Valve may discontinue episodic update scheme for Half-Life franchise |
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Depending on gamer feedback, Half-Life 2: Episode Three's release may be the last episodic update for the Half-Life franchise, or so Valve's Gabe Newell said. "OK, so what do you want?" is the question that Newell wants to pose to Half-Life fans regarding the continuation of it's current episodic method of updating the franchise.
Newell said that doling out episodic releases lets Valve update their games much faster than building full-scale game sequels. However, they're going to have a chat with gamers once the third episode is out, and letting them decide to either keep or junk the episodic scheme based on how they liked the three Half Life 2 episodes. Newell asked:
Do you want us to do more episodes? Do you want us to really tighten down the time frames and look at the scope of what we're doing so that that's possible, for us to go back to the large monolithic projects?
Valve is also working on their episodic approach, and that they would want to get some tips from Telltale Games (creator of Sam and Max) as well as World of Warcraft's Blizzard.
Via CVG
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Comments [refresh]
I think playing through one, big game is better than episodes. The game just feels disconnected with the episodes. It's comparable to watching a movie or a tv series.
although the episodic content shows that the HL2 engine is capable of being tweaked constantly, they feel a bit half-assed. I say they work on a new engine once quad-cores become more mainstream and DX10b is out. just take a look @ UT3 and Crysis.
Not a bad approach in my opinion. A monolithic episode can take at least 2 years or longer. Episodes while being short at least can be done more frequently and at each stage become more pleasing graphically. That Valve state they will wait for feedback I think is a good thing. Some studios care and I believe that Valve is one of them. If consumer feedback is high enough one way or the other then Valve will follow the consensus. At least that is what they are saying right now.