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More Halo: Reach multiplayer details

Posted Mar 19, 2010 at 10:33AM EST by Karl B.

Listed in: Xbox 360 Tags: bungie, halo: reach, xbox 360 titles
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The Halo: Reach multiplayer trailer we posted a while back let us in on just some of the surprises found in the game's multiplayer component. Today we learned more about it courtesy of a report from Shacknews.

 

First off, Halo 2's Active Roster feature is making a comeback. No need to use the Xbox Live guide to see what your friends are doing in Reach as that information is already displayed right at the main menu / lobby. Reach will also support queue-joining so you can automatically join up as soon as your friends become available.

 

One of the biggest changes is the addition of Arena Playlists -- a set of Slayer and Team Slayer playlists geared towards the hardcore. As month-long seasons commence, players will be placed into one of five skill divisions: Onyx, Gold, Silver, Bronze, and Steel. Players will have to play a certain number of games to get a Daily Ranking and will need a number of Daily Rankings to qualify for a divisional ranking.

 

Ranked and Social playlists have also been combined, although in Reach the playlists will be smart enough to put parties in appropriate matches based on how many players they have. If you're in a four-man team looking for a four-on-four game, Reach will try and match you up with another four-man team with the same skill level. If there are more than four players in your party, the game will split your party across the teams and fill up the remaining slots with additional players.

 

Another feature in Reach's multiplayer is the ability to select your opponents in terms of connection speed, skill level, or even language. Bungie has also added a Social Settings option where players can rate themselves along the following categories: Teamwork - Team Player vs. Lone Wolf, Motivation - Winning vs. Having Fun, Chattiness - Chatty vs. Quiet, Tone - Polite vs. Rowdy. Basically, you can try and build a team of, say, fun-loving and polite lone wolves with a tendency to talk a lot.

 

There's even more info at the source below. Feel free to click through.

 

 

 

Via [Shacknews]



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Comments 


 
# RE: More Halo: Reach multiplayer detailsKarl B. 2010-03-19 12:00
Sounds good.

Reply
 

 
# so exploitableGuest 2010-03-19 16:00
the system of describing yourself is soooo exploitable. I will say that I am quite and good natured, and go into a lobby and start screaming and cursing and mic spamming.

Reply
 

 
# haGuest 2010-03-20 16:21
ZOMG! HALO SRSLY SACKS BALLS!! GO PS3!! ZOMG! ZOMG! ZOMG!

haha. just kidding guys. i will definately be getting this. and it i really hope it's not bogged with a bunch of little kids and i get matched with them...i always hate that when playing halo. but never the less, i still enjoy the multiplayer. and these additions will really help make it better i hope.

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# RE: More Halo: Reach multiplayer detailsGuest 2010-03-21 22:50
I really hope the beta is good. They have so much potential stuff to do with Reach, but if it just ends up being the same old recycled gameplay with sprinting and jetpacks tacked on, I will be so dissapointed in Bungie, maybe even to the point of a Bungie boycot.....

May 3 cannot come fast enough.

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