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2000 Search Results

Your search for 2000 located the below 2000 Search Results. The 2000 Search Results are returned from stories QJ publishes stories covering 2000 news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 16, 2012 at 10:22AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: grand theft auto v, max payne 3, Rockstar
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grandtheftautovbeachlogpl0Somebody has been digging around in the source code for Max Payne 3 and found a list that looks suspiciously GTA-esque. Faggio, Burrito, Reefer, Infernus, Patriot - sound familiar?

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Posted Apr 12, 2012 at 5:07PM EST by Demonchild Listed in: PSP Tags: adhoc, Coldbird, Custom Firmware, online client, pro, psp hacks
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pspColdbird and the team behind the PRO custom firmwares for the PSP have been cranking out some updates. They aren't for the custom firmware though. It's for the online adhoc client that the team has been working on.

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Posted Mar 16, 2012 at 1:45PM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: avengers chronicles, incredible hulk, marvel pinball, Silver Surfer
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marvelpinballHere's another addictive way to bring up that gamerscore.

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Posted Mar 14, 2012 at 6:40PM EST by Harrison E Listed in: Wii Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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nbbrandon_cobbHarrison E talks to the creator of the first SNES game in over a decade.

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Posted Mar 9, 2012 at 2:32PM EST by Todd B Listed in: PS Vita Tags: Dreamcast, game heaven, phantasy star online 2, Sega
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phanvi1The long-delayed online game is no longer a PC exclusive.

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Posted Feb 5, 2012 at 8:30PM EST by Mr Ham Listed in: PS3 Tags: sony sales projections, sony sales revenue
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1kazsmallSony facing big troubles financially...

 

 

 

 

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Posted Jan 25, 2012 at 6:00AM EST by Harrison E Listed in: PS3 Tags: jak and daxter, jak and daxter hd, jak and daxter trophies
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jakdaxterhdJak and Daxter are back later this year but already the game has some trophies leaked in the wake of the new announcement.

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Posted Jan 23, 2012 at 12:38PM EST by Listed in: PS3 Tags: arrow to the knee, hitman, hitman absolution, io, mass effect 2, tor blystad
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IO makes sure AI dialogue isn’t repetitive with a 2,000-page script.
If there’s one thing that most gamers would agree is annoying, it’s repetitive AI chatter. One need only look at the mass of “arrow to the knee jokes” currently swarming the web to get an idea of what can happen when the non-playable characters around you have only a few things to talk about. IO, the developer behind the Hitman franchise, seems determined to avoid this problem with their upcoming Hitman: Absolution.
In an interview with Videogamer, Absolution game director Tor Blystad briefly touched on the depths of dialogue being recorded for the game’s unwitting foes – the AI of the game apparently has a 2,000-page script all to itself. The idea, of course, is to better immerse players in the world they’re attempting to infiltrate; stumbling upon a group of guards mid-joke is always a nice way to break tension and reinforce the reality of a game universe.
We’ll have to wait and see how this script translates into actual in-game encounters, but for now it’s safe to say that IO is on the right track in terms of stopping their guards from becoming Internet memes.
Do you enjoy random conversations in games? Some of my favorite dialogue in gaming came from overheard conversations in Mass Effect 2.
[PC Gamer]

mfabso1IO makes sure AI dialogue isn’t repetitive with a 2,000-page script. 

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Posted Jan 18, 2012 at 3:48PM EST by Listed in: PS Vita Tags: nintendo 3ds, vita
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PlayStation’s new handheld is still struggling in Japan.
In Japan, Vita sales have been continually sluggish since the device’s initial launch. Last week’s numbers don’t look any better, with the system moving just 18,361 units. If you’re keeping score, that’s three consecutive weeks of tanking sales – these numbers do not inspire hope in the future of the device, at least in the Japanese market.
Naturally, the Vita has yet to see a global release and many of the device’s launch titles are bigger draws here in the west. And while we’ve talked previously about the issues facing Vita, we’re certainly not going to issue a verdict on the handheld’s success before it launches in every available market. But for now, things don’t really look great.
By comparison, the Nintendo 3DS had sold 742,244 units in its first few weeks of launch, with the Vita moving 458,347 over the same time period. That means Vita sales are about 300,000 units behind the 3DS, a device that received a prompt price drop due to low numbers. Does this mean a price drop is on the horizon for Vita? Maybe, maybe not.
For now, it’s obvious Sony needs to get some better titles out for the device to sway Japanese consumers. As for us in the west, we’ll get a chance to see how the Vita performs when it hits shelves in February.
[Edge]

mfvitanum1PlayStation’s new handheld is still struggling in Japan.

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Posted Jan 5, 2012 at 1:40PM EST by Harrison E Listed in: Wii, Xbox 360, PoV Tags: audiosurf, beat hazard, boogie, dance central, dj hero, Guitar hero, just dance, music games, rock band, rock band 3, rock band network
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rockband3_screenHarrison E looks at the current state of music games and who took their instruments and went home.

 

 

 

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Posted Dec 28, 2011 at 1:22PM EST by Listed in: Nintendo 3DS Tags: 3ds, cyan, myst
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One of the most beloved PC games of all time is heading to the Nintendo 3DS.
Did you live through the 8-bit revolution? Were you one of the first “computer” gamers? If so, you probably remember Cyan’s incredible CD-ROM title, Myst. The game, which featured an explorable, pre-rendered world packed with puzzles and mystery, was an instant hit – pretty much everyone had a copy of the game at one point or another.
Myst is now poised to make a triumphant return, in the form of a port to the Nintendo 3DS. The new game, titled Myst 3D (duh), will feature all of the content found in the original game, as well as the RIME Age extras added to the game in its 2000 re-release. The port will stay true to the game’s roots, with the only major changes being its adaptation to 3D.
Myst 3D is slated for March 27, 2012. Do you think the game will work well for the 3DS, or is Myst a game that belongs on PCs? Solving some of the puzzles on the 3DS screen doesn’t exactly sound appealing to me.
[Destructoid]

mfmyst1One of the most beloved PC games of all time is heading to the Nintendo 3DS.

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Posted Dec 10, 2011 at 6:12PM EST by Harrison E Listed in: Xbox 360 Tags: 360 dash, indie devs, indie games, pouncing kitten games, xbox dashboard, xbox dashboard update
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microsoft-logoWith a lack of filtering options and more ads, XBox have rubbed devs the wrong way.

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
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Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Nov 28, 2011 at 11:30AM EST by Harrison E Listed in: Tags: mmorpg, online games, shutdown law, South Korea, Starcraft, World of Warcraft
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southkoreanflagFrom Midnight to 6 in the morning, looks like South Korea's internet seems to speed up.

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Posted Nov 18, 2011 at 6:00PM EST by Tim Curtin Listed in: Wii, PS3, Xbox 360, PC Gaming Tags: female gamer survey, female gamers, female gamers sex
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gamehousesurveysexThanks to the results of a new survey of more than 2000 adults, female gamers have more sex and are more social than non gamers.

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Posted Nov 17, 2011 at 2:06PM EST by Harrison E Listed in: PS3 Tags: hardboiled chicken, qj interview, ratloop, rocketbirds, rocketbirds:hardboiled chickens, sandra podaag
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ratlooplogoRatLoop Studios has made one of the most exciting and interesting indie titles and all of it stemming from an old flash animation. Harrison E. talks to Sian Yue Tan about the recently released Rocketbirds: Hardboiled Chickens.

 

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Posted Nov 15, 2011 at 8:30PM EST by Tim Curtin Listed in: PC Gaming Tags: google maps skyrim, skyrim map 3d, skyrim mods
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skyrimlogoSkyrim mod hits the internet and it adds Google's map view capabilities in to Skyrim.

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Posted Nov 6, 2011 at 10:59PM EST by Tim Curtin Listed in: PS3 Tags: chrono cross, final fantasy 6, final fantasy v, final fantasy vi, PlayStation Network, square enix psn, square enix rpgs
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psn-logoThree titles will be staggered for release on the Playstation Network over the next month, the PSN update for Square Enix to date. But what are they? Read on for details!

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Posted Nov 5, 2011 at 12:30PM EST by Harrison E Listed in: PS3, PSP Tags: gameshare, november 18, playstation news, ps3 updates, psn updates, psp homebrew, psp news, psp qj
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sony-bowHackers get your homebrew tools ready...just remember to share.

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Posted Oct 19, 2011 at 7:00AM EST by Harrison E Listed in: PS3 Tags: christina hendricks, ea games, Electronic Arts, mad men, need for speed, nfs, racing, sean faris, Sony
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christina-hendricks-hedThe Modern Goddess, Christina Hendricks and some guy named Sean Faris are in EA's upcoming racer.

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Posted Oct 16, 2011 at 7:00AM EST by Tim Curtin Listed in: PS3 Tags: daytona usa, ps3 daytona, sega daytona, xbox daytona
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daytonausathumbIn a recent press release, SEGA confirms that a 'revamped' version of Daytona USA will be available on the Playstation and Xbox Live networks for digital download after October 25th.

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Posted Oct 15, 2011 at 4:06AM EST by Harrison E Listed in: MMORPG Tags: court cases, lady gaga, mmorpg, moshi mosnters, neopets
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ladygagaunfortunatelyThis is what happens kids when you become famous and you don't lock down a copyrightable appearance...but still win a court case.

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Posted Oct 14, 2011 at 11:00AM EST by Tim Curtin Listed in: MMORPG Tags: Blizzard, charity auction, ebay wow server, st judes, wow servers
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wowbladeUnlike most of us, Blizzard does not just 'throw away' their old computer gear. Nope. They sell it on eBay (to support a worthy charity of course!) to WoW fans, signed by the whole team!

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Posted Oct 9, 2011 at 9:24PM EST by Mabie A. Listed in: PS3 Tags: do love me seriously, minato station
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doloveme1Sounds like a very dramatic plea from unrequited love, eh?

 

 

 

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Posted Oct 9, 2011 at 9:00PM EST by Tim Curtin Listed in: PS3, PC Gaming, Xbox 360 Tags: frogware, sherlock holmes, testament to sherlock holmes
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sherlock_logo7 New Screenshots for the upcoming Sherlock Holmes detective title on 360, PS3 and PC

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Posted Oct 7, 2011 at 6:30PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: administration, la noire, red dead redemption, Rockstar Games, Team Bondi
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la4Sorry, how much? An insane amount, oh that's alright then.

 

 

 

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Posted Oct 7, 2011 at 12:38AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluHomebrew coder extraordinaire neur0n is back on the scen to release a new build of his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Oct 4, 2011 at 4:28AM EST by Ryan F. Listed in: Nintendo DS Tags: Actarus, ds homebrew, emulator, ideas, Nintendo
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ds-black-thumbHomebrew developer Actarus has released the final build of iDeaS version 1.0.4.0, an excellent Nintendo DS emulator for PC.

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Posted Oct 1, 2011 at 6:30PM EST by Listed in: PC Gaming Tags: game delays, phantasy star online 2, Sega
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Player feedback leads Sega to extend development on one of the most anticipated and long-developing games in recent memory – the sequel to the ahead-of-its-time “Phantasy Star Online.”
If you owned a Dreamcast but you didn’t play “Phantasy Star Online,” you missed out on the future of online console gaming. Of course, gaming eventually caught up with “Final Fantasy XI,” Xbox Live and the PlayStation Network, but for one brief period in the year 2000, “Phantasy Star Online” showed us what it could be like to play console games online. For the most part, I would categorize the experience as “majestically frustrating.”
The game has seen a variety of updates and half-sequels in the years since its release, but only recently were plans for a full-on follow-up announced to the gaming public. Unfortunately, it looks like fans of the franchis will have to wait a little bit longer, as Sega has just confirmed that “Phantasy Star Online 2” has been pushed into a 2012 release.
According to a quote over at Silocon Era, Producer Satoshi Sakai indicates the game delay is a result of feedback gathered during the game’s early alpha period. Sega is looking to fix or improve upon many of the features that concerned or didn’t jive with testers, and has opted to sacrifice a quick release in the hopes of dropping a more polished game.
A second alpha test will likely begin in the early months of 2012, with the development cycle moving forward based on the results of that test.
Unfortunately for North American gamers, “Phantasy Star Online 2” is still set to be released as a Japanese exclusive – you’d better fire up your import discs and brush up on your Japanese if you’re looking forward to playing the game.
As for me, I sometimes miss the old days, when online gaming felt more like a secret club than a DLC delivery tube. How about you?
Via Joystiq

mfphan1Player feedback leads Sega to extend development on one of the most anticipated and long-developing games in recent memory – the sequel to the ahead-of-its-time “Phantasy Star Online.”

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Posted Sep 30, 2011 at 2:00PM EST by Tim Curtin Listed in: PC Gaming Tags: award, blizzard entertainment, esa foundation, make-a-wish, Mike Morhaime
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esafoundationlogoBlizzard Entertainment co-founder Mike Morhaime has been named a Champion Honouree of the Entertainment Software Association (ESA).

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Posted Sep 30, 2011 at 12:00PM EST by Tim Curtin Listed in: PC Gaming Tags: cities xl 2012, city building, pc game, sim city, simulation
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citiesxl_2012_logoFocus Interactive have just released 4 new screenshots for Cities XL 2012. 

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Posted Sep 22, 2011 at 5:21AM EST by Ryan F. Listed in: PSP Tags: iya, kanji king psp, psp homebrew
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pspblue_thumb

Homebrew coder iya has dropped by our forum to release a new version of Kanji King PSP, a handy app designed to anyone who wants to expand their Japanese kanji study.

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Posted Sep 16, 2011 at 12:46AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluA whole new set of updates from neur0n, this time, updating his previous custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Sep 15, 2011 at 11:39PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbHomebrew coder neur0n has updated his LCFW (or Light custom firmware) and CFW ME for firmware 6.60.

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Posted Sep 14, 2011 at 7:59PM EST by Karl B. Listed in: PSP, PS Vita, PoV Tags: Sony, UMD
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umd-thumbSony's still thinking about a solution, but whatever it turns out to be we better be prepared to pay for it.

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Posted Sep 13, 2011 at 9:23AM EST by Ryan F. Listed in: Nintendo DS Tags: Actarus, ds homebrew, ideas, Nintendo
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ds-black-thumbDS homebrew coder Actarus has released a new build of iDeaS, a nifty Nintendo DS emulator for PC.

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Posted Sep 1, 2011 at 10:45PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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pspred_thumbJapanese coder extraordinaire neur0n is back on the homebrew scene to update his latest custom firmware projects, LCFW (or Light custom firmware) and CFW 6.60 ME for the PlayStation Portable.

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Posted Aug 25, 2011 at 6:30PM EST by Carl B Listed in: PoV Tags: deus ex, Eidos Montreal, human revolution, Square Enix, Warren Spector
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Deus-Ex-Human-RevolutionWarren Spector's Deus Ex originally released on PC in 2000 and was instantly heralded of one of the greatest -- if not the best -- shooter, stealth, and RPG hybrids on the market. It allowed players to choose how they progress through the game's story with a variety of gameplay mechanics, ultimately shaping the overall outcome of the adventure. Dues Ex: Human Revolution, developed by Eidos-Montreal and published by Square-Enix, takes place 25 years before the events of the first title, but can the team at Eidos re-create the original's magic without its creator?

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 25, 2011 at 1:31AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbMore CFW updates for you guys, this time, courtesy of homebrew developer neur0n as he updates his custom firmware 6.60 Minimum Edition for PSP Phat and Slim, bumping it up to version 1.2.

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Posted Aug 24, 2011 at 12:47AM EST by Ryan F. Listed in: Xbox 360, PS3, PC Gaming Tags: deus ex: human revolution, Eidos Montreal, Square Enix
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deus-ex-thumb

Deus Ex: Human Revolution game director Jean-Francois Dugas admits that he is not happy with the way they handled the AI of the latest installment of the stealth-action series. 

 

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Posted Aug 20, 2011 at 6:24AM EST by Ryan F. Listed in: PSP Tags: ne0h, psp homebrew, xplora 2
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pspblue_thumb

A test version of Xplora 2 with an added PSP Go support has been released by homebrew developer ne0h.

 

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Posted Aug 20, 2011 at 2:44AM EST by Ryan F. Listed in: Xbox 360, Wii, PS3 Tags: Downloadable Content, Harmonix, PlayStation Network, rock band 3, xbox live
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rb3-thumb

Next week’s Rock Band 3 DLC offering will feature three pack of hits from the most sought after alternative band, Incubus.

 

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Posted Aug 19, 2011 at 6:50PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ea games, EA Sports, FIFA, fifa 12, Microsoft Points
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fifa12-thumb

 EA Sports confirms demo release date, plus how long it will go for.

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Posted Aug 19, 2011 at 4:35AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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brewbluMore updates from homebrew dev neur0n for you today, as he resumes work on his two previous 6.39 custom firmwares, and bumping both to version 9.3.

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Posted Aug 18, 2011 at 9:28PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbHomebrew developer neur0n is back to release a new version of his custom firmware 6.60 Minimum Edition for PSP Phat and Slim.

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Posted Aug 14, 2011 at 9:37PM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbAs promised folks, homebrew developer neur0n has released his custom firmware 6.60 Minimum Edition for PSP Phat and Slim.

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Posted Aug 12, 2011 at 2:34AM EST by Ryan F. Listed in: PSP Tags: adventure game studio, jjs, psp homebrew
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brewblu

Homebrew developer has updated his port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable, a nifty app that allows you to play some good ole' point and click adventure games on your portable handheld.

 

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Posted Aug 9, 2011 at 1:08AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks
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pspred_thumbJapanese developer neur0n has updated his own custom firmware projects, LCFW (or Light custom firmware) and CFW 6.39 ME for the PlayStation Portable.

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Posted Aug 2, 2011 at 5:20AM EST by Ryan F. Listed in: PSP Tags: adventure game studio, jjs, psp homebrew
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brewblu

A new version of JJS' port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable has been released.

 

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