Microsoft: why no mod support; XNA, user-generated content

Posted Apr 13, 2008 at 8:09AM by QJ Staff Listed in: Xbox 360 Tags: Chris Satchell, Epic Games, Microsoft, XNA
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Microsoft - why no mod support; XNA and user-generated content - Image 1 


Microsoft has always been stringent with its rules concerning Xbox Live. One rule that recently got some attention is the prohibition against user-generated content. This was brought up because of Epic Games' call to distribute user content for Unreal Tournament 3.

In a recent interview, Microsoft's Chris Satchell explains why this rule is in place. According to Satchell, Microsoft places a lot of stock in security:

How do you guarantee security? That's really where we've got stuck - making sure that nothing will hurt the user's system. [...] It could be really dangerous.


We've drawn a hard line because we very much care about security, and it seems like some other platforms don't seem to care quite as much.


Perhaps Satchell's remark about the security risks of user content was demonstrated when PlayStation 3 gamers experienced crashes because of the user mods they downloaded for Unreal Tournament 3.

Satchell does also remark that Microsoft understands the need for user-generated content. He cites the XNA pipeline project that Microsoft is currently working on, which would enable developers to release their games directly onto Xbox Live. He explains:

I think the pipeline really is an incredible piece of innovation that will definitely enable other scenarios, and what's important about it is it's really addressing some of the problems with user-generated content.



Via EuroGamer

 
 
 

Comments

by Thinker - 2008-04-13 14:36:30
What BS!

"How do you guarantee security? That's really where we've got stuck - making sure that nothing will hurt the user's system. [...] It could be really dangerous. We've drawn a hard line because we very much care about security" -> Hah! Like the "security" in Windows 95, 98, Me, XP & Internet Explorer?
by Kingofdaberbz - 2008-04-13 15:11:23
@thinker were u thinking?

All of MS past applications had security,but they gave ppl too much freedom so it was hacked. That's why their more reluctant to give ppl freedom. That's also the reason MS doesn't have internet they don't want to repeat their mistakes. I think they should allow mods though. Just because there was minor problems in the past for being too lenient doesn't mean the trend will continue. I do understand why MS is so against this though.
by FreePlay - 2008-04-13 15:45:54
You

are a bloody fool.
by Kingofdaberbz - 2008-04-13 16:38:29
@FreePlay

Don't get mad at me ps3 fanboy. Everything I stated was true. MS wants to keep xbl safe. They don't want it hacked as their previous software. I agree with MS.
by riin1979 - 2008-04-13 17:29:17
Sure...

IMO I think it's only because MS would lose money off the market place if people could generate whatever they wanted...
by ArcaneView - 2008-04-13 21:38:06
Hey

Even though we see Microsoft as one HUGE company, you can't blame the home entertainment division for the security holes in all of the Windows platforms and Internet Explorer. Hey at least they identified Internet Explorer as crap because they didn't even bother incorporating it as a web browser in the machine (perhaps a good thing because they would just have the dashboard exploited due to the many security holes in it - I
by Binary - 2008-04-13 22:30:02
hah

Microsoft just hates losing money. and FreePlay is no fan boy.
by eromack718 - 2008-04-13 22:53:32
security my d.ck

xbox 360 has been hacked since day one and its been crashing since day 2 so theres no excuse NOT!! to have user created content they just want to profit!! off everything they possibly can since they can't profit off the xbox360 they wanna make money !!off that downloadable content and if it ever beoms free!! like maps on unreal tournament 3!! on the ps3 !!and the free themes and backrpunds on ps3!! micro$oft will catch a hear attack..!!!!! ps; now let me go pay another $10 for 3 halo maps god da,,it!!!!!
by NeoGreendawg - 2008-04-14 01:27:10
In Kingofdaberbz's defence

He said that they don't tehir "software" hacked like it was last generation so e's referring to the softmod that existed on the first Xbox... 'Modders' on the first Xbox more or less ruined Halo 2 by cheating and ruining everyone else's online experience. If the only way to prevent the same thing from happening on the 360 is saying no to user submittted content then I don't think that's a big price to pay for a competitive environment without cheaters. Don't get me wrong, although this is one good reason I also know dawm well that M$ are greedy b@stards who want to suck us dry and this gives them the opportunity to release DLC for a price yet again but we're all used to it by now... I've even got a little tub of Vaseline next to my console with my credit card ;)

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