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Difficulties abound in game-to-movie adaptations: Why they flop |
Listed in: Xbox 360, PC Gaming Tags: Hollywood
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Game-to-movie adaptations have been...well, so-so as of late, with a string of releases ranging from the so-so, to the bad, and to the terrifyingly-horrible. It's certainly puzzling, though, for an industry that can churn out great blockbusters of any genre most of the time. Why is it that only game-to-movie adaptations have that cringe-worthy, gag-reflex effect? Although we're no shot-calling directors ourselves, we can't figure out the difference between directing a game-to-movie adaptation from a non-game-to-movie adaptation.There's the story, the actors, the set, the special effects - and shouldn't making the former be an easier deal, since you already have a ton of angles and backstory to work with, dialogue you can analyze for character development, and the visuals to merely replicate onto celluloid (the sets, the characters, props)? If that's the case, then why all the suckage?
Jamie Pressly, female lead of the popular TV sitcom My Name is Earl and the actress who gamely portrayed Tina in the movie "DOA: Dead or Alive" could give us an insight on the WHY. In an article written by Ftopel of Rotten Tomatoes, the actress cited a lot of difficulty with the set, namely language barriers (most of the movie was shot in China) as well as a lack of necessities, made her not that sad about the movie being constantly pulled back from release in the US.
She then went on to say that she thought the movie itself was inaccurate for gamers, as the people in charge "...changed it along the way." We're no movie directors or scriptwriters over here at QJ, but isn't staying true to the material something movies are supposed to be about?
Pressly also recounts the fact that she only got to see the finished product only through a friend.
The way that I got to see it was one of the guys, actually the guy who
was Jason Lee's stand-in, for a departing present for the season, found
it for me in Europe. It was released in Europe. It was bought by the
Weinstein Brothers and the Weinstein Company released it overseas first
to see how it would do because it's a really big video game overseas.
I'm just going with it didn't do well because it didn't come out in
America.
Well, another bullet dodged, but what about the other game-to-movie adaptations heading our way? Will we ever be able to sit down with soda and popcorn and get wowed over by a movie that's actually about a game and pretty much sticks to the material it's based off on? There's no way of telling, but we have our fingers crossed. Come on, Hollywood geniuses! Prove us wrong! It shouldn't be that hard!
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Comments
If you gave a true gamer the ability to create the movie iv no doubt it would be spot on but like with the resi movie it completely lost that sense of horror and eiree mystery and then they just decide to have the main character start kung fooing the zombies because people like kung foo movies or in doom they seemed to forgot the slight detail of including hell in the movie.
Whilst these greedy money hungry film makers are in charge i doubt well ever see a decent game to film unless they give the game devs a lot more control
Reply
If you want to make a brand new story, or dont want to be true to the original product , MAK EYOUR OWN DAMN MOVIE. Stop being bastards, and simply using a recognised name to throw on yoru trashy movie.
Reply
If you gave a true gamer the ability to create the movie iv no doubt it would be spot on but like with the resi movie it completely lost that sense of horror and eiree mystery and then they just decide to have the main character start kung fooing the zombies because people like kung foo movies or in doom they seemed to forgot the slight detail of including hell in the movie.
Whilst these greedy money hungry film makers are in charge i doubt well ever see a decent game to film unless they give the game devs a lot more control
Reply
Reply
Reply