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Halo: Reach playlist update goes live, detailed

Posted Oct 6, 2010 at 10:58PM EST by Ryan F.

Listed in: Xbox 360 Tags: bungie, halo: reach, patch, playlist update, xbox 360 titles, xbox live
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halo_reach_punch

 

As promised, Bungie has released the first Halo: Reach post launch playlist update on Xbox Live, addressing a variety of issues and tweaking some of the existing core gametypes, betrayal system and playlists of the long awaited shooter.

Patch notes:

PLAYLISTS

Rumble Pit

  • Added Crazy King
  • Added Juggernaut
  • Removed Oddball on Asylum


Team Slayer

  • Removed SWAT
  • Removed Classic
  • Weights adjusted based on voting data


Team SWAT (New!)

  • Based on existing Team Slayer SWAT offering
  • Removed Hemorrhage
  • Replaced Zealot with Arena Zealot map variant


Team Objective

  • Added Crazy King
  • Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
  • Removed heavy vehicles from all 4v4 Team Objective gametypes


Multi Team

  • Added Rocket Race


Big Team Battle

  • Added Crazy King
  • Removed SWAT
  • Removed Snipers from Boneyard
  • Weights adjusted based on voting data


Doubles Arena

  • Removed Slayer Pro for Season 2
  • Removed Boardwalk
  • Replaced Zealot with Arena Zealot map variant


Team Arena

  • Removed Slayer Pro for Season 2
  • Replaced Zealot with Arena Zealot map variant


MAPS

Arena Zealot (New!)

  • Added a softkill zone to the space area
  • Modified initial spawns so enemies cannot see each other


Zealot

  • Objects can no longer be dropped into the boot_base


Asylum

  • Removed multiple duplicate Headhunter score zones


Boneyard

  • Changed the base object for territories from a hill marker to a flag stand
  • Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
  • Players can no longer sit in the out of bounds area under the ship scaffolding


Pinnacle

  • Health Packs should not respawn after 15 seconds


Hemorrhage

  • Landmine removed from Red team's west cliff
  • Respawn time for all Mongoose vehicles is now 45 seconds
  • Scorpions replaced with Wraiths (4 minute respawn)


Paradiso

  • Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base


Reflection

  • Changed the base object for territories from a hill marker to a flag stand


Boardwalk

  • Changed the base object for territories from a hill marker to a flag stand


Powerhouse

  • Respawn timer for all Needler weapons is now 45 seconds



GAMETYPES

Global Changes

  • Slayer DMR now has motion tracker enabled
  • Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
  • Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
  • All Classic gametypes should now include Sprint as default equipment


King of the Hill

  • Teams are now always able to correctly score points
  • Players standing in the hill no longer receive extra points upon returning from a host migration


Rocket Race

  • Players now attached to vehicles after being on foot for 10 seconds
  • Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
  • Added functionality for tracking and reporting rotations
  • Fountain of Mongeese should no longer be possible (don't ask)
  • Players are no longer able to jack another teams Mongoose
  • Players are no longer forced into a specific role of driver or gunner
  • All players start with a Rocket Launcher
  • Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
  • Players on foot are now able to score points in Rocket Race


Juggernaut

  • The Juggernaut no longer sees other players as allies upon returning from a host migration
  • New clients after a host migration will no longer lose their Juggernaut status


Territories

  • All teams now have separate capture timers for each territory
  • Locked territories will no longer prevent players from using equipment
  • The flag in the territory is now attached if the territory is a flag stand object
  • Added a HUD_Widget to display contested status to players inside a territory
  • The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
  • Random flag clothes will no longer disappear after a round transition


Oddball

  • Bombs in Hot Potato now properly report carry time
  • Multiple hot potato bombs will no longer spawn in the same location
  • The carry time reported stat will now always be correct after a host migration has occurred
  • Players carrying the oddball during a host migration will no longer receive extra points


Stockpile

  • All stockpile flags are now attached to their spawn location if it is a flag stand


Invasion

  • The game score is now set per frame tick based off of the current phase
  • A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly


Invasion: Boneyard

  • The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3


Invasion (Assault) and Assault

  • Added sudden death to Invasion (Assault) and Assault gametypes


Race

  • Players who die before the first checkpoint will no longer spawn in a random location on the map

 

 

Via [Bungie]



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# RE: Halo: Reach playlist update goes live, detailedRyan F. 2010-10-07 07:27
nice update

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