Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Gears of War: maps and gameplay

Posted Nov 3, 2006 at 9:33AM EST by QJ Staff

Listed in: Xbox 360 Tags: Bungie Studios
Ó

Syracuse022Syracuse022 over at the Ascendant Justice forums was picked to play Gears of War at Six Flags New England. Then he wrote about his experiences. Since we're only a few days away from the launch of Gears of War, we thought we'd write an article based on what an honest gamer has to say instead of what Reuters or execs have to say. This is part 2 of 2. The other part is over here.

The maps are amazing. Syracuse022 played on all ten mulitplayer maps, and he has three things to say.
  1. The maps are "amazingly atmospheric and beautiful."
  2. The "tactical possibilities on most of the maps are endless" and "this game is going to be in our 360s for months to come." Why? There is cover everywhere. (Remember when we said that Gears of War is a "slower" game because it's not really a run in, shoot, die, spawn, run in, shoot... It's a strategy game - oh, yes, it's really fast-paced, but you have to mentally take the time to take advantage of the cover!)
  3. The A button is context-sensitive.
The context-sensitive A button and gameplay. The A button will take a while to get used to. It lets you do impressive rolls and jumps (impressive to look at and impressively effective when trying to maneuver around the map). But it can be frustrating.
  • Hesitation. There's a bit of a pause before the character rolls. The pause is really obvious when you're trying to get your character to jump off a ledge.
  • Better for Halo? "About halfway through the night I came to the realization that I would be enjoying the maps a lot more if I were playing Halo on them." For Syracuse022, "Gears of War is f@cking amazing," but "movement is just so much more free and varied on a Halo battlefield."
  • Confusion. Syracuse022's character would SWAT-turn instead of roll away. (Yeah, we see how the context-sensitive A would require a bit of getting used to.)
  • Slow. Movement across the map is "a slow jog." (We can see how this could be annoying, but this gives time for strategy, planning, and leetness.)
We're glad we got this unbiased look at Gears of War. After reading all of that, we're not ready to say that Gears of War will be the greatest game ever, but we're still not changing our first opinion: years from now we will look back on this game and say, "Yes, this game made the Xbox 360 great."



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# Sorry, context sensetive buttons?Vietone 2006-11-03 13:38
For a FPS game to have this kind of button is rediculous.



I understand a use button, but fact being, if you cant jump, roll, and do the movements you want to unless your in a specific setting, then this will definitely be one of those factors that will bring game play down.



Like Splinter Cell, i hated the fact that I had to move near a vent, in order to get the option to go inside. Or I had to get very close to a character in order to put them in a headlock. It wasn't too much trouble on a PC but on the Xbox, it was a nightmare. All of my friends refused to buy the console version because of that flaw. Sometimes you would accidentally choose a different option on that list, or if your standing near a can on the ground you would pick up the can and not grab the guard.



Context Sensitive buttons are years behind in terms of FPS games. The graphics look great, but they could have easily just used the same control scheme as Halo/Halo2 to give the player more control.

Reply
 

 
# I was there toGuest 2006-11-03 14:25
I did a whole story on it myslef plus a podcast and pics check it out if you like www.gaming-360.com

Reply
 

 
# what?Guest 2006-11-21 06:32
i own gears of war and the context-sensitive A button has never been a problem. it has actually been a breath of fresh air after playing games like GRAW. and having to be near something to interact with it frustrates you? correct me if i'm wrong, but everybody knows mario has to be standing on a pipe to go down it, et cetera. maybe if you actually played gears of war before you start bringing it down you may actually understand yourself. plus fps means first person shooter. gears is clearly third person.

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Turbo Rally

Bakugan ATV Offroad

Duty Hill 2

Pork Must Arrive TD

Mechwarrior 3D

Ice Racing 3D