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Expect Project Natal to launch pricey, like a console |
Listed in: Xbox 360 Tags: Microsoft, Robbie Bach, xbox 360 titles
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We still don't know when Project Natal will be coming out, but we do know that developers are going all ecstatic and gung-ho about it. Because of this reception, it cannot be helped that people begin to ride the hype and expect Natal to be something great, indeed. But as with any "great", new technology, there's also the price to consider. So how much is Natal gonna cost?
Microsoft cannot say for now the exact price, but Robbie Bach did say that it will be following a price curve "like anything else". And as we've seen from the past couple of months, "like everything else" would point to a high launch price, followed by much complaints and petitions to lower it down, rumors of price drops, denials of such price drops, and then the eventual confirmation of the said price drops.
Some are hinging it at US$ 150 at launch. I wouldn't be surprised if they go a bit steeper, but definitely nothing above US$ 200. What about you guys?
Related Articles:
- TGS 09: Project Natal to be supported by the industry's top publishers
- Yoichi Wada talks console motion controls
- THQ's Farrell: Natal is launching 'late next year'
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i'd be willing to pay $100 for it, just as a new way of controlling the system.
they would need a killer app to make me even consider paying any more...
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This way, a bundle with the PS Eye and a "Sphere" for 100 bucks would totally crush Natal, the only thing that this Eyetoy clone deserves.
Sorry, normally I'm no hater, but how MS advertises this thing is just pissing me off.
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Remember that even though devs love the idea they'll only make games that will sell. Not everyone is into Natal so the likelihood of devs making games for it is low. Implementing the tech to their games is costly too. Unlike regular motion control such as the Wiimote or "Sphere", implementing Natal might not be possible unless the game is completely made for the tech(my opinion).
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but controlling the dash on the wii is still point and click. i'd much rather use gesture controls.
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complexity really shouldn't be an issue, the one thing microsoft is known for (dev wise) is the quality of the SDK. so i don't imagine it takes much more than dropping a class/whatever into the project.
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NOT!
God they price everything so HIGH, 120 gig HDD for 150 dollars, Wireless adapter for 100 dollars, what else?
Why would they think some of this junk to be successful for so much money.
This is one reason why MS is gonna lose to Sony and I liked there console for a little while but its like worse than upgrading a computer.
Xbox 360, the way to upgrade a computer.
Buy an Xbox 360 elite for 300 dollars, buy a wireless adapter for 100 more, which equals 400 and last but not least, this thing, if it costs 200 dollars, it will equal 600 dollars and for 200 more you could get a computer thats more powerful than an Xbox 360.
I am for real, PC atleast has more stuff, modding games and adding new stuff to them. PS3 is 300, which has WIFI built in, and 120 gig HDD built in aswell and something tells me Sonys Sphere will be around 50-100 dollars.
XBOX 360, THE WAY A PC SHOULD BE!
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Anyway, EyeToy clone? Well by that logic, isn't 'Sphere' just a Wiimote clone? Only more so! ;)
I feel Natal will be more successful than Sphere, even though Sphere should be cheaper (well, maybe not for four players, depends on how much each wand will cost).
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I've already got the PSeye (which is a mere $20-$30 anyways)... so I have half of what I need for Sony's go at motion controller idea. The "wiimote-esc" controllers ... I don't see topping $50 (think price of a controller) and Sony gets yelled at for "over-charging" ?
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Besides, Natal is hardly what I'd call a simple camera system, especially as it consists of 2 cameras (one normal, the other infrared to measure distance) and a built-in processor for all the image processing (instead of using the console's CPU as with other systems).
As for over-charging, well for the motion controllers, no-one can yell at either Sony or Microsoft until we know the price of both systems. And the price will vary for Sony's solution (PSEye + upto 4 wands) compared to one price for Natal (supporting upto 4 players).
Hence Sony's solution may actually turn out to be a similar price to Natal for anyone wanting 2 or more wands. We'll have to wait and see.
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"Well, I would expect you to say that, but I'm sure there are many who will fork out a 'high' price for Natal, especially if the price is nearer the estimate of $100. :)"
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Where as Sphere is actually a new thing. full 3D
Motion Control has never been done before.
The Wiimote only recognizes two axes: an X and an Y axis. You can only go left, right and up, down.
The "Sphere" has 3 axes: X,Y and Z.
You can go left, right, up, down, forward backward, pretty much in every direction. This is how the Wiimote should have been from the beginning.
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oh also, what do you mean by:
"
XBOX 360, THE WAY A PC SHOULD BE!"
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Natal uses TWO cameras, a webcam and an InfraRed cam. Natal flashes a pulse of IR light (invisible to our eyes) and measures the time it takes for the light to reflect back from the objects in the environment, and this is how it builds a 3D map of the area. So for every point on the screen, Natal knows the distance, and therefore is able to detect motion in 3D.
Eyetoy/PSEye ONLY have a webcam, and therefore can only detect 2D movement whilst inferring 3D (i.e. infer Z axis). So if an object gets bigger or smaller, it can infer from that that the object moved closer or further away. Another simple 'trick' is height, which Eyepet uses, where the lower something is on the screen, the nearer it is to the camera.
So to say Natal is a direct clone of Eyetoy is laughable.
As for the Sphere and Wiimote, sorry, but you are completely clueless. The Wiimote detects movement in 3D, not 2D only, hence X, Y and Z axis. Without that, it couldn't work as well as it does. It's main issue was accuracy, which has been greatly improved by the Wii motion plus.
The fact is, BOTH the Sphere and Wiimote work by using a combination of webcam and lights. On the Wiimote, the lights are 10 IR LEDs in the sensor bar near the TV, and the webcam is on the end of each Wiimote (not many gamers realise that). For the Sphere it's the other way around, with the webcam near the TV and the lights at the end of each wand.
Hence Sphere is closer to the Wiimote than Natal is to Eyetoy. It's also interesting that you say Natal is just more accurate than EyeToy (as if that's nothing special) and yet ignore the fact that Sphere is just more accurate than the Wiimote.
For me, I'm excited by both Natal and Sphere, since each are taking previous motion sensing technology and moving it forward (i.e. it's called progress). I just find it amusing that fanboys on both sides claim the 'other' is just a copy but 'theirs' is new and innovative.
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