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Microsoft: why no mod support; XNA, user-generated content |
Listed in: Xbox 360 Tags: Chris Satchell, Epic Games, Microsoft, xbox 360 titles, XNA
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Microsoft has always been stringent with its rules concerning Xbox Live. One rule that recently got some attention is the prohibition against user-generated content. This was brought up because of Epic Games' call to distribute user content for Unreal Tournament 3.
In a recent interview, Microsoft's Chris Satchell explains why this rule is in place. According to Satchell, Microsoft places a lot of stock in security:
How do you guarantee security? That's really where we've got stuck - making sure that nothing will hurt the user's system. [...] It could be really dangerous.
We've drawn a hard line because we very much care about security, and it seems like some other platforms don't seem to care quite as much.
Perhaps Satchell's remark about the security risks of user content was demonstrated when PlayStation 3 gamers experienced crashes because of the user mods they downloaded for Unreal Tournament 3.
Satchell does also remark that Microsoft understands the need for user-generated content. He cites the XNA pipeline project that Microsoft is currently working on, which would enable developers to release their games directly onto Xbox Live. He explains:
I think the pipeline really is an incredible piece of innovation that will definitely enable other scenarios, and what's important about it is it's really addressing some of the problems with user-generated content.
Via EuroGamer
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We've drawn a hard line because we very much care about security"
-> Hah! Like the "security" in Windows 95, 98, Me, XP & Internet Explorer?
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their previous software. I agree with MS.
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Hey at least they identified Internet Explorer as crap because they didn't even bother incorporating it as a web browser in the machine (perhaps a good thing because they would just have the dashboard exploited due to the many security holes in it - I
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and FreePlay is no fan boy.
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ps; now let me go pay another $10 for 3 halo maps god da,,it!!!!!
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'Modders' on the first Xbox more or less ruined Halo 2 by cheating and ruining everyone else's online experience.
If the only way to prevent the same thing from happening on the 360 is saying no to user submittted content then I don't think that's a big price to pay for a competitive environment without cheaters.
Don't get me wrong, although this is one good reason I also know dawm well that M$ are greedy b@stards who want to suck us dry and this gives them the opportunity to release DLC for a price yet again but we're all used to it by now...
I've even got a little tub of Vaseline next to my console with my credit card ;)
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