Two World's screens and features

Posted Dec 30, 2006 at 2:46AM by QJ Staff Listed in: Xbox 360, PC Gaming Tags: artificial intelligence, Beta Testing, HDR, SouthPeak Interactive, Topware Interactive
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Two Worlds


Yesterday wasn't a great day for multi-platformers, or at least for Shadowrun. It was reported that the game's beta testing was delayed because of the unexpected Xbox Live downtime the other day. Anyway, as they say, past is past and today is a new day. And as for the other multiplatform game Two Worlds (X360, PC), the sunshine is turning out to be just fine.

We can actually point out a number of reasons why Two Worlds is doing perfectly okay. In fact, it will take us a good long time before we finished the reasons why we think it's doing well. But for you, just for you, we made a summary of the game's different exciting features. All the game's goodness packed into just one article, isn't that great?  Also, the accompanying ten new screenshots will surely brighten up your day as well.

Two Worlds was developed by SouthPeak Interactive and in collaboration with Topware Interactive. It will be available in retail stores on March 7, 2007.

Features:
  • Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
  • Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
  • Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.
  • Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".
  • Unique magic system. The Players are allowed to assemble their own magic spells.
  • Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.
  • A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
  • Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.
  • Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
  • Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
  • Advanced Artificial Intelligence that manages group behaviour of large virtual communities.
  • Up to 8 players in the multiplayer mode.
  • Symphonic music to make the experience more emotional and memorable.
  • Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
  • Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology.
Screenshots:

   
Two Worlds - Image 1 Two Worlds - Image 2 Two Worlds - Image 3 
Two Worlds - Image 4 Two Worlds - Image 5 Two Worlds - Image 6 
Two Worlds - Image 7 Two Worlds - Image 8 Two Worlds - Image 9



Via WorthPlaying

 
 
 

Comments [refresh]

by CsL - 2006-12-30 00:10
» ..

IGN says:



Release Date:

US: TBA

Europe: Unreleased





Does this mean, that there will be no PAL-version?

by GTO - 2007-01-17 01:27
» Two Worlds vs Oblivion

Will I have COMPLETE control during combat as in Oblivion, or will the game assume partial control? And rumor has it that we will only be able to play as a single character, i.e. I can not play as a Dark Elf if I choose or even customize a character. Is this true?

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