Dave Mitchell: PS3 Linux can't compare to XNA

Posted Dec 14, 2006 at 11:24AM by QJ Staff Listed in: Xbox 360 Tags: Linux, Microsoft, Sony, XNA, YouTube
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As you know, XNA is a set of tools from Microsoft to help homebrew developers make their own applications and games. To run your games on Xbox 360, you pay a year to join the "Creators Club" (those are US dollars). If other people want to run your games on their Xbox 360s, it looks they need to get your source code and they also need to be Creators Club members - but it looks like that will change and everybody can access homebrew games (more about that later).

XNA


Let's look at Dave Mitchell's interview with Gamasutra. Dave Mitchell, the Director of Marketing for the game development branch of Microsoft, has a right to talk like a fanboy because that's his job. So when he's trying to drum up support for the new XNA Game Studio Express and Creators Club, he doesn't just talk about MS plans; he also has to answer questions that compare them to Sony's PS3 features.

Sony PS3 Linux is not the same thing. Sony made a pro-homebrew move with the PS3 by allowing Linux (but has some big restrictions like not giving access to the RSX graphics chipset). Mitchell said that Sony should be "commended" for that pro-homebrew move, but it is not "a competitive offering or trying to do something in the same vein." The big difference is the level of support - PS3 Linux is a matter of giving access, but XNA is a matter of giving people tools and encouragement.

He throws out some press-friendly quotations:
  • "The fundamental difference here is not just about providing access to a platform, it's really about making an investment in something, and ensuring that people who will want to make games on your game console are successful in doing that."
  • "What we are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms."
He compared it to YouTube, and we agree with that kind of vision. For us YouTube is an organization where people upload their own videos - it's a flood of user-generated content - and these users are normal people like the creepy people across the street to huge business like CBS and NBC. XNA has that kind of vision of user-made applications and games - and that vision actually fits in with the business model of Microsoft.

Universal sharing of homebrew games for *all* Xbox 360 users (not just Creator Club members). According to Gamasutra, "The Microsoft exec also hinted that sharing Creators Club games universally over all Xbox 360 users was a major priority for the company next year." According to Mitchell, it's like this:

I make a game and I send it over to you to have you check out my game, and you're not a member of the Creators Club, I'd still love for you to be able to play it. That's absolutely the scenario that we want to support and start working on and enabling that in 2007.


Good news, don't you think?

 
 
 

Comments [refresh]

by matt54 - 2006-12-14 06:38
» this is true

linux doesnt support dx9 api. so ***** off ps3. hello xna

by ! - 2006-12-14 06:42
by matt54 - 2006-12-14 06:48
by Vietone - 2006-12-14 08:47
» Difference between XNA and Linux

Linux is open source, anyone can use it.



I can download programs through linux to install on my PS3.



For the Xbox360 you have to download it to a CD or usb drive.



Without a central location accessible through the Xbox360 interface to download XNA games, XNA wont get as big.



PS3 has YUM, through YUM you can install just about anything. Mcrosoft is smoking crack if they think homebrew on the Xbox360 will be bigger then then Linux.

by KZ - 2006-12-14 09:53
» What??

COme on Vietone, usually your better at dissing the 360...



Linux is open source but how many people DO use it? OK you got a PS3 and you've got Linux, but how many people have used Linux before? Not a lot.



Yea you can download games/programs but with limited support (may change with further firmware updates).



CD or USB? WTF, ever heard of XBOX Live???



No central location- WTF, ever heard of... XBOX Live??? How about XBOX Live Arcade (don't some games use XNA..der)???



I don't know about YUM (probably through Linux), so I won't get into that.



Think though, XNA could be compatiable with 360 and the PC, for the PS3 you must have Linux, which O/S has the most users?



FYI homebrew isn't all about being able to run emulators and ROMs.

by . - 2006-12-14 10:05
» .

KZ is right

by capone420x - 2006-12-14 10:27
» bring on the emulation and homebrew games

i am aware that homebrew is not all about emulation but i've dreamed of a way to play killer instinct on my 360 forever and now it should be possible. Now if some genius figures out how to make it run vs online imagine xbox live matches of kilelr instinct or even snes games.

by popper - 2006-12-14 11:33
» Wow you're dumb

You don't have to put anything on a CD or USB drive, you can connect straight to your PC or download from XBL (you can't download XNA games from Live yet, but it will happen eventually. For now you can download them to your PC then simply run them on your 360)



Go crawl back into your hole

by Vietone - 2006-12-14 12:36
» HAHAHA you guys are funny.

You really think Microsoft will host a central location for XNA downloads?



This is how its going to work.



A developer submits a XNA program to XboxLive.

They screen the program to ensure that it isnt illegal or infringing on any other games copyrights. This means the majority of programs that people will want wont make it to XboxLive. Some of you are idiots to think Microsoft will host a unscreened download service for XNA. because anything Microsoft hosts on their XboxLive Servers, they are liable for.



So if someone made a Mario clone for XNA, they couldn't host it for various reasons. Its a fact, so get real people.



As I said earlier, most if not all of the popular XNA programs will have to be downloaded from a PC, and then transfered to the Xbox360 by a CD or USB device. People who think you can download any and all XNA games from XboxLive are dreaming.

by jt - 2006-12-14 13:03
» newb

Let me guess vietone, you just started using Linux. I personally find apt alot better. Once the glow wears off and you realize you don't actually know how to do anything get back to us. Compile what, this isnt compatible with that, huh?!?!. Sorry, I like unix as much as the next guy, but unless you know how to use it, all you PS3 folks are gonna find it pretty useless.

by Vietone - 2006-12-14 13:35
» I havnt had any problem with Linux

If you cant learn to compile the programs then you must be new to Linux.



I have yet to have much trouble compiling programs for use with the PS3 since alot of programs out there already have support for PowerPC and most of them work from the install packages.



The only issue I have spent more time on then anything else are dependencies. But even that is a matter of browsing the web to find them.

by buttnugg3t - 2006-12-15 05:00
» buttnug3tt

bunch of geeks!!!



Gow owns. forget obout homebrew.hum....let me see

Gow or play killer instinct....... yeah you right. Gow all day!!! come see me!!!

by sakura - 2006-12-18 02:38
» not the same

why would u bother comparing xna to linux on the ps3? more than half the linux apps out there arent comatible with cell linux distros you have to compile everything on your own, also thers a big difference between xna (an app made off xna will use all resources from the 360 console with no middleware, ps3 linux will basically just let u program for the linux os with limited ps3 resources, keep in mind linux only uses part of the cell, no rsx, and ps3 linux only registers 256 mb of ram. if your going to program for linux program for it on a pc where its much more worth it. xna is the best thing till sony comes up with a set of tools that lets you make homebrew WITHOUT linux or another os in the way.

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