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QJ asks: Splinter Cell's Sam Fisher is the new Jason Bourne - is that what you want? |
Listed in: Xbox 360, PC Gaming Tags: Japan, Sam Fisher, Ubisoft, Ubisoft Montreal
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Now without Third Echelon and without the aid of close friends, Sam Fisher dons a hooded sweatshirt and jeans and uses commotion and crowds to evade detection. No longer blessed with advanced technological gizmos and gadgets, he thwarts enemies and the threat of capture using his immediate environment. In short, he's becoming a lot like the C.I.A.'s Jason Bourne.
And a lot of the fans are not happy about it. We're talking about the hardcore sneaks and spooks of the days of Metal Gear on the NES and Famicom, and the ones who are still playing Splinter Cell: Chaos Theory over and over... and over again. And who could blame them?
It's great that Ubisoft is tying down a story, past, and personality to the same man who thwarted Displace International and the impending nuclear apocalypse wrought by the hostilities between Japan and North Korea. But should they really do so at the sacrifice of a tried-and-tested gameplay feature? We mean, that's what made Splinter Cell stand out from the rest anyway.
And it seems to look that way for us, since Ubisoft's lackluster TMNT: The Game hit an all time low in the gameplay and enjoyability department. Independent and big name reviewers alike agreed that the game should've been better. Heck, when this blogger picked up his copy for the PC and played through the first hour of the game, God knows he blurted, "Even TMNT: Battle Arena played better than this (insert expletive here)."
And he swore no game could ever make him say that. Ever.
And what's the particular characteristic that Ubisoft slapped into the shell-shocked game adaptation? The use of platforming gameplay and ironically misplacedPrince of Persia: Sands of Time acrobatics. It's quite similar to Ubisoft's change of direction for Splinter Cell: Conviction toward the mechanics of Altair in Assassin's Creed (for the PC, Xbox 360 and PlayStation 3). Mere coinkidink? Methinks, heck no.
So the developers of the "biggest world studio yet" thought they should be a little more creative and stay away from repetitive gameplay. Okay, granted that we gamers asked for that, how is this new game going to offer anything fresh? Instead, it looks like it could take out the glamour and authenticity of Assassin's Creed if this game happens to come out before Altair could ever make a debut.
So where exactly should Splinter Cell: Conviction stand? If anything, Ubisoft should listen to the people who made the game the hit it is today: the fan base. Otherwise, you can consider this fifth installment pretty much the final installment to the series - in spirit, genre and franchise-wise.
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I'm betting these are the same people who slammed RE4 (claiming that it wasn't true to series) because it didn't contain/revolve around zombies. Not to mention, aint it a little premature to be passing judgement on a game before it's even been played or demo'd?
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I'm excited about this game because of new things its trying to bring to the series and the stealth genra in general.
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it was more like CT -1.5
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Some time back, Gerhard Florin took a stand that the game industry was already paving its way to the creativity side - a side that the old game industry was very capable (and successful) in accomplishing. Link: http://www.qj.net/Does-the-game-industry-really-get-it-now-/pg/49/aid/92789
It seems apparent, however, that world gaming community asked for this since the turn of the milennium, after many of the greatest game designer legends were silenced by sinister, powerful forces: marketing and money. Even many of you readers agreed that the games today needed a change. Link: http://www.qj.net/QJ-asks-does-creativity-matter-to-you-/pg/49/aid/91678
But just because a game company took to the creative side and stressed that they were doing something great, something new to a franchise, should you be fed their sorry-excuse-for-innovation?
Remember that the young designers of the past did their job of art and creativity without the cash and with little technology to sift through gamer feedback. Developers today are financially backed by million-dollar investors and publishers - and yet they steal concepts from other franchises to pass off as new and creative?
We do want a change in the Splinter Cell series. But slapping something from Assassin's Creed to a game that had its own unique personality is pure foolery, if you ask me. It's certain that Ubisoft was trying to pass off another "Look, this one's new and different!" attempt at a franchise fanbase, the same way they slammed the TMNT: The Game six feet under with their lame Prince of Persia: Sands of Time touches.
And I agree with nagger (Unregistered), Double Agent was definitely kicked backa few notches below par. True, Sam Fisher was now being fleshed out, and it was nice to relate to the guy. But we've seen this type of plot develop with the Hitman: Contracts storyline, and Agent 47 just marginally squeezed through my gaming preferences on that installment.
So Sam Fisher is now becoming a Jason Bourne. I ask you gain, in light of my clarifications: is that the creativity that you were asking for? Is that what you wanted?
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But ...
The suit will be missed ... and it will not fully be a Splinter Cell.
Who knows? Might become the Coke 2 that proves the original recipe.
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