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Kojima Productions: It's not an Xbox 360 MGS4, it's something else |
Listed in: Xbox 360 Tags: Kojima Productions, xbox 360 titles
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Game of Honors at Blogspot asked the studio themselves, and this is what their intriguing answer was:
Unfortunately we are still not working on a 360 version of MGS4. However, we're revealing something.
Do we dare read "still not working" as "still not in the development stage, but eventually will", or is that stretching a bit much? As for the promised revelation, it need not necessarily be MGS4-related. They do have other games, after all.
Zone of the Enders 3, anyone?
Related Articles:
- GDC 09: Kojima teases 'the next MGS' with Raiden
- Teaser to a teaser site sent out by Konami and Kojima Productions
- Heavier than rain: Kojima teaser site for next game blown wide open
Via Game of Honors
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Space isn't the problem either. I think it's just the deal between Epic Games and Microsoft. Furthermore, Cliff Bleszinski (was that spelled right?) already stated several times his favor for the Xbox 360.
MGS4 however is simply not possible on 360 because of Space requirements unless they plan to release it on 8 DVD's.
(A normal Dual-layer DVD holds 8.5 GBs. If you take away the space required on each game-DVD for security and system data, you get around 6,5 GBs worth of game data. To reach the 50 GBs of the dual-layer Blu-Ray, you need at least 8 DVDs)
Furthermore, MGS4 was especially built for the Cell Broadband Engine. They would have to completely rebuild the whole engine for DirectX systems. (Which the 360 and a normal PC with Windows uses.)
Whew, long post.....
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