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Kinect should have gotten Infinity Blade

Posted Dec 15, 2010 at 3:19AM EST by Mabie A.

Listed in: Xbox 360, iPhone, iPad Tags: infinity blade, kinect, Square Enix, xbox 360 titles
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Infinity Blade has just been touted as the fastest-selling app on the App Store. But did you know that Microsoft's Kinect could have had a shot at it? What could have happened that could have stopped it from happening?

 

 

This information was revealed by Donald Mustard, co-founder of Chair Entertainment. "We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: 'If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like'."

 

 

He continued, "That discussion happened, you know, a year and a half ago. We had this really cool design, and it's not that dissimilar from the game you're playing today; it's just been refined and adapted to the iOS screen, which honestly I think is where the design works the best."

 

 

That's not to say, however, that the one on the iPhone now is just a recycled Kinect product. It's just that, Kinect was an option for where the game could be. Neither did he erase the possibility of Infinity Blade ever coming to Kinect. Now that's something to look forward to if it does happen.

 

 

There's only one condition that has to be met: "If the Kinect really takes off over the holiday season, who knows?"

 

 

Via [Joystiq]

 


 

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Comments 


 
# Not surprisingDave 2010-12-15 10:45
This isn't that surprising to me.

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# Umm.... yeah...RaptureStar 2010-12-15 17:32
Seem more like he is relying on "how many Kinect" are sold. They should wait and see the results in 6 months(or longer) before deciding to bring it over to the X360 as a Kinect game.

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# RE: Kinect should have gotten Infinity BladeChaosZero112 2010-12-15 23:32
If the numbers we've seen are accurate enough, then numbers are looking pretty damn good.

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