Team Fortress 2 Xbox 360 version patched

Posted Mar 4, 2008 at 11:40AM by Karl B. Listed in: Xbox 360 Tags: Exploit, Steam
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Team Fortress 2 - Image 1


Valve has recently sent out a patch for the Xbox 360 version of Team Fortress 2 (also on PC, PS3). There were no big class changes apart from a couple of tweaks to Medics and Engineers.

Spies also no longer drop their disguises when attacking. Player reports also say that the dispenser has also been nerfed, so players can no longer stay underwater for indefinite periods of time.

Here's a list of the updates included in the patch, quoted verbatim from a Valve post on the Steam Users Forums:
  • Fixed a medic invuln exploit.
  • Fixed grenades going through players or buildings.
  • Fixed exploit with rockets causing damage through thin walls.
  • Fixed exploit allowing snipers to fire faster than intended.
  • Fixed exploit allowing players to teleport with the intelligence.
  • Fixed exploit attaching sappers to buildings through walls.
  • Fixed spy backstab exploit.
  • Fixed spy being able to attack without dropping his disguise.
  • Medics no longer heal enemy spies when they're not disguised.
  • Tweaked autobalance calculations.
  • When an engineer dies in sudden death, his buildings explode.
  • Fixed stats sometimes not reporting correctly.
  • Added a dialog to indicate when the host shuts down the server.
  • Added rumble to TF weapons.
  • Fixed ping column sometimes getting hidden in some resolutions.
  • Added 10 and 14 player game sizes.
  • Prevent hosts selecting game sizes above their bandwidth limits.
  • Improved handling of large network packets to eliminate bandwidth spikes.
  • Reduced respawn times for smaller games.


Via Steam Users Forums

 
 
 

Comments [refresh]

by Manny151 - 2008-03-04 06:44
» Ain't this a Biatch

Meanwhile the PS3 version which is really plagued with problems still hasn't gotten their damn patch. Phucking Valve, sorry ass mothafockers. They need to stop bullsh_iting and fixe the damn thing. lol I got a little excited there and I apologize but these bastards handed over the duties of the PS3 version to EA of all people and now they are taking their sweet time fixing their screw up.

by Mister Common Sense - 2008-03-04 09:26
» yep

That's why it helps to have a PS3 and XBOX 360. I can always get the best version of multiplatform games.

by Manny151 - 2008-03-04 09:51
» Oh I have both consoles

But it pisses me off the way they handled the PS3 version. I got the PS3, 360 and PC but it's just the way they leave the PS3 for last like it doesn't matter. They promised a patch for it which still isn't here and yet the 360 has a patch already available. I prefer to buy multiplatform games for the PS3 because it's free to play online and they have dedicated servers.

by logicbomb.de - 2008-03-04 11:46
» servers

"I prefer to buy multiplatform games for the PS3 because it's free to play online and they have dedicated servers."



yup, as an XBL user, there's no way I pay for 2 accounts if sony charged for their online service. one of the factors in their decision to keep it free, I'm sure.



Too bad CoD4 doesn't have dedicated servers for PS3/360 like the PC version.

by skidz - 2008-03-04 13:00
» Shut it

Enough blaming Valve for your PS3 version. If you hadn't noticed, Valve think the PS3 is a waste of time and it was EAs decision to port the Orange Box to the PS3, not Valves. Valve didn't hand over the PS3 version to EA, Valve gave EA the engine source code and said "have fun, make your PS3 version". Why would they care if another company wanted to make a PS3 port? They still make money from it, and they don't have to do a thing.

by Manny151 - 2008-03-05 06:50
» Bite me

I havn't bought the game yet. I'm just pointing out how some developers are lazy sons of *****es and how it affects gamers. I'll probably buy it for the PC anyway just so that I can play with some buddies of mine that don't own the PS3 or 360. But even though I could buy it for any of the three it still bothers me the way these bastards do business.

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