Peter Molyneux teases us with more hints of Fable 2 |
Ó
Peter Molyneux has never been known for his subtlety. Putting this into account, it's rather odd to see him play coy and drop hints here and there about Lionhead Studios' upcoming RPG fantasy game, Fable 2.
In an interview conducted by 1Up after the Games Convention Developers Conference in Germany, Molyneux talked about some of the new features that Fable 2 will try to incorporate to appeal to both fans of the series and new gamers alike.
Two of these previously emphasized features were the combat system and the emotional attachments the main character will have during the game. He explains further about the combat system, saying that they wanted to create a unique system that would still appeal to old players and those new to the series as well. They wanted to extend this concept as far as having an experienced player suddenly shove the controls to a novice and allowing him or her to finish the fight, but the veteran could show the newbie how cool combat could be.
Also, Molyneux talked about why death is such an ephemeral state that your character can go through in-game. He explains that concept in detail:
I think a lot of games are starting to reconsider death - the idea of restarting time after time is boring and tedious. I wanted to think of a new way of dealing with death in a game. There are two things to bear in mind here; don't think of it as death more as being incapacitated for a while. Why should you have to restart a battle? Why not just change the definition of a battle if you fall? But to have tension in fights you need to have some cost and if that cost is about something you've collected in the game such as experience or money then the battle will mean more to you.
Well, it definitely beats doing the whole "game over: restart, load game or exit" deal. Although, this sounds suspiciously like how a typical MMORPG "death and rebirth" cycle goes. Speaking of online play, when pressed on how the game's online features would extend the overall game experience, he ended the interview with these words: "I can't say anything about my favorite feature!"
Sadly, people may still have to wait a long while for this game to hit the shelves. Fable 2 will be coming out for the Xbox 360 most likely sometime next year.
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006

Comments [refresh]
Released awhile ago, he said the main drawback from dying would that your character would receive a scar. Then if people wanted to stay pretty, they would have to not get "killed"....coupling that with a loss of XP and them stealing your gold could make it interesting (maybe you have on-hand gold, and gold you need to put in a bank)
This game is going to be too amazing...