Halo 3: Bungie details matchmaking playlists changes for June |
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The developers from Bungie have released the weekly update which includes a list of the changes for the Halo 3 matchmaking playlists in June. Gamers will probably be very interested in the Double EXP Weekends line-up as well as the updated DLC maps.Those who prefer playing other game modes will find that the tweaks made to Head to Head, MLG, and SWAT games help balance the game. Here's a list of all the changes the developers revealed:
Hardcore
Added Head to Head (Ranked)
- 1vs 1 hopper
- Relies primarily on Duels-style Slayer (indicator over the head of the person with the high score)
- Smaller maps customized in Forge
- Low weighted instances of Oddball and KotH
- v5 map variants added
- Forge map “Amplified” added for Slayer and KotH
- Blackout replaces Guardian as Oddball map
- Legendary not required on this playlist.
- ShWATguns variant added
- Shotty starts
- No shields, 150% damage resistance
- SWATball variant added
- SWAT style oddball
- 200 points to win
- SWAT 2 Flag variant added
- SWAT style Capture the Flag
- On The Pit and Snowbound
- Players can not return flags, returns after 15 seconds on its own.
- 3 Flags to win
Ranked
Updated Team Slayer
- Decreased weighting on BR start game types
- Increased weighting on symmetrical map/gametype combinations, Example: Multi Flag on The Pit
- Increased weighting on asymmetrical map/gametype combinations, Example: 1 Flag on High Ground
- Ranked Big Team will be worth double EXP for the month of June
- All restrictions are being removed.
- Fixed bug from May Mid-Month update that made the playlist require Legendary (The June playlist will only require Heroic)
- If Ranked Big Team does not perform well this month, it may be retired in July.
Social
- Updated Social Slayer
- Team Snipers “Score to Win” requirement increased to 50
DLC
- Updated DLC Slayer
- Reintegrated Heroic Maps
- Increased focus on asymmetrical games on Avalanche, symmetrical games on Ghost Town
- Reintegrated Heroic maps
- Double EXP Weekends (In order of appearance)
Added Rockets
- 8 Player FFA Insanity
- Bug fixes from the May version so that Carrier Damage Resistance is correct
- Bug fix so forced player color is correct when carrying the bomb.
- Score to Win requirements increased to 50 for slayer games
- 4v4v4v4 Gametypes with 3 Oddball
Via Bungie
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Comments [refresh]
is team triples
You know that if you take a party of 3 into Team Slayer you will more often than not be matched up with another party of 3?