GRAW 2 dev diary: A Tactically Tailored Shooter

Posted Jun 20, 2007 at 7:26PM by QJ Staff Listed in: Xbox 360, PC Gaming Tags: GRAW
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Lucky ghost-wannabes who got a taste of Tom Clancy's Ghost Recon: Advanced Warfighter 2 know that the game is beyond just the pretty physics or nostalgia factor. For the doubtful, a couple of guys, Grin CEO Bo Andersson and Lead Mission Designer/Lead Artist Rickard Johansson, from GRAW 2's dev team sat down to answer a few questions from the fans.

As usual, squad tactics will be the major focus of the game. Even so, the PC version aims to deliver an authentic FPS experience. CrossCom 2.0 is leagues better than the previous version. You can now issue orders much smoother, and command your support team around with a few button touches. Tactical map will offer more details to open up a plethora of new strategic choices.

If you haven't tried demo yet, now is a good time. Meanwhile, watch the video for yourself to get more info.



 
 
 

Comments [refresh]

by xyfx - 2007-06-20 14:50
» first

ha ha first !!! 8-P

by elbarto1 - 2007-06-21 05:10
» wow!

that looks so much better than the console version.

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