Is creating a game for the XBLA profitable? |
Ó
There was one article in the past that elicited comments on how much it took to develop an XBLA game. Even we were not in the know of how expensive it was, until we read this particular article. In it, GarageGames' co-founder Jeff Tunnell (Jeff's company was the one who created the XBLA game, Marble Blast Ultra ) gives us the costs range and how long a game took to be developed. According to him, it took 6-12 months and $100,000 to $300,000 to develop - and it's going to inflate rapidly soon. The maximum today is the minimum of tomorrow. According to him, the 300k mark may become the minimum cost soon as games start to get more expensive to make. Even he would think twice before accepting a 100k game budget. Half of it would just go to the quality assurance testing and development kits alone.
If the game is a hit with the audience, you'll do well. The XBLA game publisher gets 30 to 75 percent of sales from a given game, same as what the other portals are charging. For example, a game that costs $10.00 would mean a net of $6.50. If 120,000 people bought/downloaded the game, that means the publisher would get around $780,000.
Jeff is hoping that the Xbox 360 will do well, so that their returns would also increase. So far he's very happy with the current revenue he's getting. Since XBLA has a low barrier entry, anyone can be a game developer. To the aspiring game developers out there, here's your chance to be creative and start earning some money.
Via Jeff Tunnel
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
so you telling me a game like Texas Hold'em costs around 100,00 - 300,00 to make, and yea i know that includes testing, and all that other stuff, but still, it doesnt seem worth making a game, unless its 100% guranteed that its gonna be a HUGE hit on the market