Final Fantasy XIII Xbox 360 to use Bink Video

Posted Feb 7, 2010 at 2:40AM by Mabie A. Listed in: Xbox 360 Tags: bink video, final fantasy xiii, Square Enix
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ffxiii_bannerBink has been revealed to be utilized for the Xbox 360 version of Final Fantasy XIII. Really, you only have to check the back of the box to confirm it for yourself. Apparenlty this is needed most likely to compress the game's cutscenes. You know there's gonna be a lot of those there.

 

Not familiar with Bink? Bink Video actually provides special video tools specifically for the Xbox 360, and they will be giving their services again for Square Enix' 360 version of FFXIII. Over at their official page, Bink reveals that the codec will be at 720p video. Compressed.

 

Meanwhile, the PS3 version (Japanese) of the game is reported to be have all 40 minutes of FMV encoded at 1080p. Uncompressed.

 

Bink was also previously used for Borderlands, Mass Effect and The Last Remnant.

 

 

 

Via [UFF Site]

 

 


 

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Comments 


 
# RE: Final Fantasy XIII Xbox 360 to use Bink VideoMabie A. 2010-02-07 01:38
i can foresee a whole lot of graphical comparisons to be made once this baby comes out.

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# RE: Final Fantasy XIII Xbox 360 to use Bink VideoGuest 2010-02-07 01:50
Bink's good code, but I'll stick to Mpeg personally. Viva La BluRay!

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-1 # hahaandre_euro 2010-02-07 02:51
hahahahahaha

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+1 # RE: Final Fantasy XIII Xbox 360 to use Bink Videotech3475 2010-02-07 02:51
Many other games use Bink, so this isnt really a surprise.

Here's the full list:
http://www.radgametools.com/binkgames.htm

This does mean though that people can easily rip the video from the game data since the conversion tool has been released.

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+1 # hahahaGuest 2010-02-07 03:14
Bink sure looks bad anyways I rembember having Prince of persia for PS3 and the game used Bink, the compression was damn horrible looking...

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# ....hush404 2010-02-07 11:51
Bink is ancient yo. Not just a tool for 360 games, it's a commonly used codec and tool for many a game dating way back to old PC games. It's quite good for what it does.

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# ...symbal 2010-02-07 12:17
The fact is there will be graphical and sound differences between the 2 consoles but i've played games that people say is better on Ps3 because it looks or sounds slightly better, but really most people just don't care that much, i mean most of my favourite games are over 15 years old because that was when gameplay was the only concern.

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# RE: Final Fantasy XIII Xbox 360 to use Bink Videorekki 2010-02-07 16:02
yeah, i was hoping they'd use in game event rather than fmv... in order to compare the graphic results between consoles...but thats just me really

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# RE: Final Fantasy XIII Xbox 360 to use Bink VideoGuest 2010-02-07 20:29
im not looking forward to getting this on the xbox.. i dont have a ps3 lol

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# meh...Shatterdome 2010-02-07 21:58
It's not a big deal anyways, if they only have 40 mins of FMV.

If the game is even 20 hours (which would be a joke) than that is only 2 mins of FMV an hour. The game is probably longer, so that's even less FMV per hour.

So, 90+ percent of the cut-scenes are going to be in-game and the tiny bit of FMV in the game won't really make a big difference.

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# ...Guest 2010-02-08 07:05
It doesn't change the fact that the release of a 360 version gimped the PS3 version horribly.

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# Bink sucksGuest 2010-03-25 14:21
The cutscenes in Bioshock 1 and 2 were terrible quality..and used Bink

Long live H.264

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