Microsoft GM on XNA and the floodgate of games |
It has been four months since XNA Game Studio Express was discussed to the public. In case you've been living under a God-knows-what, this software allows end users to develop, test, and share their prototype games. In other words, Microsoft opened its next-gen console to the homebrew community.While this action alone speaks of how Microsoft feels towards the community, it is always good to hear what they actually have to say. Especially now that the XNA Creators Club just opened, a few words from the officials are expected. As if thinking the same thing, gaming site Kotaku sat down with Microsoft's Game Developer's Group GM, Chris Satchell, for a short interview.
Generally, Microsoft is happy with the way things are going. Satchell mentioned that to further encourage fans to create games, they will be hosting a competition next month. He explained:
Maybe their first game won't be groundbreaking, but it will get them into game design. Every time we see a road block we try to remove it. What we will do, we will take the best entry and work with them to get their game on Xbox Live. We want to make budding developers successful. We aren't talking yet about details on the financial side, how we can get some revenue and flow it back to the creator.
It's a good thing they are already thinking about the welfare of the community even in this early stages. After all, they are the very strong foundation that companies are built upon. Satchell perfectly understand this as he used YouTube as an explanation:
What we are working on next year is creating the YouTube of games. We need to figure out how people who aren't in the development community, aren't in the Creator's Club, can get to these games. We need to create the community arcade. Give people tools so they can communicate on it.
As Utopian as the plan sounds, the Microsoft officer is not naive about certain issues and he knows that a lot of problems are still needed to be fixed. He highlighted security and the market being flooded by needless material:
Those are a lot of the problems we need to solve to allow effective sharing. Not only are we learning on the technical sides, but we are also learning how do you let people search a lot of content.
Finally, Satchell is expecting that competitors Sony and Nintendo will soon follow suit. But this, he explained, shouldn't be a cause of alarm for them. He concluded that Microsoft is about fans and not competition.
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
First
I never imagined that Microsoft would be this desperate after the launch of PS3. Using the big-thing (YouTube) to promote their "want homebrew ? got money ?" strategy ...
Homebrew started off from and for the gamers community, not the developers one, and now they have to pay for it ?
Bull*****