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Too Human loot: of weapons, armor and runes

Posted Sep 6, 2007 at 3:53PM EST by QJ Staff

Listed in: Xbox 360 Tags: FFVII, mythology, Silicon Knights
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Too Human - Image 1 


In his latest post, Henry Sterchi of Silicon Knights talked about "Teh Phat Lootz" of Too Human. Let's face it; we battle through hordes of minions and get into the game so much we forget to have dinner, the least it could do is drop an omega weapon or something. Well, that's what Sterchi, Director of Design of Too Human, discusses.

In Too Human, players will have access to a variety of weapons and armor, and rightly so. You can't have a story about cybernetically enhanced humans set in Norse Mythology and not have a kick ass arsenal.

The game will have swords, hammers, and staves - all of which will come in one or two-handed forms. Then there's the pistols, rifles and cannons which come with different ammunition types including slug, plasma and laser. There will be six pieces to make up armor in Too Human: helm, shoulders, gloves, chest plate, leggings and boots.

Too Human will employ a similar system to the materia-slots of FFVII weaponry and armor. Slots in the gear will accommodate Runes which give stat bonuses. There are over 100 types of Runes to maximize your gear. There's even a Rune to change the color of the item the Runes are fused into.

There's also Runic Charms which gives abilities to your weapons and armor. The effect of the charms range from freezing enemies to draining health points. Rune Charms require a task to be completed to be activated, but they can also be combined to form more elaborate forms.

That's it for this update, except for three new screenshots featuring robots with an attitude and a big ass laser cannon:

Too Human - Image 1 Too Human - Image 2 Too Human - Image 3



Via IGN



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