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GDC 2007: PC gaming in the age of console gaming

Posted Mar 8, 2007 at 1:48PM EST by QJ Staff

Listed in: Xbox 360, PC Gaming Tags: Firaxis Games, Microsoft, Obsidian Entertainment, piracy
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In the age of the next-gen console, will the gaming PC survive? - Image 1In a panel discussion at the 2007 Games Developer Conference aptly called "PC Gaming in an Age of Connected Consoles," Obsidian Entertainment's Chris Avellone, Epic Games' Michael Capps, Electronic Arts' Richard Hilleman and Firaxis Games' Soren Johnson came to the conclusion that PC gaming has been a consistent losing streak, with approximately US$ 500 million in revenue lost every year.

Face it. This is the age of the next-generation consoles. Even with DirectX 10 features and Vista's Gaming for Windows initiative, the PC is standing at a crossroads as far as gaming is concerned.

Rampant piracy, the pricey hardware, and the inability of the industry to adapt measures to making great games rather than just visually great games, could spell the PC gaming industry's inevitable doom.

Since 2001, the annual revenues of the PC games industry keeps dropping by half a billion dollars. But that doesn't include the MMO games industry and the casual gaming industry. Will the PC market be a viable option for gaming in the near future? Well that depends. The PC may be pricier than a next-gen console and console FPS revenue may be folds more profitable than the PC, but the PC is capable of everything the console is capable of, plus a whole lot more.

Control: it's one bane of the PC gaming industry. There is no control over piracy, but the lack of control also grants a blessing for the longevity of the PC game. Games with communities will always generate custom user content. Consoles establish control in their closed gaming networks so that custom user content don't go overboard or cause controversy. It's no surprise that the panel suggest taking advantage of this issue, to encourage more user content keep gamers interested in the games.

Cross-platform multiplayer, as set out by Microsoft, is also a mixed bag of goodies. Although Microsoft offered certification measures to ensure the games will work over Xbox Live, PC games will always be more power hungry than their Xbox 360 counterparts. Newer video cards keep coming out all the time, which makes for the peace pipe session between the PC and the console a thing for dreams.

Via 1Up



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Comments 


 
# .Pyro 2007-03-09 10:06
The article states the obvious that the PC gaming industry is slowly dieing, except for one thing.



"the inability of the industry to adapt measures to making great games rather than just visually great games, could spell the PC gaming industry's inevitable doom."



You have to be *****ing kidding me. Consoles are the ones that constanly have ***** games with good graphics coming out with the occasional game thats actually good both graphically and gameplay wise (gears of war, lost planet, etc).

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# I agree.Guest 2007-03-12 18:26
But it's a phenomenon with console gamers that they actually buy the crappy games. PC gamers are a fickle folk. I can tell you're one, because you actually have taste. ^_^



Still, bad games do come to the PC, and they're a dime a dozen.

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# jGuest 2007-03-21 17:33
i think the reason for the PC loosing US$ 500 million in revenu per year is piracy. PC is still popular but fewer people are paying for the gaes...

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