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F.E.A.R.'s Future

Posted Jun 4, 2006 at 1:51PM EST by QJ Staff

Listed in: Xbox 360 Tags: Day 1 Studios, xbox 360 titles
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FEARAfter the Monolith and Vivendi split, gamers were left to wonder what was going to happen to the interesting and gory world of F.E.A.R., especially now that the Xbox 360 has an adaptation of this PC game.

In place of Monolith's creative prowess, Day 1 Studios has stepped in to develop the Xbox 360 version of F.E.A.R. while TimeGate is attending to the PC expansion pack. Both these developers will continue with the storyline that made the game work - paranormal elements in this bloody first-person shooter will still be present. F.E.A.R.'s version for the 360 will have the PC game's original content while at the same time using the 360's high quality graphical settings.

The Xbox 360 version will have a new single player content not in the PC game, an Instant Action mode where the player has to go through a level to take on a large number of enemies using as much efficiency, speed and lethality as possible. End-of-level or post-death stats will be provided to the player on an analysis screen after the game, while the final score will be uploaded to the Xbox Live leaderboards.

Vivendi also plans on utilising the Xbox Live by adding a brand new multiplayer content, as it still plans on providing improvements for F.E.A.R.

Via Eurogamer



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# so in other wordsPyro 2006-06-05 08:17
so in other words Monolith is no longer with Vivendi but Vivendi still has rights to the title so they're having other developers milk money out of the FEAR name? if im right then that sounds like the same thing that happened do the Far Cry series, sad.

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# F.E.A.R.Guest 2006-06-05 14:55
Played this game on the PC and really it's not that great a game. Dull level design, plot lines going nowhere, implications suggested but not explored and did I say dull level design? Frankly I found it boring because it is beyond repetitive. There is no variety beyond what you are shown in the first half hour of playing it. Waste of resources I'd say.

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