This week's Bungie Update: default control schemes and image brandings |
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Back to the Public Beta. He notes that it's pretty much almost done, and that although it may seem like a simple sampling of the MP levels of the finished game, he notes that extracting those and packaging them into a playable bundle was "a herculean task." For those of you who don't particularly care about what the devs went through, here's some game details about Public Beta. Split screen will be available, but only limited to two players.
He adds that you won't have the kind of control you're used to with custom games. Fear not, as there's a healthy selection of matchmade game types. He reassures that the playlists will have the gametype you're looking for in there in some shape or form.
The recent update also showed of the second part of Bungie's Halo 3 image branding. This one is known as "Emotion:"
Frankie also busted several rumors that have been floating around the interwebs. First is the supposed script dialog that got revealed on Wired Magazine. Frankie notes that most of what's in it are red herrings. As for the rest of the busted rumors, we'll leave that for you to dig through. Head to the update via our "read" link below.
We'll end this by leaving you folks with the current default control scheme for Halo 3. Bungie notes that this scheme is still subject to change, but you should have a good idea of what to expect with this set-up. Enjoy!
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Comments [refresh]
Halo 3 will own!
The reason why its 16 players is a network limitation. Why cant people understand that. The average person with broadband has around 512kbps upload speed.
Split that into 16 paths and you have 32kbps to each person. Because of how TCP/ip works, you only take what you need. So the host bandwidth will vary between 1-512 depending on how the game network code is programed.
This is why in the beginning of Halo2 matches everything seems to be smooth. But as soon as a lot of people gather and action is happening you notice some lag issues. Because the more thats happening, the more bandwidth required to replicate on all the players systems.
Halo3 will have the same lag issues as Halo2 because the host will always be varied in upload bandwidth.
Is anybody worried about whats gonna happen when they release the beta, its been more than a week and none of my freinds can download the new halo 2 maps? Do you think the download process will go smoothly? I see a brick wall errrrrrppppp...... crash
Why does a design decision have to be because of a limitation?
Halo wouldn't be fun more than 8 vs 8, and I never even play that. 4 vs 4 is the best, like it is in many games, and Bungie knew that.
Ever think maybe they made it max 16 for all three games because they WANTED TO? Because any more than that is not how Halo should be played? Apparently not.
Both Halos have 8 vs 8, and like Frank said most people don't even play that. Max 16 players is not because of a network limitation, plain and simple. Stop trying to make it sound like you know what you're talking about, you just come off as an idiot.
crackdown has sold almost one million or something, LIVE is gonna crash when the beta comes out
Do u really think that MS would let LIVE crash when their biggest game hits their servers? Im pretty sure they will have everything perfect before they let this thing come out....
LIVE got slow when Shivering Isles came out, and I know not nearly one million people downloaded it overall, at least 2-300,000 people maybe many more will be downloading the beta at the same time.
I am HOPING they perfect it for the beta, but I highly doubt that because like I said, this is Microsoft.
BTW the whole crash thing was hyperbole, it won't literally crash, but I'm sure it'll be slow as f*ck.