Gears of War: maps and gameplay |
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The maps are amazing. Syracuse022 played on all ten mulitplayer maps, and he has three things to say.
- The maps are "amazingly atmospheric and beautiful."
- The "tactical possibilities on most of the maps are endless" and "this game is going to be in our 360s for months to come." Why? There is cover everywhere. (Remember when we said that Gears of War is a "slower" game because it's not really a run in, shoot, die, spawn, run in, shoot... It's a strategy game - oh, yes, it's really fast-paced, but you have to mentally take the time to take advantage of the cover!)
- The A button is context-sensitive.
- Hesitation. There's a bit of a pause before the character rolls. The pause is really obvious when you're trying to get your character to jump off a ledge.
- Better for Halo? "About halfway through the night I came to the realization that I would be enjoying the maps a lot more if I were playing Halo on them." For Syracuse022, "Gears of War is f@cking amazing," but "movement is just so much more free and varied on a Halo battlefield."
- Confusion. Syracuse022's character would SWAT-turn instead of roll away. (Yeah, we see how the context-sensitive A would require a bit of getting used to.)
- Slow. Movement across the map is "a slow jog." (We can see how this could be annoying, but this gives time for strategy, planning, and leetness.)
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Comments [refresh]
For a FPS game to have this kind of button is rediculous.
I understand a use button, but fact being, if you cant jump, roll, and do the movements you want to unless your in a specific setting, then this will definitely be one of those factors that will bring game play down.
Like Splinter Cell, i hated the fact that I had to move near a vent, in order to get the option to go inside. Or I had to get very close to a character in order to put them in a headlock. It wasn't too much trouble on a PC but on the Xbox, it was a nightmare. All of my friends refused to buy the console version because of that flaw. Sometimes you would accidentally choose a different option on that list, or if your standing near a can on the ground you would pick up the can and not grab the guard.
Context Sensitive buttons are years behind in terms of FPS games. The graphics look great, but they could have easily just used the same control scheme as Halo/Halo2 to give the player more control.
I did a whole story on it myslef plus a podcast and pics check it out if you like www.gaming-360.com
i own gears of war and the context-sensitive A button has never been a problem. it has actually been a breath of fresh air after playing games like GRAW. and having to be near something to interact with it frustrates you? correct me if i'm wrong, but everybody knows mario has to be standing on a pipe to go down it, et cetera. maybe if you actually played gears of war before you start bringing it down you may actually understand yourself. plus fps means first person shooter. gears is clearly third person.