Two of Rare's founders leave company

Posted Jan 2, 2007 at 7:23PM by QJ Staff Listed in: Xbox 360 Tags: Microsoft, Rare Ltd.
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Time to say goodbye...


In some surprising news, two of Rare Ltd.'s founders have left the company to tackle new challenges, it seems. According to a 1Up report, Chris and Tim Stamper have left Rare, though the reasons for their departure are still cause for debate.

Titles from Rare haven't been particularly impressive as of late, with their Perfect Dark Zero, Kameo: Elements of Power, and Viva Pinata games selling fewer units than expected. Microsoft asserts that the low sales are not the reason for their departure, saying:

Chris and Tim have helped shape Rare into the world-renowned development studio that is it today and their impact on the videogame industry as a whole is well known. They are simply leaving to pursue other opportunities and we wish them luck in their future endeavors.


While Microsoft is probably reeling from the acquisition of Rare and the lackluster sales, we're still hoping the two Stampers can find some way to bring new sorts of gameplay mechanics (perhaps a new Viva Pinata) to consoles everywhere, whether they be on the Xbox 360 or not. Till then, we'll just have to say "See you later!" to them while we wait for news.

 
 
 

Comments [refresh]

by ArcaneView - 2007-01-02 14:22
» KI

Won't need to have any more executive changes if they just announced development of Killer Instinct 3 already....

by well - 2007-01-02 15:06
» well

i'd leave aswell after having created and published a games as viva pinata...

by hmm - 2007-01-02 15:28
» they are

probably going to head a new co. to make games for the Wii and DS ^^

by Vietone - 2007-01-02 19:19
» Rare

Rare has been failing ever since the Goldeneye64 team left the company to make Time Splitters.

by beem - 2007-01-02 21:36
» Lackluster sales?

Wow. QJ journalist seem to have this vision that if a game from M$ doesn't sell on the ranks of Halo or GoW, then it's considered a flop or failure. Given that neither Kameo or PDZ were hype up nearly as much as Halo or GoW it's not a fair to claim that their sales were lackluster. Despite the mixed reviews of PDZ, it still managed to sell over a million units. That's far from lackluster. Kameo along with Viva Pinata got nothing put positive reviews and both sold enough copies to warrant sequels. You want a game that had lackluster sales (with massive hype)? Try Advent Rising or Marc Ecko's Getting Up. What is there to say other than that Rare isn't as overhyped and mainstream as Epic or Bungie? Rare's going to shock everyone this coming E3 and X07. Mark my words.

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