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Popular Mechanics honors Project Natal as one of the 10 Breakthrough Innovations for 2009 |
Listed in: Xbox 360 Tags: Microsoft, Popular Mechanics, xbox 360 titles
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Popular Mechanics has just hailed Microsoft's Project Natal as one of the breakthrough innovations for 2009. Not only do they see the motion control as a breakthrough in gaming for using the whole body, they also see its implications going far and beyond just gaming.
Said Popular Mechanics:
Now, Microsoft is going even further with Project Natal, a yet-to-be-released peripheral for the Xbox 360. Instead of mashing buttons - or even swinging wands - players can use their entire bodies...
The implications go far beyond gaming. The technology could help smart houses monitor their owners' health, or allow engineers to sculpt 3D shapes with their hands. Some day, such computer interfaces could seem as ordinary as the PC keyboard does today.
Joining Project Natal in the Breakthrough Awards list are:
- X2 Coaxial Rotor Helicopter
- Bacteria-Powered Battery
- Kepler Space Telescope
- Sodium-Sulfur Home Battery
- Deep Space Plasma Thruster
- Lab-On-A-Chip Diagnostics
- I-TEC's Flying Dune Buggy
- The Ball-Shaped Robot
- Dean Kamen: Leadership Award Winner
Related Articles:
- Expect Project Natal to launch pricey, like a console
- TGS 09: Japanese devs so <3 Project Natal -- for real
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weather or not it will be acurate is another point of interest.
it may just turn out like the Wii controller, good idea, but f*** all accuracy.
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Seriously though what can you do with Natal? How do the in game characters walk forward and backwards? It sounds like you need a treadmill. How does the in-game camera follow the characters? How do you shoot something without triggers? Seriously all the videos I've seen so far is that the people are stationary. The price estimate plus the limited known gaming capabilities it's bound to fail. Of course unless you want to touch Milo.
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http://www.3dvsystems.com/
I'm not saying ms didn't improve it though
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The PS3 eye toy does have voice recognition, its called a mic.
Also, if you watched the "eyepet" preview from E3, you would see that the current software/generation of the eye toy already does, in fact, both scan and recognize objects.
I dont really care about this thing either way, but dont try and play it up as some ground breaking thing. Its a modern version of existing technology. Its nothing special in any way.
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I don't care if this fails or not, the one good thing I can see coming out of it failing will be the price drop. I wouldn't mind having it, I just know I don't need it.
Also, Versus, I agree with your post completely.
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1. Bull*****, they've stripped Zcam down and done their own version of it.
2. M$ are covering their 4sses for patent infringment, if you follow the news MS are constantly being sued by idiots that took out patents for stuff they never actually got to market and then successfully sued microsoft for patent infringment.
Not saying M$ haven't blatantly done patent infringement but some cases I've heard like rumble technology in a video game controller I mean come on, that's been kicking around since the N64.
The most legit patent infrigement case I've heard about was the one with an Australian that basically came up with a software piracy protection system, went to M$ said hey guys will you buy this off me. They saw the code etc then basically said nah not interested. Then 5 or 6 years later Windows XP comes out featuring the very technology, he sued their (M$'s) 4sses and got millions, sits on a beach with a laptop in a van dreaming up ideas for what he could do next now. In a way as someone who regularly thinks outside the box I wish I had patented some ideas I had, like the PVR (I had that idea when I was a kid but disks were way too small back then).
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Plus, that's all software, as is face recognition. The Natal camera itself is a high-def webcam. The software behind it is the only "improved" part.
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And I'd like to say that I've never read anything on face/voice recognition of that form.
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Calling this thing an eye toy is like calling a digital SLR a film SLR, similar technology yes but so not the same thing.
And to someone elses comment yes all just existing technologies, but it's the first one to combine them all into one device and utilize them all simultaneously for a new human machine interface. Believe me if this thing works and that's a big IF, it's going to be incredible and Popular Mechanics are simply recognising that.
Oh yeah and all the hubub about voice commands yeah could be run through software but with all the voice command chips included in mobile phones these days would be making that very cheap to do freeing up the 360 processor to concentrate on taking the inputs from those other three sources (left camera, right camera + motion sensor) for game control.
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You pull triggers by squeezing your finger, you press down on the gas pedal by making the motion with your foot....etc...
I am also glad it is MS making it, as that will lead to possible official support for the PC (ie. interactive porn games) and if not, an easier time hacking out drivers.
Also, for basic windows browsing and such I wouldn't mind just moving my finger to navigate, rather than use a mouse....
It has nice possibilities, it will be a question of how well it is implemented and the price....
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The PSEye actually has very good voice recognition capabilities as it has a 4 mic array (for that exact reason)
Facial/object recognition just needs a picture, or video from any source.
Natal is Just a camera possibly better or worse than the PSEye, an IR Camera (the big difference between the two) and a microphone.
The big thing is the software behind it and the implementation.
Sony could have already added the ability to navigate the xmb with motion....but they are lazy and have not made the software to do it.
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From engadet and their HANDS ON with the device....
"After our meeting, we actually had a chance to speak with another source who was able to show us the software guts behind the Natal, so that we could understand the method by which tracking is done. The box uses two sensors for input: a video camera, and an infrared camera ."
They use a regular webcam (just like PSEye) to capture movement...not a "motion detector" and the IR camera is for depth.....
Get your facts straight before coming in all high and mighty....
http://www.engadget.com/2009/06/03/project-natal-video-hands-on-impressions-and-further-details/
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The PSEye has been basically useless until the announcement of eyepet and the sphere.
So far the games using the eyetoy have been remarkably crappy. Lucky they are only a couple bucks.
If Sony had their ***** together we could be voice and motion navigating the xmb with just an eyetoy....but they just wanted to push the hardware as usual, not the software to back it up.
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It looks pretty cool to me, and it def has promise, but I don't think it'll be good enough to replace controllers.
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When it first came out I was told in a press release to boutique stores that it featured two cameras _and_ a motion sensor, maybe they meant a motion sensor via two cameras...
But does the PS3 eyetoy feature an infrared camera for depth perception? I didn't think so. So the whole not an eyetoy thing is still true and valid.
Sorry for being all high and mighty especially since I was wrong.
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ALL of the image processing and voice recognition for EyeToy and now PSEye for example, is being done by software running on the console's CPU. Yes, Cell is very powerful, but that's still taking power (and memory) away from the games. I think I read somewhere that the head tracking software on the PS3 requires 5-10% CPU time (I assume that depends on issues like resolution and framerate, 30/60 fps), which may not sound like much, but it's a significant amount in gaming terms. Hence whilst I'm excited to see HT in GT5, will it come at a cost to graphical detail?, the number of cars?, damage?, will it be limited to certain gaming modes/tracks? etc. I'm sure something will have to give when head tracking is used.
With Natal however, the final product will have a custom built-in processor (and local memory), specifically designed for processing the images and audio, taking the load off the 360's CPU, and therefore taking nothing away from 360 games.
We can see the situation with the current Natal prototype, which doesn't have the custom processor, but instead uses a PC (or 360?) for the image/audio processing. So when scanning the whole body (identifying and tracking up to 48 points) as in the ball demo, you can see that the processor isn't quite fast enough, resulting in lag, and that's just for ONE person, whereas Natal is suppose to handle up to 4 people. But in the Burnout demo, where only the hands and feet are being tracked, very little (if any) lag was noticed at all by those playing the game, because with less for the processor to do, it was able to keep up with the action. Once the custom processor is done, the performance should be significantly improved.
So although it's easily overlooked, the built-in image processor is the other big difference between Natal and PSEye.
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