Xbox 360 homebrew: ScummVM XNA v0.30 |
Ó
You gotta love the way Microsoft is approaching homebrew. With the release of XNA Game Studio Express, it has opened the floodgate of independent programming talent. And boy, the good results have been overflowing.The latest XNA 'brew to come our way is a port of ScummVM for Xbox 360. For the uninitiated, ScummVM is a multi-platform program that allows you to run certain classic graphical point-and-click adventure games (i.e. LucasArts releases from past years). We've already witnessed releases of such kind making its way to the PS3, PSP, and even the DS, so it's just right that our green and mean machine got its own dose of ScummVM fun.
The release notes for ScummVM XNA v0.30:
- Telex fixed (ADD A AbstractFilesystemNode into the fslist)
- Fixed for warpmouse (mouse emergency supported on xbox360 whoops!)
- Root path for file system is now "." by default
- DO emergency CHANGE drawArea in about dialogue constructor!
- Browser dialogue implemented and it almost works!
- handleScreenChanged is NO more longer virtual in GUIObject
- fixed for kLineHeight emergency being right for the current font
- Message dialogue implemented (untested)
- LINE COUNT: 54,809/411,667(ScummVM 0.9.1) = 13,31% rewritten
Download: [ScummVM XNA v0.30]
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
Can I just throw it on a flash drive?
Do you need a mod ship dor this?
How do you get this onto your 360 and run it :S?
Modchip?
U have to subscribe to the xna developers club which is 59 € for 12 months otherwise there`s no chance to run the code on your 360. u can download the xna studio for the pc and run it there, it`s for free.
That sucks :(
that's the most stupid thing that microsoft as come up with :(