Live Arcade downloads DRM'd getting into Xbox 360 Elite, requires being online

Posted Apr 30, 2007 at 8:00PM by QJ Staff Listed in: Xbox 360 Tags: Ben Kuchera, customer service, DRM, Major Nelson, Microsoft
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You'd think that the license would transfer with the data. Apparently not. - Image 1Two separate sources (not to mention comments in Major Nelson's blog) are throwing their hands up in frustration. Ben Kuchera of ars technica (cited here) and Jay of the FNG-Spot blog (cited by Ben) both found that their premium - paid-for - Xbox Live content (e.g., Live Arcade games) redownloaded into the Xbox 360 Elite are locked without online authentication. Meaning you have to be connected to Xbox Live as the profile that bought them to actually play these content.

No offline Arcade. That's the killer.

The warning about that had indeed been given by Microsoft before: Jay mentions a Major Nelson post; we have Kotaku's announcement. What makes this story more uncomfortable - besides the entire DRM-locking of the content - is that Customer Service, whom Ben called, proved of little help.

That call advised the ars writer "that the only way to get the games working is to get my free data migration cable." This is where Ben cites Jay citing the Major and his commenters: data migration doesn't help: you still have to be logged on to Xbox Live as the purchasing profile. Somehow Customer Service didn't get the memo.

Implication: request for DRM license-transferring and reauthentication solution from Microsoft. Probability...

 
 
 

Comments [refresh]

by qw - 2007-04-30 16:01
» I don't get it

I don't understand the problem. What's so hard about signing in to play arcade games?

by Quixand - 2007-04-30 16:15
» "throwing their hands up in frustration"

good times

by EU03 - 2007-04-30 16:39
» drm'd

Not everyone wants to blow 100 bucks on a wi-fi adapter nor does everyone have a ethernet cable in easy reach to our TV sets. Good job, MS.

I already got bit in the ass about the DRM when I used my friend's 360 to download Lumines onto my account. I never even heard about it until then. Back then, MS's lame solution was to force you to make a new Live account and they'd send you some Marketplace points.



In other words, the HDD transfer is completely pointless. You could redownload the games and they STILL wouldn't work offline.

by Venpacasa - 2007-04-30 17:11
» same here execpt with.....

same here except with raibowsix expansion....... i downloaded it on my xbl account on my hard drive and my cousin is on my same hard drive n it will not let him use it...... that sucks cuz we live together and he will have to pay to use it on his account.....(same xbox360 same HDD just different profiles)

by venpacasa - 2007-04-30 17:22
» sorry for double post

oh i forgot to leave out..... this is on the original 360 can some one tell me whats going on?

by Gamertag: GOPAL892005 - 2007-04-30 21:00
» WTF

u can get a 20m ethernat cable for £10 easily [or u can get smaller cable for cheaper].



google is u'r best friend.

by Xbox is the best - 2007-04-30 23:59
» Xbox is the best

people complain about everything whats next are you telling me I need to get online to play ps3 games. LOL

by IyonUK - 2007-05-01 05:34
» Hassle

If Xbox Live is down, or the t'internet goes down then you can't play content you've paid for. Or if you take the console round someone's house who is archaic and doesn't have the net. I had this problem when my first Xbox started scratching discs so I replaced the console and kept the hard-drive.



And Micro$oft were far from helpful.

by rolly poly - 2007-05-01 10:38
» um...

maybe some of you have all kinds of money to burn and are fine with dealing with crippling DRM...



it would be a simple matter similar to an XBL account recovery on the original xbox. if you needed to recover an account you could, however any copies of the account on other xboxes or memory cards would no longer work...



i want the same ability to recover arcade games on my 360, i have had to send my original 360 in and got a completely different 360 returned. i now cannot play the arcade games i paid for without being on live.



i don't always play on live and i can't always be connected everywhere.



arcade games being locked to a profile is good enough. anything beyond that is redundant and redundancy is only good when it's for reliability, not profitability.

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