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"Strange" error found in Xbox 360 CoD: Black Ops

Posted Nov 17, 2010 at 1:35AM EST by Mabie A.

Listed in: Xbox 360 Tags: Activision, cod: black ops, xbox 360 titles
Ó

Something up is going on with the Xbox 360 version of Call of Duty: Black Ops. A Nave360 blogger shared his experience with a "very weird error, one which most people haven't even come across", while playing his copy of the game.

 

 

The error message that suddenly popped up on his screen was this:

 

                                                   Error
                                                   dogj for xmodel
                                                   'c_rus_spetznaz_body1_g_larmoff' has more than 160 bones (see console for details)

 

After disrupting his game, he was suddenly brought back to the main menu. Upon attempting to continue on with his campaign, he was then brought back to the very beginning of the mission. No confirmation has been made yet, but it looks like this just might make your game save futile as it may bring you all the way back to the mission's start when you load your game again.

 

 

What's been known so far about this bug is that this actually did appear in the previous CoD iteration, Modern Warfare. Not a lot of people have been known to complain about this, too, but believe it, it's there. Check out the video below to have a clearer look at what happened with this glitch.

 

 

 

 

 

Via [Nave360]

 

 


 

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Comments 


 
# RE: "Strange" error found in Xbox 360 CoD: Black OpsMabie A. 2010-11-17 05:04
who among you guys have experience this on your copy of black ops?

Reply
 

 
# RE: "Strange" error found in Xbox 360 CoD: Black OpsA... 2010-11-17 07:23
I too had received this glitch when I was playing it, however on my ps3 copy.

Reply
 

 
# lolShady0808 2010-11-17 07:35
I haven't but looking at it, it has something to do with the skeletal mesh for either a Russian NPC or dog... which means the testing and QA for this game was done extremely badly

Reply
 

 
# WOWalex 2010-11-17 08:39
I had this happen to me in WAW but no one believed me!!! this is too funny

Reply
 

 
# Southsidexz - GlitchDLZ 2010-11-17 13:36
I got this Error on the PS3 while I was in the mission that you have the Gas Mask and have to navigate thru the Gas. Then you arrive to the facility where You take of the mask, once you step inside the boundaries from the rocks into the facility it happened. Weird tho lol

Reply
 

 
# RE: "Strange" error found in Xbox 360 CoD: Black OpsUltimaXX 2010-11-17 13:52
This happened to me a few times on MW2. It's not all that special to be honest; character models get loaded improperly and everything grinds to a halt.

Reply
 

 
# RE: "Strange" error found in Xbox 360 CoD: Black OpsNeoblaze 2010-11-17 14:24
Been playing the campaign many times and i havent came accross this error.

currently playing on veteran and hopping i dont get it...

Reply
 

 
# gah.Relys 2010-11-17 21:46
This news report is way to verbose. Anyways, here's what's going on.

Playermodels consist of a "polygon meshs" (to which a texture is applied). Each polygon mesh is an individual body part. Still with me? Ok. "Bones" are the hinges that connect all the body parts together. They are used for creating animations easily.

" dogj for xmodel" is engine gibberish. "c_rus_spetznaz_ body1_g_larmoff"" means that it is a mesh of a dismembered arm for the Russian spetznaz model.

"has more than 160 bones (see console for details)" is our a fatal error when a model that has more than 160 bones is loaded into the engine. The engine is like "wow, the fuck is this shit?!?! I'm quiting before something bad happens like a memory leak".

The only way to fix this is with a title update b/c this is obviously a game assist file that needs fixing.

Reply
 

 
# RE: gah.trigger_ftu 2010-11-18 01:00
Quoting Relys:
This news report is way to verbose. Anyways, here's what's going on.

Playermodels consist of a "polygon meshs" (to which a texture is applied). Each polygon mesh is an individual body part. Still with me? Ok. "Bones" are the hinges that connect all the body parts together. They are used for creating animations easily.

" dogj for xmodel" is engine gibberish. "c_rus_spetznaz_ body1_g_larmoff"" means that it is a mesh of a dismembered arm for the Russian spetznaz model.

"has more than 160 bones (see console for details)" is our a fatal error when a model that has more than 160 bones is loaded into the engine. The engine is like "wow, the fuck is this shit?!?! I'm quiting before something bad happens like a memory leak".

The only way to fix this is with a title update b/c this is obviously a game assist file that needs fixing.


exactly. a simple patch that ether removes the model before the caused error. but as it seems there's a spawning problem, or rendering problem. Generally normal model skeletons even for HD models have that many bones. kinda makes me wonder now if they built the skeleton or had a pre-built from previous games. but to sum it all up it seems the game is trying to spawn something and is crashing because it's buggy.

Reply
 

 
# RE: RE: gah.lucax 2010-11-28 17:50
i happened to me when i blew a dudes arm off on the rebirth level playing as hudson but ive played that level loads and its only happened once

Reply
 

 
# samecallum 2010-12-06 14:27
that happened to me on the xbox 360 and it came up wiv code texture 6'shadowmapSample rsun is not valid Material::'mc/mtl_t5_veh_sr_d ecal'tech::'pimp_technique_ lprobe_8df02d70 techType::10 and then it went to the main menu and i had to start all over again.

Reply
 

 
# RE: sameowen mcd 2011-07-12 15:18
wen u started game again did it let u finish da game or did da same error happen again l8r inda game again?

Reply
 

 
# Mr.Bobbbbbbbb 2011-04-29 23:58
I got this playing PS3 and it sent me back 2 levels when I was on vertern. Very frustrating/

Reply
 

 
# 6'shadowmapSample rsuntheDadd 2011-10-07 20:47
Ok so How do i get the patch to fix this?

ode texture 6'shadowmapSample rsun is not valid Material::'mc/mtl_t5_veh_sr_d ecal'tech::'pimp_technique_ lprobe_8df02d70 techType::10

Reply
 

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