Making games is as easy as X-N-A |
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While this needs no further explanation, we deemed it necessary to give you a rundown of how the XNA Studio Homebrew actually works. After all, Chris Satchell, the Microsoft GM for Game Developer's Group, mentioned that their company wants to encourage fans to make games.
Actually, the whole process can be summarized into just ten items. Of course you have to begin with getting the necessary tools and softwares. You will be needing C# Express, the XNA Game Studio Express and the XNA Framework. That's three items and that's three steps already. Seven more to go!
Before we proceed, please take note that C# Express is the foundation of it all, so install this first. XNA Game Studio, on the other hand, will just add new features to your C# environment. The framework allows for testing and running the game on your PC. All the above mentioned can be found on MSDN's official page.
Next is of course, to learn the basics. C# is an object-oriented programming language based on C++ that includes aspects of several other programming languages including Delphi, Visual Basic, and Java. It was actually developed by Microsoft as part of their .NET initiative.
Now, we all know that XNA is for the public. Then, it is needless to say that there a tons of programs out there that you can view or use as an example. Online sites like XNASpot could be a good place to start. Once you're quite familiar with the codes and how the program works, you are now ready to actually learn XNA. Web sites such as XNATutorial gives a pretty good step by step process of that.
After all these, the next step is actually an old adage: Practice makes perfect. Learn more XNA, practice it, know it by heart. Over the internet, game-making tutorials in the form of podcasts and screen casts can be found (it's also a good way to practice your research skills). From here on, you are pretty much on your own. Now that you have the materials, know what kind of games do you want to create. Study different codes and compare them from each other. This way, you'll know how a specific type of game is done.
Lastly, comb your hair, put on your nicest suit, and join the Creators Club. Easy enough? Well, we didn't say making a game is fast. We said it was simple. So you better get started now. We'll see you when you get to the club, okay?
Via FierceDeveloper
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