Halo 3: Five lovables on Bungie's 3rd baby |
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How much do I love thee? Let me count the ways...everybody's been lovin' the new features that have been popping up Bungie's Halo 3, and for the moment, we've got 1Up taking about the top five things they liked, as they walked away from a playtest over at Bungie's studio:
1. The MA5C Assault Rifle
Bungie's updates to Halo 3 included balancing out the humble assault rifle, hacking down the ammo cap to 32, and beefing up its long-range accuracy. A fairly balanced weapon for the new game, the MA5C ensures that even guys who've just respawned will have a fighting chance against the likes of dual-wield fighters. The gun begins to handle like a real-life H&K G41 - solid, functional, and versatile.
2. New control setups:
The reload button's been mapped to the bumpers - During a dual-wield, RB reloads the right weapon and LB reloads the left weapon. Similarly, vehicle-boarding, weapon pick-up, and other formerly X-button functions are now allocated to the RB button. While the 1Up team admitted to getting used to the new setup, the new degree of movement freed up by the new controls was noticed, such as their ability to look around while reloading.
3. The High Ground Map:
While not exactly as noticeable as the old favorites in Halo 2, or the other new maps, High Ground got plus points for the sheer numbers of weapons selectable in this new Halo 3 map, allowing for all sorts of nasty possibilities as players traverse through the multiple entrances to the base to be defended/assaulted. Weapons available on demo include: Spike Rifles, Spike Grenades, Sniper Rifle, Spartan the Laser, the Rocket Launcher, and the ever-famous sword.
4. Matchmaking in H3
The biggest feature the 1Up team liked about Halo 3 is the updated Custom Games system. Bungie has added XBL Public specifically for this mode, and players who used to have probs advertising or find custom games in H2 will be happy to know that XBL Public will make it easier for players to find custom games to their taste. Then there's the two-fold ranking system in place, one run by skill and the other by experience. This was implemented to discourage cheating in the multi-player battles that was found rampant in H2.
5. Multiplayer Beta:
While the game's still a long way off, players might just get a chance to play in the Multiplayer Beta Test of the game, available Spring next year. Keep your eyes peeled for this particular update.
Via 1Up
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Comments
this is so gaddamn useless please, if it is just your take on information we have had for weeks then do not post it on here all of you have been as useful as an ***** on my elbow Why Tim Y? How the hell do you write these articles and post them? Do you get some sort of sick pleasure out of wasting everyones time? These articles might as well be labled "Dont look on QJ because its full of sick disgusting lies and information weeks old" at least then it would be true
easy there killer, the sun light is your friend, and you should prob trying seeing more of it than just in your car on the way to work... sounds like you are working on a heart attack, mr. Tom Smykowski.
I have alot of great Ideas and they get good feed back on the bungie forums but I really wish there was a place for people like my self to go to when we have an idea so we can know if it would get used in a game, Im not even looking to get paid, just want to be able to have the opportunity to have my idea actually be used
Talk directly to a developer in the forums. I did this on Splinter Cell Double Agent and they used my idea. I had the idea of forcing the team switch on a ranked game instead of manually doing it so everyone has their turn as Spy and Merc instead of someone just dipping out when their Spy turn was over. And what do you know, they used it. Sadly, I did not get paid lol
You didn't get paid because it wasn't your idea. Do you honestly think out of the hundreds of thousands, maybe even millions that play Splinter Cell you were the only one with that idea? Get real
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