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Halo 3 Dev update: In-game rendering

Posted Jan 23, 2007 at 4:53AM EST by QJ Staff

Listed in: Xbox 360 Tags: Bungie Studios
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Master Chief - Image 1 Details, details, details. Thus is the credo that Bungie's showing for Halo 3, which Frankie over at Bungie's main site reiterates with this week's development update.

This segment deals with Frankie's musings over in-game rendering, as he narrated his recent in-game experience. According to Frankie, his last play-through was beginning to show just how far detailing for even the most minor bits of environment were going. From the way rust lingered on the chain link fences to the random garbage strewn on the streets, Frankie was happy to report that the in-game "grime" was becoming more and more noticeable in their level of detailing.

Now, solid objects are one thing, but rendering convincing water textures are an even bigger challenge for a lot of developers. So how goes Halo 3's water effects? As Frankie further explained:

Hao and co. are still messing with water, and itÂ’s getting better every day. TheyÂ’re going to be dropping it into the areas where our (perfectly attractive) placeholder water is right now. YouÂ’ve actually seen one of those areas in the pre-alpha shots of Valhalla. I canÂ’t wait, because I am EarthÂ’s most famous video game water geek. On the day itÂ’s dropped in, I am locking myself in the playtest lab with a pair of Wellington boots and an umbrella.


From every nook, cranny, and rust covered pipework, it seems the dev team is making sure to add in the layers of detailing to give this game that "right" feel that's a must-have for FPS titles (Like say, Resistance?). Yeah, we know - somebody out there is probably demanding to know how the actual gameplay (and hardware) is turning out - if you haven't signed up for Beta tests yet. Given that it's a Halo title, we're sure it's going to rock either way. With segments like this, the developer's telling us "A good game sweats the details!" Didn't Spielberg say something like that?



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Comments 


 
# detailGuest 2007-01-23 06:17
SO WHICH IS GOING TO LOOK BETTER? WHAT DO YOU ALL THINK IN DETAIL, RENDERING, GRAPHICS :



HALO3 OR GEARS OF WAR

Reply
 

 
# lulzGuest 2007-01-23 07:25
pfft wolfenstein 3d ftw

Reply
 

 
# rrrGuest 2007-01-23 08:41
probably Gears of War. Halo is Halo, and its always gonna have that Halo look to it because its made by the same company that made all the other ones, Bungie. Gears Of War on the other hand is something different, so comparing the two is kinda dumb. I cant see a Halo game looking as good as GOW, but that's just me.

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# re:RRRlmxloco 2007-01-23 09:06
Exactly. Gears of War and Halo both have their own unique art style, and both do their thing quite well. For example, for those of you that downloaded the crackdown demo see that it's graphics will never get compared to Gears, but it does have it's own unique style, and it does that style very well.



From the beginning Epic went for a style that was ultra-gritty, ultra realistic. Halo, while it'll still look good, goes for more of a realistic-fantasy type stuff that won't look as good as GoW.



As rrr said though, that's just my opinion.

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# huhGuest 2007-01-23 09:12
GOW...is made by a company that makes other games....why don't those other games look like GOW?



dumbass

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# JeeseGuest 2007-01-23 12:08
Man you guys are soo off. Halo is ganna have probably the best graphics other than any other 360 game. if u look at halo 2 on the 360 after the update, the graphics make it look like a 360 game. and wen the first halo came out it was like amazing video. But no matter what, halo 3 will beat gears of war for sure in graphics, gears of war doenst even have that good quality anyways..

Reply
 

 
# Unreal EngineGuest 2007-01-24 08:01
GOW is running on the UNREAL ENGINE from Epic which is the best known engine and HALO cant compete with that on the Bungi engine.

Reply
 

 
# BUNGIEGuest 2007-01-24 12:31
OKAY *****, there's a new halo engine, their not using the same one as halo 2 numnuts. GET FRIENDS!!

Reply
 

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