Star Wars: The Old Republic, and the game’s developer is working around the clock to accommodate the sudden crush of new users.

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Posted Dec 12, 2011 at 10:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: call of duty elite, cod, david zelnick, subscription services, take 2
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Take 2 Boss Criticizes Yearly Schedule Releases
With games like Assassin's Creed and Call of Duty being released every year, who has time for quality.
Take Two CEO Strauss Zelnick is a force to be reckoned with. A man who has helped push some of the most innovative and creatively awesome titles to the finish line over the years, but over those years has been time...effort...killing hookers, so when Zelnick says that the current model of yearly releases isn't sustainable, he knows what he's talking about.
Big budget Triple-A titles need time and effort put upon them, not just a new coat of paint, a first-draft script and some geographically confused accents. Zelnick was a speaker at the UBS Media and Communications conference and whilst Zelnick didn't specificially name any franchises he had however, just finished discussing Activision's stance in the market place.
Zelnick said that if "you start trying to stamp these products out annually, we don't think that's consistent with a high-quality result", essentially the current Call of Duty model, even with a subscription service, is not sustainable. Zelnick added that if you give consmers something every year like clockwork, they will eventually grow tired of it.
Whilst I would agree with Zelnick, MW3 did pull in over half a billion dollars in sales last month and I tend not to argue with creative figures that I will never ever ever ever ever ever see in my lifetime.
Figures have been coming out about how GameStop and a few other retailers have sold over half a million Premium Subscriptions to Call of Duty's subscription service, Elite and have continued to grow as such. Zelnick queried the viability of such a subscription service, saying he could't tell whether it was relevant yet. "I'm kind of skeptical, frankly. I suspect that we want a different experience on our big screen than we do on our middle-sized screen than we do on our mobile screen, because I think we use them at different times and they mean different things. I do think an intellectual property can thread through, but only if it is really high quality."
That being said users who signed up for Elite crashed the servers twice in the first week of release due to it's popularity and the unbelivable amount of support that Activision had not prepared for. Jamie Berger of Activision has acttually said that "right now, it's an option", when talking about Elite, but he also adds that it might not be in "3-5 years."
So both Activision and Zelnick are not thinking about keeping a community running in the long term; they should team up on something.
Via [GameSpot http://iphone.gamespot.com/newsDetails.rbml;jsessionid=FiahutBFz-j6TEVuJlNGeA**?id=6347151&platform=PS3]

take_two_logoWith games like Assassin's Creed and Call of Duty being released every year, who has time for quality.

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Posted Dec 4, 2011 at 9:00PM EST by Tim Curtin Listed in: iPhone, iPad Tags: EA, new sims, sims 24-hour, the sims, the sims ios, the sims: freeplay
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simsfreeplayYes, it is another Sims, but now we enter the world of real-time Sims play, 24-hour clock and all.

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Posted Nov 28, 2011 at 10:30AM EST by Harrison E Listed in: Wii Tags: gears of war 3, indie game music, Legend of Zelda, mass effect 2, minecraft, skyward sword
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zelda-linkMusicians from Minecraft, Gears of War 3, Mass Effect 2 and Red Orchestra 2 have teamed up for creating their musical tribute to one of the greatest series of all time.

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Posted Nov 26, 2011 at 10:00AM EST by Listed in: PS3 Tags: ps3 exclusive, Sega, yakuza 4, yakuza 5
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Sega’s decision to push the game out of its normal schedule results in a big win for players.
The Yakuza series, at first, was updated like clockwork. Sega’s initial design for the franchise was a new sequel almost every year, with Yakuza landing in 2006, Yakuza 2 hitting 2008, 3 released in 2009 and 4 in 2010. It’s a release schedule that shouldn’t be unfamiliar to gamers, especially in 2011, the year of thirds.
But Sega elected to push Yakuza 5 out of its release schedule, which at the time had some gamers concerned about the project’s viability. But Sega’s intent with the extra development time is becoming more clear now that some details on the game have been released to the public.
The producer of Yakuza 5, Masayoshi Yokoyama, has indicated that this game is intended to be the San Andreas of its franchise, i.e. a game that dramatically expands on the precedents set in previous games and creates an entirely new experience in the process. Some things remain, like the core gameplay and the fact that the game is a PS3 exclusive, but almost everything else is being rebuilt from the ground up.
The intent of the developers is to include five complete cities in Yakuza 5 – if you’ve played any of the previous titles, Yokoyama indicated that each city will be similar in scale to Sotenbori or Ryuku. He likens the development process to creating five games at the same time, and I wouldn’t doubt him for a second – cities are very hard to build.
There’s still not much info regarding when Yakuza 5 will actually hit shelves, but for now you can assume it’s quite a ways away. Late 2012 or early 2013 are probably the best-case scenarios.
But, it looks like the game that does land will be a more powerful, more interesting and more impressive version of the franchise.
What do you think about Yakuza’s extended development time? Worth it, or too long to wait?
[1UP]

mfyakuza41Sega’s decision to push the game out of its normal schedule results in a big win for players.

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Posted Nov 24, 2011 at 5:37PM EST by Listed in: Xbox 360 Tags: booster map, gears of war 3, gow 3 dlc, horde command
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Downloadable maps are now available for the Xbox 360 shooter, free of charge.
If you downloaded the Horde Command Pack earlier this month, you’ve probably already had a chance to enjoy some of the new multiplayer Gears of War 3 maps. But if you chose not to purchase the DLC, don’t worry – you can access the maps as of today without paying a dime.
The Booster Map Pack, which went live today, includes all of the maps released with the Horde Command Pack including Blood Drive, Rustlong, Clocktower, Bulletmarch and Azura. Of course, the free DLC doesn’t include the Horde fortifications or weapon skins, nor does it include the extra characters found in the Command Pack.
Still, it’s nice to see that Epic Games is finding a way to cash in on DLC without leaving a significant number of its fans out in the cold. If you can’t afford the map packs, you’ll still be able to experience them with your friends minus a few extras features. Nice work, Epic! Also, players should keep an eye out for the next GoW DLC pack, RAAM’s Shadow, due on December 13.
Are you going to download the Booster Map Pack, or did you already purchase the Command Pack? Or neither?
[Joystiq]

mfgearsmap1Downloadable maps are now available for the Xbox 360 shooter, free of charge.

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Posted Nov 17, 2011 at 8:30PM EST by Amanda Orneck Listed in: PS3 Tags: agarest, agarest dlc, apostles of winds dlc, forbidden books 1, forbidden books 2, unclock gallery
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agarest_generations_qj_thumbAgarest fans won’t run out of things to do since today Ghostlight revealed one of the most aggressive DLC schedules we’ve ever seen so far in gaming.

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Posted Nov 1, 2011 at 12:34PM EST by Listed in: Xbox 360 Tags: Epic Games, gears of war 3, horde command pack
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If you’re looking for the GoW 3 Horde Command Pack today, you’re going to be sorely disappointed.
Gears of War three launched just over a month ago, and today was supposed to mark the first official DLC pack for the game. The Horde Command Pack was scheduled for release on November 1st (and has been for a while), but now seems to have been pushed back due to some sort of technical bug.
The DLC pack, which contains new multiplayer maps, new fortifications and new characters, has been briefly postponed with no real information available on an updated release. Here’s the full statement from Epic Games:
“The scheduled Horde Command Pack release for Gears of War 3 is temporarily delayed due to a technical issue. We apologize to those of you who are anxiously waiting to play. We know this is disappointing news as we’ve seen a lot of posts today showing excitement for this content. We have folks working around the clock to resolve this issue ASAP so you can all play and enjoy the Command Pack.”
All things considered, you’ll probably see the DLC next week. One thing that makes this particular hiccup unique is the existence of the Gears 3 season pass, which provides all DLC for one cheaper price. Since players have already paid for this DLC, the delay is a slightly bigger deal than if it were just rolling out a bit late.
Were you waiting for the Horde Command Pack? I can’t find the time to play the games hitting shelves now, much less download new content for previous releases.
Via VG247

mfgowcom1If you’re looking for the GoW 3 Horde Command Pack today, you’re going to be sorely disappointed.

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Posted Oct 30, 2011 at 9:30AM EST by Harrison E Listed in: PS3 Tags: Naughty Dog, psn pass, uncharted 3
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uncharted3Apparently that sick day you had planned may be useless.

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Posted Oct 21, 2011 at 9:00AM EST by Tim Curtin Listed in: PS3 Tags: han solo, Harrison Ford, Indiana Jones, Sony, uncharted, uncharted 3
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uncharted3Yes Harrison Ford apparently plays Playstation 3. Yes, he got access to Uncharted 3 a few weeks before its November 1st Release Date. Yes, we are very jealous.

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Posted Oct 17, 2011 at 3:11PM EST by Listed in: Xbox 360 Tags: coldplay, Guitar hero, Harmonix, rock band
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While Coldplay has long been a feature (for some reason) of the Guitar Hero franchise, they’ve remained elusive for Rock Band players until just this week.
Rock Band and Guitar Hero are brilliant concepts, when you look at them from the point of view of a developer. You create a simple game, give players some plastic instruments, and then release new song packs every few weeks to keep people interested. The development demands are relatively low, but the enthusiasm for new music helps keep profits up.
Harmonix is now ready to cash in on a band that has, until recently, managed to remain exclusive to the Guitar Hero franchise. This week, British mega-band Coldplay will make their debut appearance in the Rock Band music store, with a track pack featuring some of their more popular songs – “Clocks,” “Fix You,” “The Scientist,” “Viva la Vida” and “Yellow” – and a brand new single from their upcoming album, titled “Every Teardrop is a Waterfall.” That’s six songs total for Coldplay fanatics or Rock Band players so desperate for new songs to play that they’ll download whatever comes along.
Here’s the cost breakdown for the new songs:
$1.99/200 Wii Points/160 MS Points per song
$9.99/1,000 Wii Points/800 MS Points for the whole pack
You can also upgrade “Clocks and “Yellow” to take advantage of Rock Band’s Pro Guitar and Pro Bass mode, but seriously, it’s Coldplay. There’s like, maybe three chords in this entire song pack. Personally, I’m amazed the band can even play a show without putting themselves to sleep.
Are you excited to see Coldplay on the Rock Band music store?

mfcoldplay1While Coldplay has long been a feature (for some reason) of the Guitar Hero franchise, they’ve remained elusive for Rock Band players until just this week.

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Posted Oct 14, 2011 at 7:00PM EST by Tim Curtin Listed in: Xbox 360 Tags: bethesda speedrun, sam bernstein, skyrim, skyrim speedrun
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skyrimlogoIf you read this and respond with "What the .... the game isn't even out yet!, have no fear, it was only Bethesda employee's showing off again!

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Posted Oct 9, 2011 at 6:33PM EST by Karl B. Listed in: PSP Tags: plugin, psp homebrew, pwp power controller, snyfbsx
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psp-hb-blueSnyFbSx's PSP Power Controller plugin has been updated.

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Posted Oct 9, 2011 at 2:46AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbNew usbdevice.prx patch for all CFWs now also available.

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Posted Oct 7, 2011 at 12:38AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluHomebrew coder extraordinaire neur0n is back on the scen to release a new build of his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Oct 5, 2011 at 12:00AM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, lawsuit, minecraft, notch, scrolls
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notchyNotch is claiming that Bethesda dismissed the use of the "Scrolls" name; plot thickens.

 

 

 

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Posted Oct 2, 2011 at 6:34AM EST by Mabie A. Listed in: Nintendo 3DS, PSP Tags: Arc System Works, blazblue: continuum shift ii
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Europe will be getting BlazBlue: Continuum Shift II on November 4th, but even before that, some more big news is coming out for the PAL region soon.
So far, what we do know is that they will be getting all downloadable characters, same as the ones that the 3DS and PSP platforms for North America and Japan got. What's a sure bonus, however, is that there will be an upcoming surprise by way of a "bonus news" for the European release.
This was hinted at by the game's official European site, which dons a countdown clock. Since Europe is the last to get the game, then it could be an upcoming limited edition bundle, don't you think?
Via [Siliconera]
blazblue

Europe will be getting BlazBlue: Continuum Shift II on November 4th, but even before that, some more big news is coming out for the PAL region soon.

 

 

 

 

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Posted Oct 1, 2011 at 8:46AM EST by Ryan F. Listed in: Xbox 360, PS3 Tags: Electronic Arts, nba jam: on fire edition, PlayStation Network, xbox live
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nba-jam-thumb

Brings some SSX characters into the mix.

 

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Posted Sep 30, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp homebrew, satelite game
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psp-hb-blueHomebrew coder neur0n is back on the scene to release a new version of his game menu plugin (a.k.a. Satelite Game), a handy homebrew app that works like an in-game VHS Menu, allowing users to gain access to certain features easily.

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 26, 2011 at 12:11AM EST by Mabie A. Listed in: PC Gaming Tags: South Korea
Ó

For a country who considers online gaming as a national sport, with people willing to jump off buildings for their online characters, this news doesn't really come as a surprise.
According to Pando Networks, research, South Korea ranks the number one country in terms of speed in downloading games. Based on their data gathered from January to June 2011, from 27 million downloads by 20 million computers in 224 countries, South Korea's average speed is at 2,202KBps.
The following countries take runner-up spots to South Korea:
Romania (1,909KBps)
Bulgaria (1,611KBps)
Lithuania (1,462KBps)
Latvia (1,377KBps)
Ukraine (1,190KBps)
So where does North America stand? Surprisingly, a bit farther down the line, with the US clocking in a speed rate of 616KBps, and Canada registering 579KBps.
Said Robert Levitan, Pando Networks' CEO,of their findings, "The disparities we found were striking. While, in general, developed economies outpaced the developing world in average download speeds, big names such as the US, UK, France, china and Canada were not even close to being the fastest."
That is a surprising turnout, considering that the assumption is that first world countries will have the superior technological infrastructure. Then again, they're not mutually exclusive, so it appears.
While south Korea's basking in the top spot for this particular study, their Northern counterpart was recently involved in serious allegations that North Korea is stealing money from MMOs through hired hackers.
Via [Gamers Block]
south-korea-flag-thumb

For a country who considers online gaming as a national sport, with people willing to jump off buildings for their online characters, this news doesn't really come as a surprise.

 

 

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Posted Sep 12, 2011 at 6:51PM EST by Karl B. Listed in: PSP Tags: gamemenu, neur0n, plugin
Ó

psp-hb-bluePSP homebrew developer neur0n has another new release for the community: updates for the GameMenu plugin.

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Posted Sep 10, 2011 at 3:34AM EST by Ryan F. Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360, Nintendo 3DS Tags: Capcom, Japan, Marvelous, Media Create, news, Nintendo, sales, Sony
Ó

3ds_red_thumb

Marvelous and VanillaWare's latest PSP action RPG Grand Knights History debuts at number one on the software charts.

 

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Posted Sep 3, 2011 at 2:30PM EST by Carl B Listed in: Nintendo 3DS Tags: downloads, eshop, Nintendo
Ó

Nintendo-3DS-shop-2The latest Nintendo 3DS eShop charts have been revealed. Is there a new game on top?

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Posted Sep 1, 2011 at 5:30PM EST by Carl B Listed in: PC Gaming Tags: moab, release date, rise of immortals
Ó

Rise-of-Immortals_Announcement_s1Rise of Immortals now has a set release date.

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Posted Aug 28, 2011 at 8:20AM EST by Karl B. Listed in: PSP Tags: plugin, psp power controller, snyfbsx
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psp homebrewHomebrew coder SnyFbSx is back with a new version of the PSP Power Controller plugin.

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Posted Aug 27, 2011 at 2:00PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, mario, Nintendo, Zelda
Ó

Nintendo-3DS-shop-2The latest Nintendo 3DS eShop download charts have been revealed. Is there a new game on top?

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
Ó

brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 25, 2011 at 1:31AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
Ó

pspred_thumbMore CFW updates for you guys, this time, courtesy of homebrew developer neur0n as he updates his custom firmware 6.60 Minimum Edition for PSP Phat and Slim, bumping it up to version 1.2.

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Posted Aug 24, 2011 at 10:40PM EST by Ryan F. Listed in: PSP Tags: 620 pro, 635 pro, 639 pro, 660 pro, Coldbird, liquidzigong, psp cfw, psp custom firmware, psp hacks, psp homebrew, virtuous flame
Ó

pspblue_thumbHere it is folks! From homebrew devs Coldbird, Virtuous Flame (aka Liquidzigong) and the rest of Team Pro comes the long awaited update of their Pro custom firmware for the PlayStation Portable.

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