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More updates for Too Human

Posted Apr 29, 2007 at 5:22PM EST by QJ Staff

Listed in: Xbox 360 Tags: Microsoft, SYNC
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Too Human - Image 1


Looks like the man versus machine template was a bit too much of a cliche for the creators of Too Human for the Microsoft Xbox 360. To innovate the old model, they decided to throw in cybernetic gods into the mix. That's where you, Baldur comes in.

We've seen all the jaw-dropping screenshots and the awe-inspiring videos that the game flaunted. The game is due soon and the anticipation is already building up. The developers decided to fill us in on some of the latest activities in the studio and tweaks that they made to make sure everything's nice and tight. In the words of the developers as reported by IGN, they are as follows:
  1. Animation in general is being polished, and more transition animations are being added
  2. We have not started optimizing specifically for frame rate yet, but we will have a game at a solid 30fps when we are finished
  3. Effects are being added and polished
  4. Lip sync was off by several frames because of a code problem; This has been fixed
  5. We are polishing the 18 different weapon classes. That's right. We only showed 4 in the demo: 1-handed sword, pistols, 2-handed staff (glaive) and a heavy laser. There is so much more we have not shown
  6. We are also doing some camera tweaking
Looks like this hot prospect is shaping up to give established franchises like Devil May Cry and God of War a run for their dough. We'll keep you updated for more info on the game. Follow the read URL for more details.



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