Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
Cliffy B: today's controllers have too many buttons, look like space ships |
Listed in: Xbox 360 Tags: Cliff Bleszinski, Epic Games, prototype, Super Mario, xbox 360 titles
Ó
Gears of War 2 producer and Epic Games stalwart Cliff Bleszinski is among the most outspoken devs you'll ever come across. After causing a stir with his comments on Metal Gear Solid 4, he recently talked about the state of today's controllers and what console manufacturers could do in the next generation.Bleszinski went direct to the point, saying that today's pads are too complicated with too many buttons keeping player's fingers busy.
"This is purely me speculating in my own realm of game development, but if you look at a controller right now it looks like an alien spaceship," he told CVG in an interview. "I think you could do things with a built-in camera or a little motion sensitivity."
"You look at the Wii controller with less buttons - they added functionality by doing waggle," he added. "Not a lot of games use the waggle well, but Super Mario Galaxy for example uses it perfectly."
When asked what future consoles can have to improve their handles, Cliff let us in on what he has seen and what he thinks would be a good fit to consoles.
"I've seen some prototype camera stuff that some friends are working on that can actually tell the depth of the world around the player, and can track individual finger movements and stuff like that. That's exciting stuff, and I think that's where it all needs to start going towards," he concluded.
CVG will let loose the rest of the interview later today. We'll keep you posted for more interesting stuff when it hits the web.
Related articles
- Cliffy B: we're not pulling a Metal Gear Solid
- Apple files patent for Wiimote-like 3D remote controller for Apple TV
Via CVG
| This story sucks? This story rocks! |
|
|












Comments
im getting about sick of what Cliffy B has to say.
The mans made one truly great title. and it's sequel isn't even released yet. and yet he thinks he's suddenly in some position to offer insight to the future of the industry.
egotistical douchebag much..
Man somebody needs to Itagaki his ass and knock him down a few notches....
Reply
Reply
Reply
Reply
Reply
Reply
Reply
Reply
Reply
Reply
While the snes pad had fewer buttons than the 360 pad it fit the game design and limitations at the time.
It doesn't matter how many buttons a controller has, it's how it's designed and how games map the controls that make it good or confusing.
I think the PS3 pad is quite nice, if not a little light, but the MGS4 gun aiming and CQC controls are poor. It's not that the PS3 pad is confusing... It's been perfect in some games, just that developers really need to think about what and where needs to be pressed.
Reply
Reply
Reply
Reply
Reply