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Final Fantasy XIII Xbox 360 version will be in ? number of discs |
Listed in: Xbox 360 Tags: final fantasy xiii, Square Enix, xbox 360 titles
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You want more details? You got it. As promised, more Final Fantasy XIII are coming out this month, starting off with this big reveal, courtesy of Gamefly, of how many discs will the Xbox 360 version require.

That's too much. Just three.
Said the retailer, the Xbox 360 version of the game will be squeezed into three discs. It makes the previous speculations of a three to four-disc release quite accurate. How exactly will they be packaging it? We'll find out soon enough.
Final Fantasy XIII comes out next month.
Via [Examiner]
Related Articles:
- Kitase: We had to make separate engines for FFXIII's PS3 and Xbox 360 versions
- Square Enix confirms Final Fantasy XIII CE for Europe
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+ uncompressed audio
fan boys come get me because all i will say is the game was compromised because 360 + It should have been a PS exclusive N.E ways
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In fact, if there's any compromise at all, it's in the 360 version. Had they been able to put all of FFXIII on a single or even two 360 disks, then perhaps you could have cried foul. Or if the visuals for the PS3 version had taken a hit you could have cried foul.
Analysis of your post by a troglodyte exposes it as nothing but verbal diarrhea.
No matter what you think, Square-Enix's decision to create a version of FFXIII for the 360 in North America is based on market share, and regardless of you liking it or not, it means that there wasn't enough faith in the PS3 community alone to support the cost of the project. Which means it's not just Microsoft's fault for throwing money around, it means it's Sony's fault for not making the PS3 a more desirable system.
Do us all a favour, take what little dignity you have, and either become an hero, or GTFO. The internet could use one less mouth-breather.
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Also, all the talk everywhere is that the game is extremely linear up until Chapter 11 or something. I am willing to bet a lot of cash that that is when you pop in that last disc.
The game could have more content than blue dragon, because blue dragon put the main city on each disc so you did not have to switch.
FF is probably so linear because of the need to control where the player goes and when they switch discs....
All theoretical of course, but i'd put money on it....
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Anyways = seven keystrokes
N.E ways = ten keystrokes (shift, n, release shift, dot, shift, e, release shift, space, ways)
Not only does it require more work, the exact opposite of using an abbreviation, but it also makes you look like a fool. A fool!!
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who pissed in your post toasties..
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FF like zelda is a childs rpg.
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Your mom is a child's RPG.
In all seriousness though, Mass Effect is extremely juvenile most of the time. So I wouldn't call that an adult RPG. It's also extremely limited and expects its userbase to be pants on head retarded, hence them taking out all the difficult numbers.
Fallout is pretty nice, yeah, but then again, most people played it, ended up just wandering around, and probably never finished it. Sandboxes have their pitfalls too.
Lost Odyssey, now there was a strong RPG.
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Also, holy hell, did they ever ramp up the difficulty of Insanity!
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then...
FAIL!
..Or C64, when they realised the turbo-load cassettes were faster than the floppy drive
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I remember back in the day, when us dirt poor kids used to lend each other games. This was fine with Megadrive and snes games but when we made the transition to CD we found scratches could ruin games. Once the CD had been passed around like the village whore we found our games were no longer worth anything.
You know, I never got to see the full ending to FF8 because of a scratched disc.
In sumnation, the hermphroditic cat climbed up to the hill and said to itself "flavour".
Let that be a lesson to us all. Goodbye and Goodnight.
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