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Microsoft sticking with ATI for next Xbox GPU? |
Listed in: Xbox 360 Tags: ATI, GPU, Microsoft, xbox 360 titles
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Microsoft and ATI are reportedly partnering up once again for the next Xbox's GPU. Word has it that Microsoft is satisfied with the Xenos GPU found in Xbox 360s so we can expect another ATI GPU in the console's next iteration.
Tech site Fudzilla reports that the next generation Xbox should be around by 2012, which according to them leads to the possibility that the GPU will be a 28nm part. The new GPU will also reportedly support backwards compatibility.
The site also suggests that the new console was supposedly scheduled for a 2010 release but was pushed back due to the recession.
Related articles:
- AMD's newest GPU helps power Crysis on the iPhone
- Major Nelson: No new console, we're not even halfway through this cycle
- Rumor: next Xbox to have forward-compatibility
Via Fudzilla
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Comments
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As AMD is basically ATi and ATi is AMD.
And also if the PlayStation always go for the POWER! route. For PS4, i expect a console which can hover or even fly.
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I thought he'd explained that quite well.
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Due to the scuffle over the xbox1. MS were paying nVidia the same price per GPU as launch day for 5 year old technology at the end of the xbox1's reign. So they were losing huge money on every xbox sold.
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My wish list would also be faster GPU, intel nehamalehm or whatever based CPU with at least say 4? cores in it and a BD drive, well as long as it's read speed is as fast as the DVD drive in the 360... I would _not_ want to sacrifice read speed/seek time for more storage.
The CPU thing though... that could mean another shift in how the xbox works fundamentally, so maybe they'll have to continue with the ibm PPC based CPUs which would be a bit sad because intel have really made some big improvements with the core2 and i7 architecture.
Oh and I don't want this MF to cook itself like the Xenon 360, Falcon or better reliability.
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Please read carefully avatar76 :)
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Basically nVidia wants a cut and Intel isn't giving it.
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It will be interesting to see if MS decides to go with blu-ray, and pay Sony royalties. It is basically their only option, unless they try to develop their own proprietary storage medium....or go completely digital (which I doubt).
Also blu ray drives are plenty fast, a 2X is only slightly slower than the 12x dvdrom that is in the 360 (on average). There are now 8X brd's which are plenty fast enough for next gen.
Also, you can actually replace the blu-ray drive in the ps3 with a faster one. I havn't been able to talk to anyone that has done it to confirm if it actually helps with load times....but it's possible.
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I mean if sony are amicable to the idea that's fine but firmware tinkering has been the piracy archilles heel for the 360. Maybe Sony have a better method then relying on the drive firmware to return the correct answers to it's antipiracy challenges. I mean they let the HDD get swapped, but that's a different kettle of fish I suppose. Payed for digital content on the HDD is signed to the unique identifiers in the console and the online account anyway so there's a reduced risk of piracy there.
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So yeah, halo being a MS owned franchise I'd say that if that comes out on bluray then we'll almost certainly see it in the next games console.
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MS will have to pay Sony for blu ray. everytime they use it. Sony will be getting alot of money off of MS next gen.
Its true that Blu ray is Sonys brand and there is no way for MS to create there own Blu ray. Unless they pay Sony.
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Unless MS do a nintendo and make their own optical disc format (ala gamecube), that didn't work out so well for them.
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Also PC hardware is different than console hardware. Using PC hardware in Consoles would mean cut price top of the range hardware for 400 dollars. Wouldn't console makers up the price?
Finally, PC games are always better than console versions. Because as the game is built on a PC it isn't going to be very hard to port. And consoles have their own specialities. e.g. PS3 and its processing power, Xbox with its GPU abilities and Wii with err.........I dunno.
Remember a computer is something that can be upgraded or modified for better FPS's but with a console your stuck at the same FPS as everyone else.
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The point I was trying to make is that at launch time the 360 looked better than anything the PC could do, but the PC market has long since caught up and surpassed it. Usually the consoles run for a couple of years at this point looking decidingly lack lustre to what the PCs are doing and then there's a hardware refresh of the consoles and the cycle starts over again. It was just an observation I have made over the last couple of months.
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My guess is they are asking for more RAM though hence the 1gig dev 360 for developers to load their "debugging" software into, so obviously that 512megs of RAM is starting to be a bit cramped. MS wouldn't have made a 1gig 360 dev model on a whim that would have to have been requested from a fairly prominent developer like Epic for example (which seems to be, MS' new Bungie this gen). I got to admit also Gears is generally more fun to play then halo3, although both gears games are definitely glitchier, in particular with the player model getting stuck in walls etc, I suspect it being third person shooted is a lot to do with that.
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