Sneaky, sneaky mode in Two Worlds |
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This tool will surely aid you in surviving the danger in SouthPeak Interactive's highly-anticipated RPG title for the Xbox 360 and PC, Two Worlds. Introducing the Sneak Mode, this "offers the player the chance to get up close and personal with adversaries before deciding their fate."
So you're not sure yet if you want to go for the kill or if you just want to torment him with your special concoctions via the Alchemy system? Then get on the Sneak Mode and bide yourself some more time before settling for what to do. Not only that, but this will also definitely help you get past the Guards and Watchtowers without calling attention and drawing danger to yourself. That means more time and opportunity for you to accomplish your mission.
Of course, if you mean to keep your "sneaky status" you'd have to take the utmost care that you don't slip and be seen. To aid you, there is a visual indicator above the head of your target. And much like the stoplight on the streets, the eye (not related to Sauron) will change its colors from green to yellow to orange (okay, so that's not included in the stoplight palette) to bright red, depending on the risk level of visibility. Once it gets to that red light, that means you have been foiled.
So, while this makes your tasks a whole lot easier, you still have to be able to use this responsibly. Throw in some strategy in there while you're at it. Sneaking about is only half of the battle, after all. Getting the mission done is the other half, and that's what bad stealthy folk sometimes forget.
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Comments [refresh]
could be alright. Although it's a total oblivion rip-off, it seems to do some things much differently, as well as having a more medievil aesthetic to it...
that is like saying Crackdown and Saint's row is a rip off of gta...or that Halo, prey, or the countless other fps are ripoffs of DOOM.
Sorry but its just in the same genre...open ended rpgs.