Two Worlds: 33% more land than Oblivion |
Fantasy RPG Two Worlds, developed by Reality Pump Studios and co-published by TopWare and Southpeak Interactive is set to be released this spring for both the PC and the Xbox 360.Of course, given that other big name RPGs are out in the open at the moment - say for example, Oblivion - we gamers are going to need ample reason to set aside a few of our resources to check this particular offering out.
An interview with the game's producer, James Seaman of Topware, reveals several of the game's selling points and gives us (at the least) reason to consider checking this game out. When asked what environments or settings Two Worlds will offer players, James Seaman had this to say:
The landscape in Two Worlds is vast, and thereÂ’s basically every kind of environment you can think of. WeÂ’ve got forests, plains, deserts, mountains, swamps, bamboo forests, arctic conditions, a vast underworldÂ…exploring the entire world is a feat unto itself! For those that played and explored Oblivion, there is 33% more land to roam here.
Aside from the fact that the game world is significantly larger in Two Worlds, Seaman is also proud that they managed to (or so they claim) remove the feeling of monotony when you reach a certain power level within the game. Seaman explains:
We were tired of the fact that when you get more powerful, searching felled enemies and treasure troves becomes more of a practice in monotony because you already have so much good stuff. What weÂ’ve done is incorporated a system that allows you to stack similar items and continually add new enchantments. So even though you might just find an axe, maybe youÂ’ll be able to smith it together with another axe you already have to create something even more powerful.
ItÂ’s the same philosophy with our alchemy and magic systems. ThereÂ’s never a useless ingredient or spell, you just have to figure out how to put them to the best use with what you already have.
Other details revealed in the interview include the fact that the Seaman thinks that it isn't right for them to "unfairly try to encapsulate it with a demo" (no demo folks, we repeat, no demo), that the developers have a target date of May for the game's release, and that they're extremely proud of the graphical features of the game. But then again, who isn't proud of the graphics in their game?
To read the full interview, feel free to use our "Read" link below.
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
IM FIRST.. YAY IM SO COOL NOW, RIGHT? and i dont wrestle ill knock you *****gots the ***** out..
talkin about i fabricated youre past, QJ is just aggrivated i wont ejaculate in there ass.